The Primordial Campaign

From OtanWiki

The following are the annals of the first Heroes of Otan in what is dubbed The Primordial Campaign... this according to those who were there.

Primordial Campaign Timeline

The following sections are expressly for party use. The DM will fill in the basics, however all the gory details will remain for the party to fill in as they wish. Creation of other pages, adding in of conjecture, questions to be answered or theories about what anything encountered might mean are highly encouraged.

Day One

The party, not yet a party, find themselves congregated at the door of The Stuffed Kobold in Balagash, where they find a notice calling for adventurers needed to perform a service for the town governor, Irimshik Akimi. Those who would eventually become the party joined Balagash's Captain of the Guard Anasha Bastiga for a pint of ale and to hear out the wishes of the governor.

Anasha Bastiga explained the gist of the desired services as follows: The governor's son built a small keep north of Balagash which proved to be indefensible and has since been abandoned. Locked within the keep is a piece of parchment, for which directions for finding it will be given. Return of the parchment will grant the party a prize of 150 gold per person... a hefty sum. If the parchment is returned in perfect shape... the governor could further reward the party with as large a prize as the deed to the keep itself.

Anasha, not expecting the party of total noobs to survive a day's walk, much less any violent encounter, granted the party the use of a half-dead mule and a cart, presumably so the remaining survivor could return with the corpses of the brave noobs for burial. He also provided the party with a rough map to, and of the keep.

First Blood

Half a day out of town, the party ranger Rayjok sensed and upcoming ambush; kobolds! The party ambushed the ambushers and killed them all, surviving their first ever encounter.

Day Two

At the end of their first day of travel, the party left the road, set up their watches and camped out in the woods.

First Watch Shenanigans

The ranger Rayjok sensed overhead flippy flapping and got a good sight of a Dragonwrought Kobold, also known as an Urd. He chased it out to it's landing spot. Much fighting when a second one arrived and attacked the cleric Greef Roake. Greef's armor proved too much for the beast and the day was won.

Discovering the Keep

The party discovered the keep about 1/2 a day's ride further up the road. It was crawling with kobolds and urds... and a few armored tough looking kobolds of unknown might.

Laying the Trap

The party laid various snare traps to the north side of the keep opposite the keep's main gate. Additionally, they built a large signal fire to lure out kobolds, leaving Panamon Cree on the southern end of the keep prepared to infiltrate.

Forest Gumping to Victory

The signal fire did not burn well and was not noticed at all by the Urd lookouts, who can't see very well in the midday sun. When Obsidian Black started lighting up trees, however the kobolds acted, sending a contingent out to investigate via an escape tunnel. The contingent of kobolds and urds engaged the party from the rear, nearly overwhelming them, but the tables slowly turned.

Meanwhile, Panamon Cree kazzert'd a kobold and engaged another Urd during his 'infiltration' of the keep and escaped over the north wall where he rejoined Rayjok who was struggling with an Urd he had lured down from the keep tower. Black made a timely appearance, comming to Rayjok's aid and vaporized the Urd, and the trio ultimately made their way into the woods north of the keep (and near the tunnel egress) as the remainder of the sleeping keep inhabitants began to rouse and regroup.

Day Three

Payback.