Difference between revisions of "Aydahar"

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   | title                = Aydahar
 
   | title                = Aydahar
 
   | image                = Aydahar.png
 
   | image                = Aydahar.png
   | caption              = A White Aydahar military Captain<br>in traditional dragonscale mail.
+
   | caption              = A Kizil Aydahar military Captain<br>in traditional dragonscale mail.
 
   | race                  = Aydahar
 
   | race                  = Aydahar
   | subraces              = 11 Subraces
+
   | subraces              = 6 Substrains
 
   | variants              =  
 
   | variants              =  
 
   | patron_deity          = [[Wodenism]] ([[Jormungandr]])
 
   | patron_deity          = [[Wodenism]] ([[Jormungandr]])
Line 11: Line 11:
 
   | diet                  =  
 
   | diet                  =  
 
   | lifespan              = 80-100 years
 
   | lifespan              = 80-100 years
   | location              = [[Aydahar Confederation]]
+
   | location              = [[Altinqor]]
 
   | language              = [[Otani language|Otani]], [[Aydahari language|Adahari]]
 
   | language              = [[Otani language|Otani]], [[Aydahari language|Adahari]]
 
   | climate              = Various
 
   | climate              = Various
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   | distinctions          =  
 
   | distinctions          =  
 
   | first                =  
 
   | first                =  
   | based                = Dragonborn (D&D), Greek Draconians
+
   | based                = Greek Draconians
  | 5e_equivalence        = [https://forgottenrealms.fandom.com/wiki/Dragonborn Dragonborn]
 
  | alignment            = Any
 
 
}}
 
}}
 +
The [[Aydahar]] are a race of draconic infused humans originally of human origin, but who's ancestors and sometimes parents are of a draconic lineage. When it was learned that dragons and humans could produce offspring, the races of the [[Aydahar]] and the similarly draconic blooded [[Ungir]] soon came into being. The [[Aydahar]] eventually banished their [[Ungir]] cousins from their lands, choosing to cohabit and comingle more readily with full-blooded dragons... at least those dragons who are gregarious enough to put up with other creatures.
  
The Aydahar are a race of humans who have been mixed with draconic blood. When it was learned that dragons and humans could produce offspring, the races of the Aydahari and the similarly draconic blooded Ungirsi soon came into being. The Aydahari eventually banished their Ungirsi cousins from their land, choosing to cohabit and comingle with their full-blooded dragon cousins... at least those dragons who are gregarious enough to put up with others.
+
==Aydahar Substrains==
 
+
Because of the numerous varieties of dragon, there are also numerous varieties of [[Aydahar]]. At least a dozen known variants of the Aydahar race exist on [[Otan]], most of which are identified by the nature of their draconic ancestors.  
==Racial Variants==
 
There are a dozen variants of the Aydahar race, most of which are determined by the nature of their draconic ancestors.  
 
  
 
===[[Altin Aydahar]]===
 
===[[Altin Aydahar]]===
[[File:AltinAydahar.png|thumb|left|200px|An [[Altin Aydahar]] cleric.]]
+
[[File:AltinAydahar.png|left|200px|An [[Altin Aydahar]] cleric.]]
The [[Altin Aydahar]] of the [[Altin Aydahar Region]], the ''gold dragon'' and capitol region of the [[Aydahar Confederation]].  The [[Altin Aydahar]] have golden colored skin and features similar to that of their draconic ancestors.  They also feature two golden, white-tipped horns that are swept back from the side of their heads similar to the [[Kizil Aydahar]] variant.
+
The [[Altin Aydahar]] occupy and administer the [[Altin Aydahar Region]], and capitol region of the [[Altinqor]].  The [[Metal Aydahar]] have metallic colored scales and features similar to that of their [[Metal Dragon]] relatives.  They usually feature two metallic horns that are swept back from the tops of their heads.
  
In addition to the standard [[Aydahar]]i traits, the [[Altin Aydahar]] have a close relationship with fireTheir bodies contain an organ enabling them to produce and spit a fiery blast, much in the same way as a dragon does.  This ability also makes the [[Altin Aydahar]] naturally resistant to fire.
+
In addition to the standard [[Aydahar]]i traits, the [[Altin Aydahar]] have a close relationship with the metal, though not neccessarily gold as the name suggests (altin being the old-Otani name for gold)[[Altin Aydahar]] possess an organ enabling them to abosorb and digest metals, which they excrete to their scales as a form of protection.  They do this in exactly the same way as a [[Metal Dragon]].  This unusual trait, if applied often, can make the [[Altin Aydahar]] naturally resistant to slashing weapons.
 
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===[[Aq Aydahar]]===
 
===[[Aq Aydahar]]===
[[File:AqAydahar.png|thumb|left|200px|An [[Aq Aydahar]] sorceress.]]
+
[[File:AqAydahar.png|left|200px|An [[Aq Aydahar]] sorceress.]]
The [[Aq Aydahar]] of the ''white dragon'' or [[Koke Aydahar Region]] have a white coloring to their skin and features that match those of their draconic ancestors. In addition to two bulky swept back horns on each side of their head, they have a central ridge of horns on the top of their skulls and going all the way to the back of their heads.
+
The [[Aq Aydahar]] of the [[Aq Aydahar Region]] have a white coloring to their skin and features that match those of their [[Ice Dragon]] ancestors. In addition, they sport two bulky swept back horns on each side of their head.
  
Like their draconic progenitors, the [[Aq Aydahar]] love the cold and prefer to live in cold climates.  Unfortunately the [[Aydahar Confederation]] is confined to a warmer climate, but it is not unusual for an adult white dragon to leave [[Aq Aydahar]] for mountains in [[Otan]]'s interior.
+
Like their draconic progenitors, the [[Aq Aydahar]] love the cold and prefer to live in cold climates.  Unfortunately the [[Altinqor]] is confined to a warmer climate, and to combat the heat, the [[Aq Aydahar]] will often inhabit the mountainous regions, at the highest altitudes they can manage.  It is not unusual for an [[Aq Aydahar]] or am [[Ice Dragon]] to leave [[Aq Aydahar]] for the mountains in [[Otan]]'s interior.
  
The [[Aq Aydahar]] are so inclined toward the cold that they are able to generate an entropic anomaly that drains heat from their breaths, creating a frost breath which they can use to attack an enemy.  This ability combined with the various other physical attributes of the [[Aq Aydahar]] also gives them a natural resistance to the cold.
+
The [[Aq Aydahar]] are so inclined toward the cold that they are able to generate an entropic anomaly that drains heat from their breaths, creating a frost breath which they can use to attack an enemy.  This ability, if trained and combined with the various other physical attributes of the [[Aq Aydahar]] gives them a natural resistance to the cold.
  
 
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===[[Jasil Aydahar]]===
 
===[[Jasil Aydahar]]===
[[File:JasilAydahar.png|thumb|left|200px|A [[Jasil Aydahar]] wizard.]]
+
[[File:JasilAydahar.png|left|200px|A [[Jasil Aydahar]] wizard.]]
  
The [[Jasil Aydahar]] are native to the [[Jasil Aydahar Region]] of the [[Aydahar Confederation]].  They inherit their genetic makeup from ''green dragon'' ancestors or possibly even an adult (or older) ''green dragon'' parent.  They can be distinguished by other [[Aydahar]] by their greenish coloring and a dorsal fin that starts from the top of their heads and proceeds down their backs.   
+
The [[Jasil Aydahar]] are native to the [[Jasil Aydahar Region]] of the [[Altinqor]].  They inherit their genetic makeup from their [[Water Dragon]] ancestors or possibly even an adult (or older) [[Water Dragon]] parent.  They can be distinguished by other [[Aydahar]] by their greenish or aquamarine coloring.  They may also feature a dorsal fin, webbed hands and feet or even visible gills.   
  
In addition to the usual [[Aydahar]] traits, the [[Jasil Aydahar]] have a close relationship with poison.  They are able to eat and metabolize foods that contain a deadly poison for most other creatures.  The [[Jasil Aydahar]] are able to spit this poison in a cloud to repel their enemies.  Because of their high capacity for poison use, they are also naturally resistant to poisons of any type.
+
In addition to the usual [[Aydahar]] traits, the [[Jasil Aydahar]] have a close relationship with the water.  They are often able to spend an indefinite time underwater in both ocean and lake water.  The [[Jasil Aydahar]] are able to conduct life normally underwater, from activities like eating to regular activities pertaining to their archetype, such as studying or training.  Because of their high capacity for working in low oxygen environments, they can also show resistance to breathable poisons.
 
 
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===[[Jez Aydahar]]r===
 
[[File:JezAydahar.png|thumb|left|200px|A [[Jez Aydahar]] soldier.]]
 
The [[Jez Aydahar Region]] of the [[Aydahar Confederation]] is home to the hot blooded [[Jez Aydahar]], who share their genetic makeup with ''brass dragon'' ancestors.  A [[Jez Aydahar]] individual may actually have a brass dragon parent as dragon DNA can fertilize human eggs. 
 
 
 
[[Jez Aydahar]] can be distinguished by other [[Aydahar]] by their brass coloring and the fan like extensions behind their ears.  In addition to the standard [[Aydahar]]i traits, the [[Jez Aydahar]] have a close relationship with heat and of course, fire.  Their bodies contain an organ enabling them to produce and spit a fiery blast, much in the same way as a ''brass'' dragon does.  This ability also makes the [[Jez Aydahar]] naturally resistant to fire damage.
 
  
 
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===[[Kara Aydahar]]===
 
===[[Kara Aydahar]]===
[[File:KaraAydahar.png|thumb|left|200px|A [[Kara Aydahar]]]]
+
[[File:KaraAydahar.png|left|200px|A [[Kara Aydahar]]]]
Native to the [[Kara Aydahar Region]] of the [[Aydahar Confederation]], the [[Kara Aydahar]] share their genetic makeup with ''black dragon'' ancestors.  A [[Kara Aydahar]] individual may actually have a draconic parent.  They can be distinguished by other [[Aydahar]] by their dark coloring and white forward swept horns.   
+
Native to the [[Kara Aydahar Region]] of the [[Altinqor]], the [[Kara Aydahar]] share their genetic makeup with [[Rock Dragon]] ancestors.  A [[Kara Aydahar]] individual may actually have a draconic parent.  They can be distinguished by other [[Aydahar]] by their gritty rock-like coloring and often high contrast swept-back horns.   
  
In addition to the standard [[Aydahar]] traits, the [[Kara Aydahar]] have a close relationship with acid.  Their bodies contain an organ enabling them to produce and spit an acidic gel.  This ability also makes the [[Kara Aydahar]] naturally resistant to acid.
+
In addition to the standard [[Aydahar]] traits, the [[Kara Aydahar]] have a close relationship with stone, particularly the stone that provide them with their color.  Their bodies contain an organ enabling them to excrete stone, acquired their digestive sytems, to their outer scales.  This inate ability can make the [[Kara Aydahar]] naturally resistant to acid, slashing, and piercing weapon attacks.
  
 
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===[[Kizil Aydahar]]r===
+
===[[Kizil Aydahar]]===
[[File:KizilAydahar.png|thumb|left|200px|A [[Kizil Aydahar]]]]
+
[[File:KizilAydahar.png|left|200px|A [[Kizil Aydahar]]]]
The [[Kizil Aydahar Region]] of the [[Aydahar Confederation]] is home to the hot blooded [[Kizil Aydahar]], who share their genetic makeup with ''red dragon'' ancestors.  A [[Kizil Aydahar]] individual may actually have a red dragon parent as dragon DNA can fertilize human eggs.   
+
The [[Kizil Aydahar Region]] of the [[Altinqor]] is home to the hot blooded [[Kizil Aydahar]], who share their genetic makeup with their [[Fire Dragon]] ancestors.  A [[Kizil Aydahar]] individual may actually have a fire dragon parent as dragon essense is able to infect a pregnant woman.   
  
[[Kizil Aydahar]] can be distinguished by other [[Aydahar]] by their red coloring and white-tipped backward swept horns.  In addition to the standard [[Aydahar]]i traits, the [[Kizil Aydahar]] have a close relationship with fire.  Their bodies contain an organ enabling them to produce and spit a fiery blast, much in the same way as a dragon does.  This ability also makes the [[Kizil Aydahar]] naturally resistant to fire.
+
[[Kizil Aydahar]] can be distinguished from other [[Aydahar]] by their red coloring and white-tipped backward swept horns.  In addition to the standard [[Aydahar]]i traits, the [[Kizil Aydahar]] have a close relationship with fire.  Their bodies contain an organ enabling them to produce and spit a fiery blast, much in the same way a [[Fire Dragon]] does.  If trained, this ability also makes the [[Kizil Aydahar]] naturally resistant to fire.
  
 
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===[[Koke Aydahar]]===
 
===[[Koke Aydahar]]===
[[File:KokeAydahar.png|thumb|left|200px|A [[Koke Aydahar]]]]
+
[[File:KokeAydahar.png|left|200px|A [[Koke Aydahar]]]]
The [[Koke Aydahar]] of the [[Koke Aydahar Region]] have a blue coloring like that of their draconic ancestors.  They can also be distinguished by the rhinoceros like horn on their snouts.  Culturally, the blue Aydahar seem to love the color blue, using it in their art and decorating entire cities with the color.
+
The [[Koke Aydahar]] of the [[Koke Aydahar Region]] are most often noted for their blue coloring, which can range from light blue to a nearly black navy. The scales may appear metallic in nature, though they possess no metals. Like that of their [[Lightning Dragon]] ancestors, they can also be distinguished by a propensity for creating and/or attracting lightningIf developed, their natural ability to generate large electrical charge gives them a natural resistance to electrical shock.
 
 
Physically the [[Koke Aydahar]] are unique in their ability to generate an electrical charge and spit lighting. Their natural ability to generate large amounts of electricity also gives them a natural resistance to electrical damage.
 
<br style="clear: both;">
 
 
 
===[[Kola Aydahar]]===
 
[[File:KolaAydahar.png|thumb|left|200px|A [[Kola Aydahar]] halberdier.]]
 
The [[Kola Aydahar]] of the [[Kola Aydahar Region]] have a bronze coloring like that of their ''bronze dragon'' ancestors.  They can also be distinguished by the multiple fans and spikes on the backs of their heads[[Kola Aydahar]] are partial to sea travel and when outside of the [[Aydahar Confederation]], they can be found sailing off the coast of [[Araldar]] or the [[Free States]].
 
 
 
Physically the [[Kola Aydahar]] are unique in their ability to generate an electrical charge and spit lighting.  Their natural ability to generate large amounts of electricity also gives them a natural resistance to electrical damage.
 
<br style="clear: both;">
 
 
 
===[[Kumis Aydahar]]===
 
[[File:KumisAydahar.png|thumb|left|200px|A [[Kumis Aydahar]] wizard.]]
 
The [[Kumis Aydahar]] of the ''silver dragon'' or [[Kumis Aydahar Region]] have a metallic silver shine to their skin and features that match those of their silver draconic ancestors.  Also like silver dragons, they have no horns on their heads, but rather have a central fin on the top of their skulls and going all the way to the back of their heads. 
 
 
 
Like their draconic progenitors, the [[Kumis Aydahar]] love the cold weather and high altitudes.  Unfortunately, the [[Aydahar Confederation]] is confined to a warmer climate, but it is not unusual for [[Kumis Aydahar]] to leave their homes for the mountains in [[Otan]]'s interior.
 
 
 
The [[Kumis Aydahar]] are so inclined toward the cold that they are able to generate an entropic anomaly that drains heat from their breaths, creating a frost breath which they can use to attack an enemy.  This ability combined with the various other physical attributes of the [[Kumis Aydahar]] also gives them a natural resistance to the cold.
 
 
 
<br style="clear: both;">
 
 
 
===[[Mis Aydahar]]===
 
[[File:MisAydahar.png|thumb|left|200px|A [[Mis Aydahar]] military captain.]]
 
Native to the [[Mis Aydahar Region]] of the [[Aydahar Confederation]], the [[Mis Aydahar]] share their genetic makeup with ''copper dragon'' ancestors.  A [[Mis Aydahar]] individual may actually have a draconic parent.  They can be distinguished by other [[Aydahar]] by their metallic copper coloring and swept back copper colored horns. 
 
 
 
In addition to the usual [[Aydahar]] traits, the [[Mis Aydahar]] have a close relationship with acid.  Their bodies contain an organ enabling them to produce and spit an acidic gel.  This ability also makes the [[Mis Aydahar]] naturally resistant to acid.
 
  
 +
Culturally, the [[Koke Aydahar]] do not just appear to be blue, but they come with a neverending love for the color blue. They will use blue in their clothing, their art and their architecture. The entire city of [[Koke]] is often referred to as "The Blue City" as it is well coated in blue pigments.
 
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===[[Half-Aydahar]]===
 
===[[Half-Aydahar]]===
[[File:HalfAydahar.png|thumb|left|200px|A [[Half-Aydahar]]]]
+
[[File:HalfAydahar.png|left|200px|A [[Half-Aydahar]]]]
[[Half-Aydahar]] can be found throughout much of the [[Aydahar Confederation]] and the [[Free States]].  They can live in any country on [[Otan]] more or less safely, however they prefer to be near others who share draconic blood.  [[Half-Aydahar]]s will have 1/4 or less draconic blood, taking them a degree away from full [[Aydahar]] integration.   
+
[[Half-Aydahar]] can be found throughout much of the [[Altinqor]] and the [[Free States]].  They can live in any country on [[Otan]] more or less safely, however they prefer to be near others who share draconic blood.  [[Half-Aydahar]]s will have 1/4 or less draconic blood, taking them a degree away from full [[Aydahar]] integration.   
  
 
In [[Aydahar]], the [[Half-Aydahar]] are treated fairly and they participate in government just as do any other citizens.  If their bloodline is diluted enough that they appear to be regular humans, however, life in Aydahar can become difficult.  For this reason many [[Half-Aydahar]] will migrate to the [[Free States]] where bloodlines are not considered to be very important by anyone.   
 
In [[Aydahar]], the [[Half-Aydahar]] are treated fairly and they participate in government just as do any other citizens.  If their bloodline is diluted enough that they appear to be regular humans, however, life in Aydahar can become difficult.  For this reason many [[Half-Aydahar]] will migrate to the [[Free States]] where bloodlines are not considered to be very important by anyone.   
  
[[[Half-Aydahar]] have a very wide range of appearances.  On one side, they can be indistinguishable from a full [[Aydahar]] and on the other, they can be indistinguishable from a [[Human]].  Their faces tend to look more human, but it is not unusual for them to retain the horns of their draconic ancestors.  They will likely also possess the draconic sac enabling them to spit one manner of damage or another.  They will also have resistance to that chose type of damage.
+
[[Half-Aydahar]] have a very wide range of appearances.  On one side, they can be indistinguishable from a full [[Aydahar]] and on the other, they can be indistinguishable from a [[Human]].  Their faces tend to look more human, but it is not unusual for them to retain the horns of their draconic ancestors.  They will likely also possess the draconic sac enabling them to spit one manner of damage or another.  They will also have resistance to that chose type of damage.
  
 
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==Aydahar Countries==
 
==Aydahar Countries==
===[[Aydahar Confederation]]===
+
===[[Altinqor]]===
[[File:AydaharFlag.jpg|text-top|100px|left|link=Aydahar Confederation]] The [[Aydahar Confederation]] is a country populated by the draconic-blooded [[Aydahar]] and every manner of dragon on [[Otan]].  The country is made up of ten regions, five of which roughly represent a chromatic dragon (red, blue, etc.) and five which represent metallic dragons (gold, silver, etc.).  About 80% of the Aydahar people bear the strong features and colors of their dragon progenitors.  The rest of the country is made up of mixed colors, and features of varied and interesting combinations.   
+
[[File:AydaharFlag.png|text-top|250px|left|link=Altinqor]] [[Altinqor]] is a country populated by the draconic-blooded [[Aydahar]] and every manner of dragon on [[Otan]].  The country is made up of ten regions, five of which roughly represent a chromatic dragon (red, blue, etc.) and five which represent metallic dragons (gold, silver, etc.).  About 80% of the Aydahar people bear the strong features and colors of their dragon progenitors.  The rest of the country is made up of mixed colors, and features of varied and interesting combinations.   
 
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==5e Equivalence==
 
When translating the [[Aydahar]] to be played in Dungeons & Dragons, a playable Dragonborn race and racial variants following those in this Wiki can be found in the Player's Handbook.
 
 
== Player Notes ==
 
[[Aydahar]]... what's up with those guys.
 
  
 
{{Copyright notice}}
 
{{Copyright notice}}

Latest revision as of 13:50, 24 September 2024

Aydahar
Aydahar.png
A Kizil Aydahar military Captain
in traditional dragonscale mail.
Race Aydahar
Subraces 6 Substrains
Patron Deity Wodenism (Jormungandr)
Lifespan 80-100 years
Location Altinqor
Language Otani, Adahari
Climate Various
Terrain Forests, Hills, Mountains, Cities
Height 6′2″‒6′8″ (1.9‒2 m)
Skin Color Varies with Subrace
Eye Color Various
Build Tall and muscular
Inspired by Greek Draconians

The Aydahar are a race of draconic infused humans originally of human origin, but who's ancestors and sometimes parents are of a draconic lineage. When it was learned that dragons and humans could produce offspring, the races of the Aydahar and the similarly draconic blooded Ungir soon came into being. The Aydahar eventually banished their Ungir cousins from their lands, choosing to cohabit and comingle more readily with full-blooded dragons... at least those dragons who are gregarious enough to put up with other creatures.

Aydahar Substrains[edit]

Because of the numerous varieties of dragon, there are also numerous varieties of Aydahar. At least a dozen known variants of the Aydahar race exist on Otan, most of which are identified by the nature of their draconic ancestors.

Altin Aydahar[edit]

An Altin Aydahar cleric.

The Altin Aydahar occupy and administer the Altin Aydahar Region, and capitol region of the Altinqor. The Metal Aydahar have metallic colored scales and features similar to that of their Metal Dragon relatives. They usually feature two metallic horns that are swept back from the tops of their heads.

In addition to the standard Aydahari traits, the Altin Aydahar have a close relationship with the metal, though not neccessarily gold as the name suggests (altin being the old-Otani name for gold). Altin Aydahar possess an organ enabling them to abosorb and digest metals, which they excrete to their scales as a form of protection. They do this in exactly the same way as a Metal Dragon. This unusual trait, if applied often, can make the Altin Aydahar naturally resistant to slashing weapons.

Aq Aydahar[edit]

An Aq Aydahar sorceress.

The Aq Aydahar of the Aq Aydahar Region have a white coloring to their skin and features that match those of their Ice Dragon ancestors. In addition, they sport two bulky swept back horns on each side of their head.

Like their draconic progenitors, the Aq Aydahar love the cold and prefer to live in cold climates. Unfortunately the Altinqor is confined to a warmer climate, and to combat the heat, the Aq Aydahar will often inhabit the mountainous regions, at the highest altitudes they can manage. It is not unusual for an Aq Aydahar or am Ice Dragon to leave Aq Aydahar for the mountains in Otan's interior.

The Aq Aydahar are so inclined toward the cold that they are able to generate an entropic anomaly that drains heat from their breaths, creating a frost breath which they can use to attack an enemy. This ability, if trained and combined with the various other physical attributes of the Aq Aydahar gives them a natural resistance to the cold.


Jasil Aydahar[edit]

A Jasil Aydahar wizard.

The Jasil Aydahar are native to the Jasil Aydahar Region of the Altinqor. They inherit their genetic makeup from their Water Dragon ancestors or possibly even an adult (or older) Water Dragon parent. They can be distinguished by other Aydahar by their greenish or aquamarine coloring. They may also feature a dorsal fin, webbed hands and feet or even visible gills.

In addition to the usual Aydahar traits, the Jasil Aydahar have a close relationship with the water. They are often able to spend an indefinite time underwater in both ocean and lake water. The Jasil Aydahar are able to conduct life normally underwater, from activities like eating to regular activities pertaining to their archetype, such as studying or training. Because of their high capacity for working in low oxygen environments, they can also show resistance to breathable poisons.


Kara Aydahar[edit]

A Kara Aydahar

Native to the Kara Aydahar Region of the Altinqor, the Kara Aydahar share their genetic makeup with Rock Dragon ancestors. A Kara Aydahar individual may actually have a draconic parent. They can be distinguished by other Aydahar by their gritty rock-like coloring and often high contrast swept-back horns.

In addition to the standard Aydahar traits, the Kara Aydahar have a close relationship with stone, particularly the stone that provide them with their color. Their bodies contain an organ enabling them to excrete stone, acquired their digestive sytems, to their outer scales. This inate ability can make the Kara Aydahar naturally resistant to acid, slashing, and piercing weapon attacks.


Kizil Aydahar[edit]

A Kizil Aydahar

The Kizil Aydahar Region of the Altinqor is home to the hot blooded Kizil Aydahar, who share their genetic makeup with their Fire Dragon ancestors. A Kizil Aydahar individual may actually have a fire dragon parent as dragon essense is able to infect a pregnant woman.

Kizil Aydahar can be distinguished from other Aydahar by their red coloring and white-tipped backward swept horns. In addition to the standard Aydahari traits, the Kizil Aydahar have a close relationship with fire. Their bodies contain an organ enabling them to produce and spit a fiery blast, much in the same way a Fire Dragon does. If trained, this ability also makes the Kizil Aydahar naturally resistant to fire.


Koke Aydahar[edit]

A Koke Aydahar

The Koke Aydahar of the Koke Aydahar Region are most often noted for their blue coloring, which can range from light blue to a nearly black navy. The scales may appear metallic in nature, though they possess no metals. Like that of their Lightning Dragon ancestors, they can also be distinguished by a propensity for creating and/or attracting lightning. If developed, their natural ability to generate large electrical charge gives them a natural resistance to electrical shock.

Culturally, the Koke Aydahar do not just appear to be blue, but they come with a neverending love for the color blue. They will use blue in their clothing, their art and their architecture. The entire city of Koke is often referred to as "The Blue City" as it is well coated in blue pigments.

Half-Aydahar[edit]

A Half-Aydahar

Half-Aydahar can be found throughout much of the Altinqor and the Free States. They can live in any country on Otan more or less safely, however they prefer to be near others who share draconic blood. Half-Aydahars will have 1/4 or less draconic blood, taking them a degree away from full Aydahar integration.

In Aydahar, the Half-Aydahar are treated fairly and they participate in government just as do any other citizens. If their bloodline is diluted enough that they appear to be regular humans, however, life in Aydahar can become difficult. For this reason many Half-Aydahar will migrate to the Free States where bloodlines are not considered to be very important by anyone.

Half-Aydahar have a very wide range of appearances. On one side, they can be indistinguishable from a full Aydahar and on the other, they can be indistinguishable from a Human. Their faces tend to look more human, but it is not unusual for them to retain the horns of their draconic ancestors. They will likely also possess the draconic sac enabling them to spit one manner of damage or another. They will also have resistance to that chose type of damage.


Aydahar Countries[edit]

Altinqor[edit]

AydaharFlag.png

Altinqor is a country populated by the draconic-blooded Aydahar and every manner of dragon on Otan. The country is made up of ten regions, five of which roughly represent a chromatic dragon (red, blue, etc.) and five which represent metallic dragons (gold, silver, etc.). About 80% of the Aydahar people bear the strong features and colors of their dragon progenitors. The rest of the country is made up of mixed colors, and features of varied and interesting combinations.