Difference between revisions of "Togzhan Kuat"

From OtanWiki
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==Backstory==
 
==Backstory==
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 +
<div class="stat-block wide">
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<hr class="orange-border" />
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<div class="section-left">
 +
<div class="creature-heading">
 +
<h1>Animated Armor</h1>
 +
<h2>Medium construct, unaligned</h2>
 +
</div> <!-- creature heading -->
 +
<svg height="5" width="100%" class="tapered-rule">
 +
    <polyline points="0,0 400,2.5 0,5"></polyline>
 +
  </svg>
 +
<div class="top-stats">
 +
<div class="property-line first">
 +
<h4>Armor Class</h4>
 +
<p>18 (natural armor)</p>
 +
</div> <!-- property line -->
 +
<div class="property-line">
 +
<h4>Hit Points</h4>
 +
<p>33 (6d8 + 6)</p>
 +
</div> <!-- property line -->
 +
<div class="property-line last">
 +
<h4>Speed</h4>
 +
<p>25ft.</p>
 +
</div> <!-- property line -->
 +
<svg height="5" width="100%" class="tapered-rule">
 +
    <polyline points="0,0 400,2.5 0,5"></polyline>
 +
  </svg>
 +
<div class="abilities">
 +
<div class="ability-strength">
 +
<h4>STR</h4>
 +
<p>14 (+2)</p>
 +
</div> <!-- ability strength -->
 +
<div class="ability-dexterity">
 +
<h4>DEX</h4>
 +
<p>11 (+0)</p>
 +
</div> <!-- ability dexterity -->
 +
<div class="ability-constitution">
 +
<h4>CON</h4>
 +
<p>13 (+1)</p>
 +
</div> <!-- ability constitution -->
 +
<div class="ability-intelligence">
 +
<h4>INT</h4>
 +
<p>1 (-5)</p>
 +
</div> <!-- ability intelligence -->
 +
<div class="ability-wisdom">
 +
<h4>WIS</h4>
 +
<p>3 (-4)</p>
 +
</div> <!-- ability wisdom -->
 +
<div class="ability-charisma">
 +
<h4>CHA</h4>
 +
<p>1 (-5)</p>
 +
</div> <!-- ability charisma -->
 +
</div> <!-- abilities -->
 +
<svg height="5" width="100%" class="tapered-rule">
 +
    <polyline points="0,0 400,2.5 0,5"></polyline>
 +
  </svg>
 +
<div class="property-line first">
 +
<h4>Damage Immunities</h4>
 +
<p>poison, psychic</p>
 +
</div> <!-- property line -->
 +
<div class="property-line">
 +
<h4>Condition Immunities</h4>
 +
<p>blinded, charmed, deafened, exhaustion, frightened,
 +
petrified, poisoned</p>
 +
</div> <!-- property line -->
 +
<div class="property-line">
 +
<h4>Senses</h4>
 +
<p>blindsight 60ft. (blind beyond this radius), passive Perception 6</p>
 +
</div> <!-- property line -->
 +
<div class="property-line">
 +
<h4>Languages</h4>
 +
<p>&mdash;</p>
 +
</div> <!-- property line -->
 +
<div class="property-line last">
 +
<h4>Challenge</h4>
 +
<p>1 (200 XP)</p>
 +
</div> <!-- property line -->
 +
</div> <!-- top stats -->
 +
<svg height="5" width="100%" class="tapered-rule">
 +
    <polyline points="0,0 400,2.5 0,5"></polyline>
 +
  </svg>
 +
<div class="property-block">
 +
<h4>Antimagic Suceptibility.</h4>
 +
<p>The armor is incapacitated while in the area of an <i>antimagic
 +
        field</i>.  If targeted by <i>dispel magic</i>, the armor must succeed
 +
        on a Constitution saving throw against the caster’s spell save DC or
 +
        fall unconscious for 1 minute.</p>
 +
</div> <!-- property block -->
 +
<div class="property-block">
 +
<h4>False Appearance.</h4>
 +
<p>While the armor remains motionless, it is indistinguishable from a
 +
        normal suit of armor.</p>
 +
</div> <!-- property block -->
 +
</div> <!-- section left -->
 +
<div class="section-right">
 +
<div class="actions">
 +
<h3>Actions</h3>
 +
<div class="property-block">
 +
<h4>Multiattack.</h4>
 +
<p>The armor makes two melee attacks.</p>
 +
</div> <!-- property block -->
 +
<div class="property-block">
 +
<h4>Slam.</h4>
 +
<p><i>Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target.
 +
        <i>Hit:</i> 5 (1d6 + 2) bludgeoning damage.</p>
 +
</div> <!-- property block -->
 +
</div> <!-- actions -->
 +
<div class="actions">
 +
<h3>Legendary Actions</h3>
 +
<div class="property-block">
 +
<h4>Multiattack.</h4>
 +
<p>The armor makes two melee attacks.</p>
 +
</div> <!-- property block -->
 +
<div class="property-block">
 +
<h4>Slam.</h4>
 +
<p><i>Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target.
 +
        <i>Hit:</i> 5 (1d6 + 2) bludgeoning damage.</p>
 +
</div> <!-- property block -->
 +
</div> <!-- actions -->
 +
</div> <!-- section right -->
 +
<hr class="orange-border bottom" />
 +
</div> <!-- stat block -->

Revision as of 20:43, 26 April 2021

Togzhan Kuat
TogzhanKuat.jpg
A Portrait of Togzhan Kuat
Campaign The Collateral Campaign
Player Name Bose Ol
Race Half-Aydahar (half-dragonborn)
Nationality Aydahar Confederation
Class (lvl) Sorcerer
Alignment Chaotic Good

Togzhan Kuat is a member of The Collateral Campaign.

About Togzhan

Personality

Special Abilities

Future Aspirations

Backstory


Animated Armor

Medium construct, unaligned

<svg height="5" width="100%" class="tapered-rule"> <polyline points="0,0 400,2.5 0,5"></polyline> </svg>

Armor Class

18 (natural armor)

Hit Points

33 (6d8 + 6)

Speed

25ft.

<svg height="5" width="100%" class="tapered-rule"> <polyline points="0,0 400,2.5 0,5"></polyline> </svg>

STR

14 (+2)

DEX

11 (+0)

CON

13 (+1)

INT

1 (-5)

WIS

3 (-4)

CHA

1 (-5)

<svg height="5" width="100%" class="tapered-rule"> <polyline points="0,0 400,2.5 0,5"></polyline> </svg>

Damage Immunities

poison, psychic

Condition Immunities

blinded, charmed, deafened, exhaustion, frightened, petrified, poisoned

Senses

blindsight 60ft. (blind beyond this radius), passive Perception 6

Languages

Challenge

1 (200 XP)

<svg height="5" width="100%" class="tapered-rule"> <polyline points="0,0 400,2.5 0,5"></polyline> </svg>

Antimagic Suceptibility.

The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.

False Appearance.

While the armor remains motionless, it is indistinguishable from a normal suit of armor.

Actions

Multiattack.

The armor makes two melee attacks.

Slam.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Legendary Actions

Multiattack.

The armor makes two melee attacks.

Slam.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.