Ungirsi Federation

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Ungirsi Federation
GuideToUngirsiFederation.png
Capitol Negizi Ungir
Head of State Fire Boss Daniar Erbolat
Government Plutocracy (rule by the richest)
Location North central [Otan]
Land Area 41,000 sq. mi.
Population 1.6 million
Racial Mix Ungir (mostly)
UngirsiFlag.png
Flag of Ungirsi Federation

The Ungirsi Federation was founded after a split between the Aydahar and Ungir people who populated what is now the Altinqor. The weaker Ungir fled north to occupy this desolate land. The land, somehow suited the Ungir however, and they were soon able to thrive within its borders. The ground was ripe for tunneling and soon the entire country was permeated with tunnels from border to border. Even the above-ground settlements boast more inhabitants living below the earth than can be seen from the air.

Due to the diminutive size of the Ungir, the entire nation is an uncomfortable place for non-humans to visit. Even the Kuulik will stay above ground for fear of being trapped in an Ungirsi tunnel. Few Ungirsi settlements have accommodations ready and available for oversized guests, which necessitates outdoor, and usually out of town camping for larger short-term residents.

There are a few Very Large residents, however, who take part in creating their own living spaces and those would be dragons. Younger dragons are often employed by the more wealthy and powerful Ungir as mounts. The arrangement usually involves an exchange of gold, which young dragons deeply covet to eventually establish their own private lairs.

Population[edit]

The Ungirsi Federation now stands at an estimated population of 1.6 million Ungir. The Ungir are famously difficult to take census on, thanks in part due to their subterranean nature. It is believed that they totalled some 5 million before the Grendel War. As natural allies to the Grendel they were the first over the border into Ortalyk and the first to pay the price of war with their lives.

Now in peacetime, the Ungir do have a knack for replenishing populations due to communal living and relaxed social mores which tend to keep the female Ungir in a continuous cycle of pregnancy and childbirth.

A Political Map the Ungirsi Federation

Few non-humans reside in the Ungirsi Federation. The Ungir tend to go out of their way to make non-humans feel unwelcome in their territory and with the exception of hardcore Kuulik traders, few are willing to put up with Ungir social life unless there is a huge profit to be made. Even the Aydahar, the closest cousins to the Ungir ultimately banished them from their own territory.

Geography[edit]

The Ungirsi Federation is centrally located and shares borders with the much reviled Ortalyk on the south, Ælfwode on the west and Maercland on the north. The Ungir have access to the sea in the Jagalaw Region via their small port city of Lastik. Though the Ungir do not have a trading fleet, they receive trading vessels from the Kuuliki Trade Federation, who supply all foreign goods which they do not acquire through pillaging.


Ungirsi Federation Regions[edit]

Ozen Region[edit]

Ozen Region Statistics
Land mass (sq. mi.)   19,800
Rural population   650,765
Urban population   41,335
Total population   692,100

The Ozen Region is home to the nation's capitol. The major settlements are as follows:


Jagalaw Region[edit]

Jagalaw Region Statistics
Land mass (sq. mi.)   960
Rural population   64,240
Urban population   19,710
Total population   83,950

The Jagalaw Region is home to major settlements as follows:

  • Lastik (pop 19,710) - regional capitol


Jaziktar Region[edit]

Jaziktar Region Statistics
Land mass (sq. mi.)   15,348
Rural population   607,156
Urban population   46,114
Total population   653,270

The Jaziktar Region is home to major settlements as follows:


Biligi Territory[edit]

Biligi Territory Statistics
Land mass (sq. mi.)   4,400
Rural population   46,783
Urban population   0
Total population   46,783

Any settlements that ever sprouted up in the Biligi Territory have long been destroyed in the Grendel War. Currently there are no major settlements, though some thousands of hardy Ungir do attempt to eke out a living in the Biligi countryside.

Notable Landmarks[edit]

Politics[edit]

Every year during the Holy Week, the Ungirsi Office of the Assessor sends census takers around to the homes of those who wish to compete for political office. Participation is voluntary, but necessary for anyone to retain power. The assessors, will take an inventory of the candidate's personal hoard. The highest political offices are then awarded to those, who possess the largest hoard.

Candidates, offered a higher office may choose a lower office if they prefer. Candidates who expected a higher office may withdraw their candidacy completely, perhaps to spend time building their hoard for the following year. Close assessments may be challenged, for example if a candidate is accused of having counterfeit, jewels or coins. A challenger who makes a false challenge will be in forfeit of his hoard. A challenged hoard which is found to be partially counterfeit, will also be forfeited along with the life of the challenged.

Forfeited hoards are paid into the public treasury, managed by the Office of the Assessor, but used at the discretion of the victor of the contest who is granted the title of Fire Boss. The current Ungir Fire Boss is Daniar Erbolat, a progressive leader bent on rebuilding his war-torn nation and exacting revenge upon the Tsar of Otalysk, Batil Zhurek.

Trade[edit]

Because of the nature of Ungirsi hoarding, the Ungirsi Federation is a difficult, if not terrible place to embark upon trade for foreigners and locals alike. Few Ungir take pleasure in parting with gold for any purpose other than to acquire more gold and their patience for long-term ventures is nearly non-existent. The Ungir will, however, provide nearly limitless amounts of labour in exchange for gold or other treasures, and this should be taken into consideration for anyone wishing to trade with this rich, yet simultaneously cash-poor nation.

History[edit]

Player Notes[edit]