Difference between revisions of "Second Tertiary Session"

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==Dog Day Afternoon==
 
==Dog Day Afternoon==
 
[[File:GarisMonks.jpg|thumb|600px|Garis monks defend the monastery.]]
 
[[File:GarisMonks.jpg|thumb|600px|Garis monks defend the monastery.]]
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The party chose to knock, or more correctly, [[Lirris Liadon]] chose to violently bang on the monastery door to get the attention of the inhabitants.  When the door opened, the party was greeted to the lupine faces of a collection of what appeared to be [[Garis]] monks.  The monks dove straight into combat stances and the party was mercilessly quick to respond.
  
 
==Player's Notes==
 
==Player's Notes==

Revision as of 20:02, 17 June 2021

Second Tertiary Session
TheKingsStairwell.jpg
A narrow mountain pass known as The King's Stairwell.
Campaign The Tertiary Campaign
Start Date Morning, Mawsim 18th, 261 IM
Start Location The Sleepy Hollow, Maral, Soltustik
Ending Date Evening, Mawsim 20th, 261 IM
Ending Location The Drunken Yeti, Jel, Soltustik
Next Session Third Tertiary Session

The morning started with the effervescence that only cool fresh spring air can bring. The party was getting ready to head of of the town of Maral and move on to Mawsim. The party wizard, Raqim Anuar had the minor task of returning the library book of the missing wizard Mambet Mambet. Also curious as to what could be derived from the notes found at Mambet's home (and the site of his abduction), Raqim also wished to discuss the nature of these with his peers and superiors at the Royal Order of the Soltustic Athenaeum, which happened to have a chapter in the neighboring city of Jel.

Strange Things Afoot

While preparing to mount up and move on to Jel, the Knight of the Maral Watch, Adylet Syrym approached. Pleased with the party's previous successes, he addressed them asking if they might look into a strange case of some missing animals north of town near the mountains. The party asked to see a map and once noting that the curious case was not far from their intended path, decided to accept the Knight's request.

The party made it to the farmhouse indicated and cautiously approached the building, eventually to be greeted by the farmer and his wife. They explained that some of their best animals had simply wandered off into the mountain pass never to return. This was strange behavior he said, in that the animals seldom venture far from the food, shelter and safety of the farm. They further said that they heard what sounded like the echoes of dying animals coming down from the pass. They were too afraid to investigate themselves, lest there be something dreadful waiting for them.

Into the Mountain Mist

What started as a wide path narrowed considerably as the part entered the mountain pass. The pass narrowed further into a set of steep stairs carved into the rock. After much climbing at a level section of the stairs a clearing opened to the left revealing an old stone monastery.

The monastery was clearly Wodenist, and looked to be in decades, if not centuries of disuse, save for indications of very recent use around the front doors. A pair of curing animal skins draped themselves over a makeshift wooden apparatus in front of the monastery. Raqim's owl scouted the building for signs of life while Arisa Petrine stealthily listened at the door. The owl made note of a smoke coming from a hole in the snow-covered rear of the monastery while Arisa was able to make out at least three singing voices.

Dog Day Afternoon

Garis monks defend the monastery.

The party chose to knock, or more correctly, Lirris Liadon chose to violently bang on the monastery door to get the attention of the inhabitants. When the door opened, the party was greeted to the lupine faces of a collection of what appeared to be Garis monks. The monks dove straight into combat stances and the party was mercilessly quick to respond.

Player's Notes

If I have made any errors or omissions, just pop them down here and I'll add them into the canon.