Bubbles Littlefoot
Campaign | The Collateral Campaign |
---|---|
Player Name | LoverThem |
Race | Sweardælf (gnome) |
Nationality | Kiskentay |
Class (lvl) | Sorcerer |
Bubbles Littlefoot is a member of The Collateral Campaign.
About Bubbles
Standing at 3'1 Bubbles is normal height if not on the shorter side for Sweardaelf, however this doesn't hold her back from having a larger than life personality and infectious smile. The color of her hair often changes with magic flowing through her and can even change to the color of magic she is using at the moment. She has bright aqua blue eyes just like her mother and she dawns a couple of earrings. She has a scar in her left eyebrow giving it a pretty exaggerated slit. She does not like to be overly hot at all so she is often in a crop top or cut off, she still wears pants and boots as she is scared in the ankles.
Personality
Bubbles is the epitome of "water off a ducks back;" things that are said to her or about her have the tendency to roll right off. This can come off as quite arrogant at times but the young Sweardaelf can be blind to this flaw. She cares deeply for those who she becomes close to even if this is usually very rare for her. Bubbles can come off as a bit of a chatter box, when she is scared she might make jokes that are not on brand for the situation at hand; this is a coping mechanism she uses to deal with fear. When left alone Bubbles can be seen writing in her journal as she is always searching for answers to the dying forest by her home village. Bubbles loves foliage and fungi, she will often pick mushrooms if she can find them and make concoctions or consume them if they are safe.
Special Abilities
Darkvision Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Sweardaelf Cunning You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Gifted Scribe When you make an Intelligence (History) check or an ability check using calligrapher's supplies, you can roll a d4 and add the number rolled to the ability check.
Scribe’s Insight You know the message cantrip. You can also cast comprehend languages once with this trait, and you regain the ability to cast it when you finish a short or long rest. Starting at 3rd level, you can cast the magic mouth spell with this trait, and you regain the ability to cast it when you finish a long rest. Intelligence is your spellcasting ability for these spells.
Spells of the Mark
If you have the Spellcasting or the Pact Magic class feature, the spells on the Mark of Scribing Spells table are added to the spell list of your spellcasting class.
Wild Magic Surge Starting when you choose this origin at 1st level, your spellcasting can unleash surges of untamed magic. Once per turn, the DM can have you roll a d20 immediately after you cast a sorcerer spell of 1st level or higher. If you roll a 1, roll on the Wild Magic Surge table to create a magical effect. If that effect is a spell, it is too wild to be affected by your Metamagic, and if it normally requires concentration, it doesn’t require concentration in this case; the spell lasts for its full duration.
Tides of Chaos Starting at 1st level, you can manipulate the forces of chance and chaos to gain advantage on one attack roll, ability check, or saving throw. Once you do so, you must finish a long rest before you can use this feature again.
Any time before you regain the use of this feature, the DM can have you roll on the Wild Magic Surge table immediately after you cast a sorcerer spell of 1st level or higher. You then regain the use of this feature.
At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.
Sorcery Points You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.
Flexible Casting You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.
Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th.
Any spell slot you create with this feature vanishes when you finish a long rest.
At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.
You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.
Heightened Spell When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.
Metamagic - Heightened Spell: (No Action) Transmuted SpellTCoE66 When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder.
Future Aspirations
Backstory
Life didn't pan out the way the Bubbles Littlefoot would have hoped but when life gives you whiskey and a cloth you make a Molotov. To say it's been a bit explosive would be an understatement; Bubbles was born to a very loving mother and a father who's heart was filled with a seething hate for the world. It only took until adulthood for Bubs to realize that pickpocketing and the five finger discount wasn't going to create a very nice life. Bubbles set out to change herself and that's what she did, she told herself that if every action was for her betterment than they could be justified in the long run.. this was her fuel to keep going.
Lucille Debrough met Alistor Littlefoot while she was out picking greens for her families dinner salad, she was a young Gnome of 35 and Alistor was not much older. He rode up on his *full* sized mount and Lucille swooned; Alistor stood at 4'6 which is quite tall for a Sweardaelf, a miracle really. When Lucille told Bubbles the story of how they met, this was the part where her mother would sigh and say: "The rest is history, and those were happier times;" before looking at her father with slight disgust. When Bubbles was young she thought this was endearing but as she grew older she saw why her mother held such resentment for the man that dared call himself her father. The same resentment would sit on Bubbles' shoulders as she grew.
At the age of 10 Bubbles started to hear the words of the forest, her mark of the scribe making words feel like actual beings. She heard stories of the forest dying and pleading for help but any time she brought this up to her parents or other adults in her life they would brush it off as an over active imagination.. deep down Bubbles knows the calls for help were real.
The lack of attention and broken household that surrounded Bubbles caused her to act out, and more often than not she would find herself in trouble with her parents, or the law around her small village. Most people in town saw her as the girl with no future. Feeling like an outcast at home, Bubbles left at the young age of 40; headed for the free lands to Join the Navy where she could feel.. accepted. It wasn't long that Bubbles was gaining networks worth of people as she quickly took up to smuggling when she met a woman by the name of Skilli. Skilli was her commanding officer and saw something quite unique in Bubbles, after becoming business partners they would become part time lovers, always keeping things open ended between them.