Panamon Cree

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Panamon Cree
Warlock bound to Æski
Campaign The Primordial Campaign
Player Name Joseph Simard
Titles First of His Name, Lord of Koboldy Rock, Most Merciful Master of the Eldritch
Honours His Holiness of the Eldritch Energy
Race Half-Elf
Nationality Noble outcast from Cloudrest
Class (lvl) Warlock
Alignment Chaotic Good
Religion None, but respect for Æski
Home Cloudrest City in Elfwood
Birthdate/Place 221IM (age 40) Place - Torsik in Ortalyk
Deathdate/Place Currently Alive
Other Homes Grew up in a small village north of Cloudrest close to Scortal with his adoptive Elf family
Special Items Black Quarterstaff
Owner of Deed to Kobold Keep known as Koboldy Rock
Factions As friends with the noble classes & contacts with local Thief Guild(s)
Parents Elven Sorcerer from Cloudrest & Human Princess from Torsik
Associates Obsidian Black - Rayjok - Matteo Alleman - Greef Roake

Panamon Cree is a member of The Primordial Campaign.

About Panamon

Appears as an extremely attractive human of smaller stature. Hard to recognize that he is part Elf. Those who look into his eyes can see that he has faced unimaginable horror and that he is no stranger to darkness. Though they might fear him, commoners will extend him every courtesy and do their utmost to help him. Unless he has shown himself to be a danger to them, they will even take up arms to fight alongside him, should he find himself facing an enemy alone.

Personality

Personality Traits Spends money freely and lives life to the fullest, knowing that tomorrow he might die. He does not run from evil. Evil runs from him. He expects danger around every corner. He refuses to become a victim, and he will not allow others to be victimized.

Ideals He kills monsters to make the world a safer place, and to exorcise his own demons. (Good) He has a dark calling that puts him above the law. (Chaotic)

Bonds There’s evil in him, he can feel it. It must never be set free. He keeps his thoughts and discoveries in a journal. His journal is his legacy.

Offensive Skills

A skilled innate spell caster with Eldritch gifts courtesy of The Great Old One, Panamon relies on distance and magic to gain the upper hand and defeat his enemies. He is skilled in the short bow, dagger and carries a black quarterstaff if his magic should ever fail him.

Defensive Skills

Aside from his Pride Silk Outfit, Panamon relies on this innate magical abilities, gifted to him by The Great Old One and his competency in the Eldritch arts to defend himself.

Special Abilities

Warlock Features

Proficiencies, pg. 107 Arcana Religion

Otherworldly Patron, pg. 107 You have struck a bargain with an otherworldly being = The Great Old One

Pact Magic, pg. 107 You can cast known warlock spells using CHA as your spellcasting modifier (Spell DC 14, Spell Attack +6). You can use an arcane focus as a spellcasting focus.

Expanded Spell List, pg. 110 Additional spells are added to the warlock spell list for you.

Awakened Mind, pg. 110 You can telepathically speak to any creature you can see within 30 ft. of you if it understands at least one language.

Eldritch Invocations, pg. 107 You learn fragments of forbidden knowledge that imbue you with an abiding magical ability.

Mask of Many Faces, PHB111 You can cast disguise self at will, without expending a spell slot. Disguise Self(1st)

Eldritch Sight, PHB110 You can cast detect magic at will, without expending a spell slot.

Detect Magic(1st)

Darkvision, pg. 39 You can see in darkness (shades of gray) up to 60 ft.

Fey Ancestry, pg. 39 You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Skill Versatility, pg. 39 You gain proficiency in two skills of your choice: Perception Investigation

History

Having traveled to the town of Balagash in Ortalyk and seeking a quick reward for a relatively easy task he as embarked on the Primordial Campaign with an odd assortment of adventurers. He sees there use for now but will watch them closely to determine if he should continue to grace them with his unholy gifts.

The heroes have thus far embarked on a scroll retrieval to a Kobold Keep. His group of companions, consist of Obsidian Black, a sorcerer, who he judged to be below his own natural abilities. Rayjok, a half-orc ranger, whom he will not judge for being partly Orc but should be useful in a fight. Matteo Alleman, a human fighter that will also be handy in a fight, not to mention can carry some of his gear. Lastly, Greef Roake, a cleric, while not religious, Panamon realizes that the gift of healing will be beneficial, so he will stay close to this one.

Future Aspirations

Panamon seeks to rid himself of the presence that inhabits within him , but he does love the gifts and the powers that it grants him. He justifies the "relationship" in using his gifts to make the world a better place while also trying to learn more about the entity. He seeks to build and live a comfortable life, he seeks to learn more about his real parents and if given the opportunity will seek justice against the Orcs that attacked his adoptive parents.

Backstory

Panamon Cree was raised in an Elven community. After the death of his adoptive parents during an Orc raid, he grew up on the fringe of society, a half Human, half Elf bastard. Early in his youth he exhibited strange powers, natural magic, that was traced to his biological father. His father was a powerful Eleven mage, who dabbled in the Dark Arts unbeknown to the the other Elves. He was conceived with a willing human Princess with whom he was performing a dark ritual to summon The Great Old One. The essence of The Great Old one was trapped in his body, giving him his unique gift. This entity will tease Panamon with great power to exploit him as a gateway to enter our world. Very little his known of his father, as the Elves refuse to acknowledge him due to his evil deeds. The Princess died in childbirth, at her death he inherited a small sum of money which along with his gifts have permitted him to live comfortably.

Recently, he as been bound to Trikregmiuliaksti the red Imp, known as "Trixs" by Æski. His mount is Murial, a loyal, well groomed, light brown riding horse.