Difference between revisions of "Player's Handbook"
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===[[Garis]]=== | ===[[Garis]]=== | ||
− | + | [[Garis]] legend speaks of a time when the [[Garis]] did not inhabit [[Otan]] but traveled through the heavens. Always looking to the stars, they have survived and even thrived on [[Otan]], but never feel at home. It seems that endless internal conflict and factional disputes will keep them grounded indefinitely. There are three distinct variant races of [[Garis]] which are most readily noted by the shape of their muzzles. | |
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{| | {| | ||
− | | style=width:200px; text-align:center;" |<center><big><big>[[ | + | | style=width:200px; text-align:center;" |<center><big><big>[[Akimsilik]]</big></big></center> |
− | | style=width:200px; text-align:center;" |<center><big><big>[[ | + | | style=width:200px; text-align:center;" |<center><big><big>[[Beybitsilik]]</big></big></center> |
− | | style=width:200px; text-align:center;" |<center><big><big>[[ | + | | style=width:200px; text-align:center;" |<center><big><big>[[Ustemdik]]</big></big></center> |
− | | style=width:200px; text-align:center;" |<center><big><big>[[Half- | + | | style=width:200px; text-align:center;" |<center><big><big>[[Half-Garis]]</big></big></center> |
|- | |- | ||
− | | style="height:200px; width:200px; text-align:left;" |[[File: | + | | style="height:200px; width:200px; text-align:left;" |[[File:Akimsilik.png|center|150px|link=Akimsilik]] |
− | | style="height:200px; width:200px; text-align:left;" |[[File: | + | | style="height:200px; width:200px; text-align:left;" |[[File:Beybitsilik.png|center|150px|link=Beybitsilik]] |
− | | style="height:200px; width:200px; text-align:left;" |[[File: | + | | style="height:200px; width:200px; text-align:left;" |[[File:Ustemdik.png|center|150px|link=Ustemdik]] |
− | | style="height:200px; width:200px; text-align:left;" |[[File: | + | | style="height:200px; width:200px; text-align:left;" |[[File:HalfGaris.png|center|150px|link=Half-Garis]] |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | |The [[ | + | |The [[Akimsilik]] are a Garis variant with vulpine features such as a narrow snout and fluffy tail. They live mostly in the [[Akimsilik Region]] of the [[Garis Triumvirate]]. |
− | |The [[ | + | |The [[Beybitsilik]] sport hyena-like features with a short snout, and their heads often crested with a mane that starts from their foreheads and goes down past the back of their necks. |
− | |The [[ | + | |The [[Ustemdik]] are another fur covered variant of [[Garis]] with strong lupine features and an intimidating gaze. Their fur colorings tend range from black to white with all shades of grey in between. |
− | |The [[Half- | + | |The [[Half-Garis]] are a variant of the [[Garis]] race with additional with additional [[Human]] bloodlines. They may have varying amounts of fur of nearly any color, and nearly any color of skin beneath. |
|} | |} | ||
Revision as of 21:54, 20 January 2022
Player Races
The following are races that may be played by characters in the Otan setting.
Ælf
Legend has it that Ælfes (🔊 Alfs) were put on Otan by Woden himself when the world began. Since then the Elves have divided themselves into three major factions, the Wodælfes, Dunælfes, and Friggælfes. Their differences surround that which they believe to be the true aesthetic. Players wishing to create an Ælf character may choose from one of the following six variants.
The Brimælfes (🔊 Brim-alf) live undersea, primarily off the coast of Ælfgarad. They prefer to stay beneath the waves and as a result, have little to do with their Ælfen siblings ashore. | The Dunælf (🔊 Dunn-alf) grew distant from their Ælfen cousins again because of an aesthetic preference. The Dunælf preferred darker features in skin tone and over many years, bred accordingly. | The Friggælf (🔊 Frig-alf) is the predominant race and culture in the country of Ælfgarad. They were once intermixed with their Wodælf and Dunælf cousins until rifts in their sense of the artistic aesthetic came to the forefront of their culture and politics. | The Wodælf (🔊 Woah-dalf) are, not surprisingly, the preeminent race and culture found in Ælfwode. They were, most believe, the only variety of Ælf to exist. Their love for Woden and his creation extended to the forests and nature in which they lived. | The Wyrmælf (🔊 Verm-alf) are distant relatives of the Aydahar and by extension, dragons. The Ælfen predilection toward the aesthetic, however, caused them to carefully manage their genetic lines. | The Half-Ælf are half human and Ælf. It is possible on Otan for a Half-Ælf to possess a bloodline which does not have a human half, but this variety of hybrid should be discussed with the DM before creation. |
Aydahar
The Aydahar are a race of draconic-infused humans originally of human origin, but whose ancestors and sometimes parents are of a draconic lineage. When it was learned that dragons and humans could produce offspring, the races of the Aydahar and the similarly draconic blooded Ungir soon came into being.
The Altin Aydahar of the Altin Aydahar Region, the gold dragon and capitol region of the Aydahar Confederation. The Altin Aydahar have golden-colored skin and features similar to that of their draconic ancestors. | The Aq Aydahar of the white dragon or Koke Aydahar Region have a white coloring to their skin and features that match those of their draconic ancestors. | The Jasil Aydahar are native to the Jasil Aydahar Region of the Aydahar Confederation. They inherit their genetic makeup from green dragon ancestors or possibly even an adult (or older) green dragon parent. | The Jez Aydahar Region of the Aydahar Confederation is home to the hot blooded Jez Aydahar, who share their genetic makeup with brass dragon ancestors. | Native to the Kara Aydahar Region of the Aydahar Confederation, the Kara Aydahar share their genetic makeup with black dragon ancestors. A Kara Aydahar individual may actually have a draconic parent. | The Kizil Aydahar Region of the Aydahar Confederation is home to the hot blooded Kizil Aydahar, who share their genetic makeup with red dragon ancestors. |
The Koke Aydahar of the Koke Aydahar Region have a blue coloring like that of their draconic ancestors. They can also be distinguished by the rhinoceros like horn on their snouts. | The Kola Aydahar of the Kola Aydahar Region have a bronze coloring like that of their bronze dragon ancestors. They can also be distinguished by the multiple fans and spikes on the backs of their heads. | The Kumis Aydahar of the silver dragon or Kumis Aydahar Region have a metallic silver shine to their skin and features that match those of their silver draconic ancestors. | Native to the Mis Aydahar Region of the Aydahar Confederation, the Mis Aydahar share their genetic makeup with copper dragon ancestors. A Mis Aydahar individual may actually have a draconic parent. | Half-Aydahar can be found throughout much of the Aydahar Confederation and the Free States. They can live in any country on Otan more or less safely, however they prefer to be near others who share draconic blood. |
Dweorg
The Dweorges are a race with a predilection toward mining. A short conversation with a Dweorg will reveal their life's philosophy, which can be reduced to a simple motto; "Treasures await beneath." Genetic and cultural compulsions aside, this motto alone tempts the Dweorges to dig.
The City Dweorges are the most common variety of Dweorges, inhabiting every city and surrounding area where Dweorges can be found. | The Deep Dweorg are the Dweorgen diggers. These rarely see the surface of Otan and few are known outside of their chosen communities and dig sites. | The Sea Dweorges have a penchant for harvesting the treasures of the oceans. The have made a reputation for themselves in Otan as purveyors of coral, pearls, and other oceanic treasures. | The Half-Dweorg is a hybrid race, half human and half Dweorg. They may have traits and features of either race. |
Garis
Garis legend speaks of a time when the Garis did not inhabit Otan but traveled through the heavens. Always looking to the stars, they have survived and even thrived on Otan, but never feel at home. It seems that endless internal conflict and factional disputes will keep them grounded indefinitely. There are three distinct variant races of Garis which are most readily noted by the shape of their muzzles.
The Akimsilik are a Garis variant with vulpine features such as a narrow snout and fluffy tail. They live mostly in the Akimsilik Region of the Garis Triumvirate. | The Beybitsilik sport hyena-like features with a short snout, and their heads often crested with a mane that starts from their foreheads and goes down past the back of their necks. | The Ustemdik are another fur covered variant of Garis with strong lupine features and an intimidating gaze. Their fur colorings tend range from black to white with all shades of grey in between. | The Half-Garis are a variant of the Garis race with additional with additional Human bloodlines. They may have varying amounts of fur of nearly any color, and nearly any color of skin beneath. |
Grendel
Human
Kuulik
Misik
Qurilissi
Sweardælf
Ungir
Character Classes
Otan is home to many marvels. To fill the roles of the characters needed to create the smooth operation of Otan society, new character classes needed to be acknowledged. They have been added here for the consideration of DM's and players alike.