Player's Handbook

From OtanWiki
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Player Strains and Substrains[edit]

The following are races that may be played by characters in the Otan setting.

Aelf[edit]

Legend has it that Aelfes (🔊 ALF) were put on Otan by Woden himself when the world began. Since then the Elves have divided themselves into three major factions, the Wodaelfes, Dunaelfes, and Friggaelfes. Their differences surround that which they believe to be the true aesthetic. Players wishing to create an Aelf character may choose from one of the following six substrains.

Brimaelf
Dunaelf
Friggaelf
Wodaelf
Wyrmaelf
Brimælf.png
Dunælf.png
Friggælf.png
Wodælf.png
Wyrmælf.png
The Brimaelfes (🔊 Brim-alf) live undersea, primarily off the coast of Ælfgarad. They prefer to stay beneath the waves and as a result, have little to do with their Ælfen siblings ashore. The Dunaelf (🔊 Dunn-alf) grew distant from their Ælfen cousins again because of an aesthetic preference. The Dunælf preferred darker features in skin tone and over many years, bred accordingly. The Friggaelf (🔊 Frig-alf) is the predominant race and culture in the country of Ælfgarad. They were once intermixed with their Wodaelf and Dunaelf cousins until rifts in their sense of the artistic aesthetic came to the forefront of their culture and politics. The Wodaelf (🔊 Woah-dalf) are, not surprisingly, the preeminent race and culture found in Ælfwode. They were, most believe, the only variety of Ælf to exist. Their love for Woden and his creation extended to the forests and nature in which they lived. The Wyrmaelf (🔊 Verm-alf) are distant relatives of the Aydahar and by extension, dragons. The Ælfen predilection toward the aesthetic, however, caused them to carefully manage their genetic lines.

Aydahar[edit]

The Aydahar (🔊 AY-duh-HAR or 🔊 EYE-duh-HARRR) are a race of draconic-infused humans originally of human origin, but whose ancestors are of a draconic lineage. When it was learned that dragons and humans could produce offspring, the substrains of the Aydahar and the similarly draconic-blooded Ungir soon came into being.

Altin Aydahar
Aq Aydahar
Jasil Aydahar
Kara Aydahar
Kizil Aydahar
Koke Aydahar
AltinAydahar.png
AqAydahar.png
JasilAydahar.png
KaraAydahar.png
KizilAydahar.png
KokeAydahar.png
The Altin Aydahar of the Altin Aydahar Region, the gold dragon and capitol region of the [[Altinqor]. The Altin Aydahar have golden-colored skin and features similar to that of their draconic ancestors. The Aq Aydahar of the white dragon or Aq Aydahar Region have a white coloring to their skin and features that match those of their draconic ancestors. The Jasil Aydahar are native to the Jasil Aydahar Region of the Altinqor. They inherit their genetic makeup from green dragon ancestors or possibly even an adult (or older) green dragon parent. Native to the Kara Aydahar Region of the Altinqor, the Kara Aydahar share their genetic makeup with black dragon ancestors. A Kara Aydahar individual may actually have a draconic parent. The Kizil Aydahar Region of the Altinqor is home to the hot blooded Kizil Aydahar, who share their genetic makeup with red dragon ancestors. The Koke Aydahar of the Koke Aydahar Region have a blue coloring like that of their draconic ancestors. They can also be distinguished by the rhinoceros like horn on their snouts.

Dweorg[edit]

The Dweorges (🔊 DWORG ) inhabit the lands and coastal waters of south-central Otan. The Dweorges maintain that they were created by Woden the All-Father and given their lands in perpetuity to hunt, till, and most importantly mine. The Dweorges are hard-working and resourceful, extracting treasures from both land and sea.

Beodweorg
Fyldweorg
Haefdweorg
Oradweorg
Beodweorg.png
Fyldweorg.png
Haefdweorg.png
Oradweorg.png
The Beodweorges (🔊 BAY-oh-dworg) are a stout folk who keep to the mountains in the League of Dweorgen Miners territory. Dweorges have a sense of humour, but not when their territory is threatened. The Fyldweorges (🔊 FEEL-dworg) are the most common variety of Dweorges, inhabiting the Dweorgen plains, cities, and any open area where Dweorges can be found. The Haefdweorges (🔊 AF-dworg) are born with sea legs. These stout folk make their livings on or below the deep ocean. The jewels of the sea are their quarry and they stop at little to acquire the riches there for the taking. The Oradweorges (🔊 OR-uh-dworg) live their entire lives underground. They have little to do with the topside world except to trade minerals and gems for goods, particularly food.

Garis[edit]

Garis legend speaks of a time when the Garis did not inhabit Otan but traveled through the heavens. Always looking to the stars, they have survived and even thrived on Otan, but never feel at home. It seems that endless internal conflict and factional disputes will keep them grounded indefinitely. There are three distinct variant races of Garis which are most readily noted by the shape of their muzzles.

Akimsilik
Beybitsilik
Ustemdik
Half-Garis
Akimsilik.png
Beybitsilik.png
Ustemdik.png
HalfGaris.png
The Akimsilik are a Garis variant with vulpine features such as a narrow snout and fluffy tail. They live mostly in the Akimsilik Region of the Garis Triumvirate. The Beybitsilik sport hyena-like features with a short snout, and their heads often crested with a mane that starts from their foreheads and goes down past the back of their necks. The Ustemdik are another fur covered variant of Garis with strong lupine features and an intimidating gaze. Their fur colorings tend range from black to white with all shades of grey in between. The Half-Garis are a variant of the Garis race with additional with additional Human bloodlines. They may have varying amounts of fur of nearly any color, and nearly any color of skin beneath.

Grendel[edit]

The Grendel have little patience for human politics and have set out on several occasions to destroy all that is human. Encouraged by the half-human, Half-Grendel warlock Zoranthar Zhanat, the Grendel made war on Ortalyk and Soltustik with varying degrees of success. Only the Accord of Kala Astanals stayed their hands from seeking more human blood.

Kalas Grendel
Maerc Grendel
Sogis Grendel
Half-Grendel
KalasGrendel.png
MaercGrendel.png
SogisGrendel.png
HalfGrendel.png
The Kalas Grendel are the backbone of Grendel civilization, populating the cities, entering trade and fueling the economy. The Maerc Grendel are the salt of the Grendel soil. They populate the marshy areas surrounding larger Grendel populations, living off the land and keeping the settlements safe. The Sogis Grendel are the backbone of Grendel military might. They are raised on a diet of martial training and contempt for the enemies of the Grendel. The Half-Grendel are hybrids of Human and Grendel ancestry. They may possess dominant traits and features from either lineage.

Human[edit]

Araldikar
Batistikar
Ontustiker
Ortalykshilar
Araldiktar.png
Batistiktar.png
Ontustikter.png
Ortalykshilar.png
The Araldikar are an islander people hail from the island nation of Araldar on the western edge of Otan. They are often easily identified by their western dialect of the Otani, their wind-beaten bronze complexions, and their dark features. The natives of western Otan known as the Batistikar, mainly inhabiting the country known as the Republic of Batis. Formerly a very withdrawn people, it came to the world's attention that the Batistikar were exceptional farmers. These southern people of Ontustik are generally recognizable by their olive complexions, brown eyes and thick black hair. Their most common feature, however, is not physical. They are noted for their devotion to Aspan, the god of the sky. These central plains people are a melting pot, of most of the people of Otan. The Ortalykshilar come in every size, shape, hair colour and skin tones ranging from snow white to ebony black.


Sigis Turgindar
Karazalikar
Soltustiker
SigisTurgindar.png
Karazaliktar.png
Soltustikter.png
These eastern people of Otan are extremely wrapped in their many traditions. Few things in the society of the Sigis Turgindar take place without the ceremony and accouterments of centuries past. These southern people of Otan are a matriarchal society and have deep ties that interweave their animist religion with their local and even national politics. The northern Soltustiker's are very nearly defined by the terribly cold weather of their native country of Soltustik. Forever plunged into cold climate, the Soltustikers are adept and skills to keep themselves warm..

Tozakh[edit]

The Tozakh (🔊 tow-ZAK) differ most notably from other humans in their propensity to grow horns and antlers. Speculation and rumors soon followed and they were labeled with the epithet Tozakh. Having fewer numbers than their otherwise unaltered human tormentors, they embraced the Tozakh epithet as their racial designation. The thrust behind this decision is that the Tozakh name tends to inspire fear before it inspires derision, giving their people a survival advantage.

Infernal Tozakh
Faun Tozakh
InfernalHellspawn.png
SylvanHellspawn.png
The Infernal Tozakh are predominantly human, though they have very pronounced hircine or ovine features. These goat-like features may include horns that resemble folklore regarding regions of the Nether World, from which the Hellspawn took their name. The Faun Tozakh are quite similar to the Infernal variety with the exception that their features are often more cervine or deer-like. Males may feature full sets of antlers in season, mimicking their cervine counterparts in the forest.

Kuulik[edit]

The Kuulik (🔊 Koo-oo-lik) love a bargain and their location is a great place for bargaining. Situated between Human and Grendel territory, they have a knack for serving both sides during times of war and peace alike.

Sawdager
Tenizi
Uris
Half-Kuulik
Sawdager.png
Kuulik.png
Uris.png
Half-Kuulik.png
The Sawdager (🔊 Saw-dah-gur) are perhaps among the most ambitious people in all of Otan. While even the simplest creatures understand basic trade, the Sawdager have perfected trade into an artform. If ever a buckle was swashed, a Tenizi (🔊 Teh-neet-see) a swashbuckling Tenizi probably swashed it. Their brand of Kuulikishness made fishermen and seafarers of them all. For anyone who's had an older sibling, they'll have some insight as to how the Uris (🔊 Oo-ris) blend into Kuulik society. They are the martial arm of the race, and are very protective of their smaller brethren. An Half-Kuulik is the result of a union between a Human and Kuulik. The Half-Kuulik may possess racial traits from either of their parents. Half-Kuuliks are very rare.

Misik[edit]

The Misik are a solitary race native to south-eastern Batis. Because of their detached nature, they rarely venture outside of their settled areas and few go on to become adventurers. For the most part, their existence is known to few outside of Batis.

Aristan
Baris
Jolbaris
Silewsin
Half-Misik
Aristan.png
Baris.png
Jolbaris.png
Sileysin.png
Half-Misik.png
The Aristan are leonine humanoids with several distinct traits that separate them from the more common Baris variant. Most notably, the Aristan have a taste for big game, which makes them necessarily gregarious. The Baris are the most common of the Misik. They can be found in the widest range of colors and markings. Their most distinguishing feature among the Misik is their lack of features, in that they rarely have additional fur forming anything resembling a mane. Jolbaris Silewsin Half-Misik

Qurilissi[edit]

The Qurilissi, better known to some as the "builders" appear in the lore of most of the religions of Otan. Their role was to help create the world by fashioning the mountains and lakes, forests and ice and almost everything that there is on Otan to this very day.

Air Qurilissi
Earth Qurilissi
Fire Qurilissi
Water Qurilissi
AirQurilissi.png
EarthQurilissi.png
FireQurilissi.png
WaterQurilissi.png
The Air Qurilissi The Earth Qurilissi Fire Qurilissi Water Qurilissi

Sweardælf[edit]

The Sweardælf (🔊 Sware-dalf) have adapted into variants of themselves based on a combination of culture, tradition, and ethics. The Borgainælfes are the most culturally entrenched with their philosophy and culture setting the groundwork for Sweardælf society. The other varieties of Sweardælf are largely those who have traditionally shunned the mainstream philosophy and large populations, in general, to live their lives on their own terms. The Scraefælfes are the most visibly differentiated because of a genetic predisposition toward albinism.

Borgainælf
Fyrthælf
Geardælf
Scraefælf
Half-Sweardælf
Borgainælf.png
Fyrthælf.png
Geardælf.png
Scraefælf.png
HalfSweardælf.png
The Borgainælf (🔊 Bor-gan-alf) like to bargain. More specifically, they like to borrow things. More specifically than that, they like to borrow things without first asking permission as to whether that thing may be borrowed. The Fyrthælf (🔊 Firth-alf) are a jungle and forest-loving variety of the Sweardælf. They are gregarious, but keep their tribes to limited numbers and will banish or exile those who do not fit in well enough. The Geardælf (🔊 Gar-dalf) are the garden variety Sweardælfes who have a genius for agriculture. The Geardælf can make anything grow from a seed and they can make that seed grow larger and more fruitful than anyone else on Otan. The Scraefælf (🔊 Skrafe-alf) are the most uncommon of the Sweardælfes. Rarely seen on Otan's surface, the Scraefælfes prefer to live underground and have done so since before the Great Erasure. The Half-Sweardælf is a half human, half Sweardælf mix that may be first generation, or a multiple generational Half-Sweardælf.

Ungir[edit]

The Ungir (🔊 Un-geer) are, for the most part, highly gregarious and industrious people with a penchant for exploring the underground. Their origins come from a combination of human and draconic ancestry with mixtures of different flavors of Aydahar lineage as well. Over time the result of this great mélange of genetic experimentation lead to the current Ungir, plus a few variants.

Juzuu
Karangi
Usatin
Ustinde
Half-Ungir
Juzuu.png
Karangi.png
Usatin.png
Ustinde.png
Half-Ungir.png
The Juzuu (🔊 Joo-zoo-oo) are an aquatic variety of Ungir who are very rare indeed. They sport gills enabling them to live underwater indefinitely, which is inaccessible to many adventuring parties. The Karangi (🔊 Kare-rahn-jee) are a dark-featured variety of the Ungir who prefer be continuously underground. Depending on the family line, roughly one in every dozen Ungir produce an Usanin (🔊 Oo-sah-tin). Regardless of their coloring or previous bloodline, they will differ fundamentally by having developed a fully articulated pair of wings. The Ustinde (🔊 Oo-stin-day) are the surface-dwelling Ungir most commonly known to other races. Half-Ungir

Character Classes[edit]

Otan is home to many marvels. To fill the roles of the characters needed to create the smooth operation of Otan society, new character classes needed to be acknowledged. They have been added here for the consideration of DM's and players alike.

Commander[edit]

The Commander class is...

Field Commander
Sea Commander
Sky Commander
FieldCommander.png
SeaCommander.png
SkyCommander.png
The Field Commander is... The Sea Commander is... The Sky Commander is...

Witch[edit]

The Witch class is...

Brew Witch
Crystal Witch
Pact Witch
BrewWitch.png
CrystalWitch.png
PactWitch.png
The Brew Witch is... The Crystal Witch is... The Pact Witch is...
Poppet Witch
Rune Witch
Sea Witch
PoppetWitch.png
RuneWitch.png
SeaWitch.png
The Poppet Witch is... The Rune Witch is... The Sea Witch is...

Paladin[edit]

Witchhunter[edit]

Psycher[edit]