Difference between revisions of "Player's Handbook"

From OtanWiki
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| style=width:200px; text-align:center;" |<center><big><big>[[Half-Ælf]]</big></big></center>
 
| style=width:200px; text-align:center;" |<center><big><big>[[Half-Ælf]]</big></big></center>
 
|-  
 
|-  
| style="height:200px; width:200px; text-align:left;" |[[File:Brimælf.png|center|150px|A [[Brimælf]] Barbarian.]]
+
| style="height:200px; width:200px; text-align:left;" |[[File:Brimælf.png|center|150px|link=Brimælf]]
 
| style="height:200px; width:200px; text-align:left;" |[[File:Dunælf.png|center|150px|A [[Dunælf]].]]
 
| style="height:200px; width:200px; text-align:left;" |[[File:Dunælf.png|center|150px|A [[Dunælf]].]]
 
| style="height:200px; width:200px; text-align:left;" |[[File:Friggælf.png|center|150px|A [[Friggælf]] military swordsman.]]
 
| style="height:200px; width:200px; text-align:left;" |[[File:Friggælf.png|center|150px|A [[Friggælf]] military swordsman.]]
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{|
 
{|
| style=width:200px; text-align:center;" |<center><big><big>[[Brimælf]]</big></big></center>
+
| style=width:200px; text-align:center;" |<center><big><big>[[Altin Aydahar]]</big></big></center>
| style=width:200px; text-align:center;" |<center><big><big>[[Dunælf]]</big></big></center>
+
| style=width:200px; text-align:center;" |<center><big><big>[[Aq Aydahar]]</big></big></center>
 
| style=width:200px; text-align:center;" |<center><big><big>[[Friggælf]]</big></big></center>
 
| style=width:200px; text-align:center;" |<center><big><big>[[Friggælf]]</big></big></center>
 
| style=width:200px; text-align:center;" |<center><big><big>[[Wodælf]]</big></big></center>
 
| style=width:200px; text-align:center;" |<center><big><big>[[Wodælf]]</big></big></center>
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| style=width:200px; text-align:center;" |<center><big><big>[[Half-Ælf]]</big></big></center>
 
| style=width:200px; text-align:center;" |<center><big><big>[[Half-Ælf]]</big></big></center>
 
|-  
 
|-  
| style="height:200px; width:200px; text-align:left;" |[[File:Brimælf.png|center|150px|A [[Brimælf]] Barbarian.]]
+
| style="height:200px; width:200px; text-align:left;" |[[File:AltinAydahar.png|center|150px|link=Altin Aydahar]]
| style="height:200px; width:200px; text-align:left;" |[[File:Dunælf.png|center|150px|A [[Dunælf]].]]
+
| style="height:200px; width:200px; text-align:left;" |[[File:AqAydahar.png|center|150px|link=Aq Aydahar]]
 
| style="height:200px; width:200px; text-align:left;" |[[File:Friggælf.png|center|150px|A [[Friggælf]] military swordsman.]]
 
| style="height:200px; width:200px; text-align:left;" |[[File:Friggælf.png|center|150px|A [[Friggælf]] military swordsman.]]
 
| style="height:200px; width:200px; text-align:left;" |[[File:Wodælf.png|center|150px|A [[Wodælf]] military archer.]]
 
| style="height:200px; width:200px; text-align:left;" |[[File:Wodælf.png|center|150px|A [[Wodælf]] military archer.]]
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| style="height:200px; width:200px; text-align:left;" |[[File:HalfÆlf.png|center|150px|An [[Half-Ælf]] ranger.]]
 
| style="height:200px; width:200px; text-align:left;" |[[File:HalfÆlf.png|center|150px|An [[Half-Ælf]] ranger.]]
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
|The [[Brimælf]]es (🔊 Brim-alf) live undersea, primarily off the coast of [[Ælfgarad]].  They prefer to stay beneath the waves and as a result, have little to do with their [[Ælf]]en siblings ashore.
+
|The [[Altin Aydahar]] of the [[Altin Aydahar Region]], the ''gold dragon'' and capitol region of the [[Aydahar Confederation]].  The [[Altin Aydahar]] have golden-colored skin and features similar to that of their draconic ancestors.
 
|The [[Dunælf]] (🔊 Dunn-alf) grew distant from their [[Ælf]]en cousins again because of an aesthetic preference.  The [[Dunælf]] preferred darker features in skin tone and over many years, bred accordingly.
 
|The [[Dunælf]] (🔊 Dunn-alf) grew distant from their [[Ælf]]en cousins again because of an aesthetic preference.  The [[Dunælf]] preferred darker features in skin tone and over many years, bred accordingly.
 
|The [[Friggælf]] (🔊 Frig-alf) is the predominant race and culture in the country of [[Ælfgarad]].  They were once intermixed with their [[Wodælf]] and [[Dunælf]] cousins until rifts in their sense of the artistic aesthetic came to the forefront of their culture and politics.
 
|The [[Friggælf]] (🔊 Frig-alf) is the predominant race and culture in the country of [[Ælfgarad]].  They were once intermixed with their [[Wodælf]] and [[Dunælf]] cousins until rifts in their sense of the artistic aesthetic came to the forefront of their culture and politics.
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|}
 
|}
  
===[[Altin Aydahar]]===
 
[[File:AltinAydahar.png|left|200px|An [[Altin Aydahar]] cleric.]]
 
The [[Altin Aydahar]] of the [[Altin Aydahar Region]], the ''gold dragon'' and capitol region of the [[Aydahar Confederation]].  The [[Altin Aydahar]] have golden-colored skin and features similar to that of their draconic ancestors.  They also feature two golden, white-tipped horns that are swept back from the side of their heads similar to the [[Kizil Aydahar]] variant.
 
 
In addition to the standard [[Aydahar]]i traits, the [[Altin Aydahar]] have a close relationship with fire.  Their bodies contain an organ enabling them to produce and spit a fiery blast, much in the same way as a dragon does.  This ability also makes the [[Altin Aydahar]] naturally resistant to fire.
 
<br style="clear: both;">
 
  
 
===[[Aq Aydahar]]===
 
===[[Aq Aydahar]]===

Revision as of 20:56, 20 January 2022

noframe

Player Races

The following are races that may be played by characters in the Otan setting.

Ælf

Legend has it that Ælfes (🔊 Alfs) were put on Otan by Woden himself when the world began. Since then the Elves have divided themselves into three major factions, the Wodælfes, Dunælfes, and Friggælfes. Their differences surround that which they believe to be the true aesthetic. Players wishing to create an Ælf character may choose from one of the following six variants.

Brimælf
Dunælf
Friggælf
Wodælf
Wyrmælf
Half-Ælf
Brimælf.png
A Dunælf.
A Friggælf military swordsman.
A Wodælf military archer.
A Wyrmælf sorcerer.
An Half-Ælf ranger.
The Brimælfes (🔊 Brim-alf) live undersea, primarily off the coast of Ælfgarad. They prefer to stay beneath the waves and as a result, have little to do with their Ælfen siblings ashore. The Dunælf (🔊 Dunn-alf) grew distant from their Ælfen cousins again because of an aesthetic preference. The Dunælf preferred darker features in skin tone and over many years, bred accordingly. The Friggælf (🔊 Frig-alf) is the predominant race and culture in the country of Ælfgarad. They were once intermixed with their Wodælf and Dunælf cousins until rifts in their sense of the artistic aesthetic came to the forefront of their culture and politics. The Wodælf (🔊 Woah-dalf) are, not surprisingly, the preeminent race and culture found in Ælfwode. They were, most believe, the only variety of Ælf to exist. Their love for Woden and his creation extended to the forests and nature in which they lived. The Wyrmælf (🔊 Verm-alf) are distant relatives of the Aydahar and by extension, dragons. The Ælfen predilection toward the aesthetic, however, caused them to carefully manage their genetic lines. The Half-Ælf are half human and Ælf. It is possible on Otan for a Half-Ælf to possess a bloodline which does not have a human half, but this variety of hybrid should be discussed with the DM before creation.

Aydahar

The Aydahar are a race of draconic-infused humans originally of human origin, but whose ancestors and sometimes parents are of a draconic lineage. When it was learned that dragons and humans could produce offspring, the races of the Aydahar and the similarly draconic blooded Ungir soon came into being.

Altin Aydahar
Aq Aydahar
Friggælf
Wodælf
Wyrmælf
Half-Ælf
AltinAydahar.png
AqAydahar.png
A Friggælf military swordsman.
A Wodælf military archer.
A Wyrmælf sorcerer.
An Half-Ælf ranger.
The Altin Aydahar of the Altin Aydahar Region, the gold dragon and capitol region of the Aydahar Confederation. The Altin Aydahar have golden-colored skin and features similar to that of their draconic ancestors. The Dunælf (🔊 Dunn-alf) grew distant from their Ælfen cousins again because of an aesthetic preference. The Dunælf preferred darker features in skin tone and over many years, bred accordingly. The Friggælf (🔊 Frig-alf) is the predominant race and culture in the country of Ælfgarad. They were once intermixed with their Wodælf and Dunælf cousins until rifts in their sense of the artistic aesthetic came to the forefront of their culture and politics. The Wodælf (🔊 Woah-dalf) are, not surprisingly, the preeminent race and culture found in Ælfwode. They were, most believe, the only variety of Ælf to exist. Their love for Woden and his creation extended to the forests and nature in which they lived. The Wyrmælf (🔊 Verm-alf) are distant relatives of the Aydahar and by extension, dragons. The Ælfen predilection toward the aesthetic, however, caused them to carefully manage their genetic lines. The Half-Ælf are half human and Ælf. It is possible on Otan for a Half-Ælf to possess a bloodline which does not have a human half, but this variety of hybrid should be discussed with the DM before creation.


Aq Aydahar

An Aq Aydahar sorceress.

The Aq Aydahar of the white dragon or Koke Aydahar Region have a white coloring to their skin and features that match those of their draconic ancestors. In addition to two bulky swept-back horns on each side of their head, they have a central ridge of horns on the top of their skulls and going all the way to the back of their heads.

Like their draconic progenitors, the Aq Aydahar love the cold and prefer to live in cold climates. Unfortunately, the Aydahar Confederation is confined to a warmer climate, but it is not unusual for an adult white dragon to leave Aq Aydahar for mountains in Otan's interior.

The Aq Aydahar are so inclined toward the cold that they are able to generate an entropic anomaly that drains heat from their breaths, creating a frost breath which they can use to attack an enemy. This ability combined with the various other physical attributes of the Aq Aydahar also gives them a natural resistance to the cold.


Jasil Aydahar

A Jasil Aydahar wizard.

The Jasil Aydahar are native to the Jasil Aydahar Region of the Aydahar Confederation. They inherit their genetic makeup from green dragon ancestors or possibly even an adult (or older) green dragon parent. They can be distinguished by other Aydahar by their greenish coloring and a dorsal fin that starts from the top of their heads and proceeds down their backs.

In addition to the usual Aydahar traits, the Jasil Aydahar have a close relationship with poison. They are able to eat and metabolize foods that contain a deadly poison for most other creatures. The Jasil Aydahar are able to spit this poison in a cloud to repel their enemies. Because of their high capacity for poison use, they are also naturally resistant to poisons of any type.


Jez Aydahar

A Jez Aydahar soldier.

The Jez Aydahar Region of the Aydahar Confederation is home to the hot blooded Jez Aydahar, who share their genetic makeup with brass dragon ancestors. A Jez Aydahar individual may actually have a brass dragon parent as dragon DNA can fertilize human eggs.

Jez Aydahar can be distinguished by other Aydahar by their brass coloring and the fan like extensions behind their ears. In addition to the standard Aydahari traits, the Jez Aydahar have a close relationship with heat and of course, fire. Their bodies contain an organ enabling them to produce and spit a fiery blast, much in the same way as a brass dragon does. This ability also makes the Jez Aydahar naturally resistant to fire damage.


Kara Aydahar

A Kara Aydahar

Native to the Kara Aydahar Region of the Aydahar Confederation, the Kara Aydahar share their genetic makeup with black dragon ancestors. A Kara Aydahar individual may actually have a draconic parent. They can be distinguished by other Aydahar by their dark coloring and white forward swept horns.

In addition to the standard Aydahar traits, the Kara Aydahar have a close relationship with acid. Their bodies contain an organ enabling them to produce and spit an acidic gel. This ability also makes the Kara Aydahar naturally resistant to acid.


Kizil Aydahar

A Kizil Aydahar

The Kizil Aydahar Region of the Aydahar Confederation is home to the hot blooded Kizil Aydahar, who share their genetic makeup with red dragon ancestors. A Kizil Aydahar individual may actually have a red dragon parent as dragon DNA can fertilize human eggs.

Kizil Aydahar can be distinguished by other Aydahar by their red coloring and white-tipped backward swept horns. In addition to the standard Aydahari traits, the Kizil Aydahar have a close relationship with fire. Their bodies contain an organ enabling them to produce and spit a fiery blast, much in the same way as a dragon does. This ability also makes the Kizil Aydahar naturally resistant to fire.


Koke Aydahar

A Koke Aydahar

The Koke Aydahar of the Koke Aydahar Region have a blue coloring like that of their draconic ancestors. They can also be distinguished by the rhinoceros like horn on their snouts. Culturally, the blue Aydahar seem to love the color blue, using it in their art and decorating entire cities with the color.

Physically the Koke Aydahar are unique in their ability to generate an electrical charge and spit lighting. Their natural ability to generate large amounts of electricity also gives them a natural resistance to electrical damage.

Kola Aydahar

A Kola Aydahar halberdier.

The Kola Aydahar of the Kola Aydahar Region have a bronze coloring like that of their bronze dragon ancestors. They can also be distinguished by the multiple fans and spikes on the backs of their heads. Kola Aydahar are partial to sea travel and when outside of the Aydahar Confederation, they can be found sailing off the coast of Araldar or the Free States.

Physically the Kola Aydahar are unique in their ability to generate an electrical charge and spit lighting. Their natural ability to generate large amounts of electricity also gives them a natural resistance to electrical damage.

Kumis Aydahar

A Kumis Aydahar wizard.

The Kumis Aydahar of the silver dragon or Kumis Aydahar Region have a metallic silver shine to their skin and features that match those of their silver draconic ancestors. Also like silver dragons, they have no horns on their heads, but rather have a central fin on the top of their skulls and going all the way to the back of their heads.

Like their draconic progenitors, the Kumis Aydahar love the cold weather and high altitudes. Unfortunately, the Aydahar Confederation is confined to a warmer climate, but it is not unusual for Kumis Aydahar to leave their homes for the mountains in Otan's interior.

The Kumis Aydahar are so inclined toward the cold that they are able to generate an entropic anomaly that drains heat from their breaths, creating a frost breath which they can use to attack an enemy. This ability combined with the various other physical attributes of the Kumis Aydahar also gives them a natural resistance to the cold.


Mis Aydahar

A Mis Aydahar military captain.

Native to the Mis Aydahar Region of the Aydahar Confederation, the Mis Aydahar share their genetic makeup with copper dragon ancestors. A Mis Aydahar individual may actually have a draconic parent. They can be distinguished by other Aydahar by their metallic copper coloring and swept back copper colored horns.

In addition to the usual Aydahar traits, the Mis Aydahar have a close relationship with acid. Their bodies contain an organ enabling them to produce and spit an acidic gel. This ability also makes the Mis Aydahar naturally resistant to acid.


Half-Aydahar

A Half-Aydahar

Half-Aydahar can be found throughout much of the Aydahar Confederation and the Free States. They can live in any country on Otan more or less safely, however they prefer to be near others who share draconic blood. Half-Aydahars will have 1/4 or less draconic blood, taking them a degree away from full Aydahar integration.

In Aydahar, the Half-Aydahar are treated fairly and they participate in government just as do any other citizens. If their bloodline is diluted enough that they appear to be regular humans, however, life in Aydahar can become difficult. For this reason many Half-Aydahar will migrate to the Free States where bloodlines are not considered to be very important by anyone.

Half-Aydahar have a very wide range of appearances. On one side, they can be indistinguishable from a full Aydahar and on the other, they can be indistinguishable from a Human. Their faces tend to look more human, but it is not unusual for them to retain the horns of their draconic ancestors. They will likely also possess the draconic sac enabling them to spit one manner of damage or another. They will also have resistance to that chose type of damage.


Dweorg

Garis

Grendel

Human

Kuulik

Misik

Qurilissi

Sweardælf

Ungir

Character Classes

Otan is home to many marvels. To fill the roles of the characters needed to create the smooth operation of Otan society, new character classes needed to be acknowledged. They have been added here for the consideration of DM's and players alike.

Captain

Witch

Paladin

Witchhunter