Difference between revisions of "First Session"

From OtanWiki
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   | caption          = Adventure Nailed to the Door
 
   | caption          = Adventure Nailed to the Door
 
   | campaign          = [[The Primordial Campaign]]
 
   | campaign          = [[The Primordial Campaign]]
   | game_date        =  
+
   | game_date        = Sunday, Feb 7, 2021
 
   | start_date        = [[Sawir]] 26, [[621 IM]]
 
   | start_date        = [[Sawir]] 26, [[621 IM]]
 
   | start_location    = [[The Stuffed Kobold]], [[Balagash]], [[Ortalyk]]
 
   | start_location    = [[The Stuffed Kobold]], [[Balagash]], [[Ortalyk]]

Revision as of 23:25, 8 March 2021

First Session
StuffedKobold.png
Adventure Nailed to the Door
Campaign The Primordial Campaign
Game Date Sunday, Feb 7, 2021
Start Date Sawir 26, 621 IM
Start Location The Stuffed Kobold, Balagash, Ortalyk
Ending Date Sawir 27, 621 IM
Ending Location 20 miles west of Balagash, Ortalyk

The Door of Destiny

When we began the First Session, the party, not yet a party, find themselves congregated at the door of The Stuffed Kobold. This is a small in and tavern in Balagash, where they find a notice calling for adventurers needed to perform a service for the town governor, Irimshik Akimi. Those who would eventually become the party joined Balagash's Captain of the Guard Anasha Bastiga for a pint of ale and to hear out the wishes of the governor.

A Party is Joined

Anasha Bastiga explained the gist of the desired services as follows: The governor's son built a small keep north of Balagash which proved to be indefensible and has since been abandoned. Locked within the keep is a piece of parchment, for which directions for finding it will be given. Return of the parchment will grant the party a prize of 150 gold per person... a hefty sum. If the parchment is returned in perfect shape... the governor could further reward the party with as large a prize as the deed to the keep itself.

Anasha, not expecting the party of total noobs to survive a day's walk, much less any violent encounter, granted the party the use of a half-dead mule and a cart, presumably so the remaining survivor could return with the corpses of the brave noobs for burial. He also provided the party with a rough map to, and of the keep.

First Blood

Half a day out of town, the party ranger Rayjok sensed and upcoming ambush; kobolds! The party ambushed the ambushers and killed them all, surviving their first ever encounter.