Difference between revisions of "Shokan"

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== Player Notes ==
 
== Player Notes ==
 
== References ==
 
== References ==
* [http://fantasycities.watabou.ru/?size=25&seed=980728791011&name=Shokan&hub=0&random=0&elevation=1&green=0&farms=1&gates=2&citadel=1&urban_castle=0&plaza=1&temple=1&walls=1&shantytown=0&river=0&coast=1 Current Shokan Map]
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* [http://fantasycities.watabou.ru/?size=35&seed=980728791011&name=Shokan&hub=0&random=0&elevation=1&green=1&farms=1&gates=2&citadel=1&urban_castle=0&plaza=1&temple=1&walls=1&shantytown=0&river=0&coast=1&sea=0.05501023682533309 Current Shokan Map]
 
{{Copyright notice}}
 
{{Copyright notice}}
 
[[Category:Settlements]]
 
[[Category:Settlements]]
 
[[Category:Human Settlements]]
 
[[Category:Human Settlements]]
 
[[Category:Settlements]]
 
[[Category:Settlements]]

Revision as of 10:16, 15 July 2021

Shokan
Shokan.png
A Map of Shokan
Country Protectorate of Araldar
Region Kit Barony
Leader Kenzhe Lunara
Government Governor
Controlled by Protectorate of Araldar
Population 10,528
Features Coastal port, City walls, Citadel, Market, Temple, Shanty town

Shokan is a settlement of 10,528 souls in the Kit Barony region in the Protectorate of Araldar.

Government

Kenzhe Lunara has been appointed to the position of Governor of Shokan. The Governor of Shokan is appointed by the Grand Admiral of Araldar. The Governor of Shokan is appointed by the Grand Admiral of Araldar.

Geography

Shokan and surroundings.

Shokan is a settlement of 10,528 souls in the Kit Barony region in the Protectorate of Araldar.

Defenses

Shokan has local defenses which include:

  • Shokan Citadel - Shokan Citadel: Walled fortress with complete living facilities within. Often defended by armed troopes.
  • Shokan City Gates - Shokan City Gates: In the case of a walled city, there will be city gates. Residents and city guards may restrict access or levy taxes as they see appropriate.
  • Port Shokan - Port Shokan: Facilities to moor deep-draft vessels.

Amenities

Shokan has a number of various hospitality venues which include:

  • Coast Bastion - Shokan Upscale Hotel #1: Location with combination of Inn, Tavern and Stable.
  • The Raven's Loft - Shokan Adventurer Inn and Tavern #1: Location with combination of Inn, Tavern and Stable.
  • The Sandman - Shokan Adventurer Inn and Tavern #2: Location with combination of Inn, Tavern and Stable.
  • The Bed Bug - Shokan Budget Inn and Tavern #1: Location with combination of Inn, Tavern and Stable.
  • The Peg-leg Inn - Shokan Budget Inn and Tavern #2: Location with combination of Inn, Tavern and Stable.

Shops

Shokan has man places to shop. Venues include:

  • Shokan Armorsmith #1 - Shokan Armorsmith #1: Place to purchase armor, specialty, magical and non-magical.
  • Shokan Weaponsmith #1 - Shokan Weaponsmith #1: Place to purchase weapons, specialty, magical and non-magical.
  • Shokan Fletcher #1 - Shokan Fletcher #1:
  • Shokan Magic Shop #1 - Shokan Magic Shop #1: A general store for magical items. Quality / quantity may vary.
  • Shokan Alchemist #1 - Shokan Alchemist #1: A general store for magical potions.
  • Shokan Calligrapher #1 - Shokan Calligrapher #1: A general store for magical scrolls.
  • Shokan Jeweller - Shokan Jeweller: A place to buy/sell gems and jewelry, including magical jewelry.
  • Shokan Cartographer - Shokan Cartographer: An establishment that provides charts for local bays and waters. They may have charts for other waters as well.
  • Shokan Tatoo Parlor1 - Shokan Tatoo Parlor1:
  • Shokan Stables - Breeder of riding and warhorses.
  • Shokan Rookery - Breeder of parrots, owls, crows and ravens.
  • Shokan Market - Shokan Market: Open market to buy trade goods, typically non-magical though magical wares may be present.
  • Shokan Blacksmith #1 - Location to shoe riding animals, purchase typically non-magical arms and armor.
  • Shokan Stable #1 - Location for putting up riding animals. Often with a blacksmith/farrier.
  • Shokan Blacksmith #2 - Location to shoe riding animals, purchase typically non-magical arms and armor.
  • Shokan Stable #2 - Location for putting up riding animals. Often with a blacksmith/farrier.
  • Port Shokan Shipyard - Port Shokan Shipyard: Capable of building, refitting and repairing ships with up to 19ft beam.

Local Factions and Personalities

Factions

Personalities


Player Notes

References