Difference between revisions of "Player's Handbook"
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|The [[Brimælf]]es (🔊 Brim-alf) live undersea, primarily off the coast of [[Ælfgarad]]. They prefer to stay beneath the waves and as a result, have little to do with their [[Ælf]]en siblings ashore. | |The [[Brimælf]]es (🔊 Brim-alf) live undersea, primarily off the coast of [[Ælfgarad]]. They prefer to stay beneath the waves and as a result, have little to do with their [[Ælf]]en siblings ashore. | ||
− | |The [[Dunælf]] ( | + | |The [[Dunælf]] (🔊 Done-alf) grew distant from their [[Ælf]]en cousins again because of an aesthetic preference. The [[Dunælf]] preferred darker features in skin tone and over many years, bred accordingly. |
− | |The [[Friggælf]] ( | + | |The [[Friggælf]] (🔊 Frig-alf) is the predominant race and culture in the country of [[Ælfgarad]]. They were once intermixed with their [[Wodælf]] and [[Dunælf]] cousins until rifts in their sense of the artistic aesthetic came to the forefront of their culture and politics. |
− | + | |The [[Wodælf]] (🔊 Woah-dalf) are, not surprisingly, the preeminent race and culture found in [[Ælfwode]]. They were, most believe, the only variety of [[Ælf]] to exist. Their love for [[Woden]] and his creation extended to the forests and nature in which they lived. | |
− | + | |The [[Wyrmælf]] (🔊 Verm-alf) are distant relatives of the [[Aydahar]] and by extension, dragons. The [[Ælf]]en predilection toward the aesthetic, however, caused them to carefully manage their genetic lines. | |
− | |The [[Wodælf]] ( | ||
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− | |The [[Wyrmælf]] ( | ||
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|The [[Half-Ælf]] are half... wait for it... [[Ælf]]. | |The [[Half-Ælf]] are half... wait for it... [[Ælf]]. | ||
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Revision as of 20:28, 20 January 2022
Player Races
The following are races that may be played by characters in the Otan setting.
Ælf
Legend has it that Ælfes were put on Otan by Woden himself when the world began. Since then the Elves have divided themselves into three major factions, the Wodælfes, Dunælfes and Friggælfes. Their differences surround that which they believe to be the true aesthetic. Players wishing to create an Ælf character can choose one of the following six variations.
The Brimælfes (🔊 Brim-alf) live undersea, primarily off the coast of Ælfgarad. They prefer to stay beneath the waves and as a result, have little to do with their Ælfen siblings ashore. | The Dunælf (🔊 Done-alf) grew distant from their Ælfen cousins again because of an aesthetic preference. The Dunælf preferred darker features in skin tone and over many years, bred accordingly. | The Friggælf (🔊 Frig-alf) is the predominant race and culture in the country of Ælfgarad. They were once intermixed with their Wodælf and Dunælf cousins until rifts in their sense of the artistic aesthetic came to the forefront of their culture and politics. | The Wodælf (🔊 Woah-dalf) are, not surprisingly, the preeminent race and culture found in Ælfwode. They were, most believe, the only variety of Ælf to exist. Their love for Woden and his creation extended to the forests and nature in which they lived. | The Wyrmælf (🔊 Verm-alf) are distant relatives of the Aydahar and by extension, dragons. The Ælfen predilection toward the aesthetic, however, caused them to carefully manage their genetic lines. | The Half-Ælf are half... wait for it... Ælf. |
Aydahar
Dweorg
Garis
Grendel
Human
Kuulik
Misik
Qurilissi
Sweardælf
Ungir
Character Classes
Otan is home to many marvels. To fill the roles of the characters needed to create the smooth operation of Otan society, new character classes needed to be acknowledged. They have been added here for the consideration of DM's and players alike.