Circle of Undead Energy Absorption
From OtanWiki
Circle of Undead Energy Absorption
Circle of Undead Energy Absorption
Casters | Spellcasters |
---|---|
Spell Type | Non-Combat |
Cast Time | 1 hour |
Materials | Paint/marking tools, one or more undead creatures and a powdered ruby worth at least 500 gp, which the spell consumes |
Duration | Until depleted |
Area of Effect | 5 foot radius |
5e Equivalence | Circle of Undead Energy Absorption - D&D Beyond |
The Circle of Undead Energy Absorption creates a 5-foot-radius, circle of magical energy centered on a point on the ground that the caster can physically touch with a paintbrush and paint or other appropriate mark-making items. Glowing runes appear wherever the circle intersects with the floor or other surface.
Once the circle is complete, you may move or lure an undead creature into the circle.
- Once inside the circle, the undead creature may not leave until the circle is damaged or has absorbed its maximum amount of energy.
- Once the circle has absorbed it's maximum number of hit dice, anything within, living or undead may leave the circle.
- Undead targets within the circle will be resistant to spell energy, such as frost, fire, eldritch blast, etc.
- Undead targets within the circle once, once drained of energy can be revived without removing them from the circle.
- Undead targets within the circle may not harm anyone or affect anything outside the circle.
References[edit]
Circle of Undead Energy Absorption - D&D Beyond
Note: You must be a member of an Otan campaign and logged into D&D Beyond to see this spell reference.
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