Difference between revisions of "Barron Jetesiz"
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===Special Abilities=== | ===Special Abilities=== | ||
+ | Paladin Features | ||
+ | Hit PointsPHB, pg. 84 | ||
+ | ProficienciesPHB, pg. 84 | ||
+ | Athletics | ||
+ | Persuasion | ||
+ | Divine SensePHB, pg. 84 | ||
+ | As an action, you can detect good and evil. Until the end of your next turn, you can sense anything affected by the hallow spell or know the location of any celestial, fiend, undead within 60 ft. that is not behind total cover. You can use this feature 5 times per long rest. | ||
+ | |||
+ | Divine Sense: 1 Action | ||
+ | |||
+ | Lay on HandsPHB, pg. 84 | ||
+ | You have a pool of healing power that can restore 25 HP per long rest. As an action, you can touch a creature to restore any number of HP remaining in the pool, or 5 HP to either cure a disease or neutralize a poison affecting the creature. | ||
+ | |||
+ | Lay on Hands Pool: 1 Action | ||
+ | |||
+ | Fighting Style PHB, pg. 84 | ||
+ | You adopt a style of fighting as your specialty. | ||
+ | |||
+ | Blessed WarriorTCoE52 | ||
+ | Guidance(Cantrip) | ||
+ | Mending(Cantrip) | ||
+ | SpellcastingPHB, pg. 84 | ||
+ | |||
+ | Divine SmitePHB, pg. 85 | ||
+ | When you hit with a melee weapon attack, you can expend one spell slot to deal 2d8 extra radiant damage to the target plus 1d8 for each spell level higher than 1st (max 5d8) and plus 1d8 against undead or fiends (max 6d8 total). | ||
+ | |||
+ | Divine HealthPHB, pg. 85 | ||
+ | You are immune to disease. | ||
+ | |||
+ | Sacred OathPHB, pg. 85 | ||
+ | Oath of the Ancients | ||
+ | Channel Divinity | ||
+ | |||
+ | Channel DivinityPHB, pg. 87 | ||
+ | You gain two Channel Divinity options: | ||
+ | |||
+ | Nature's Wrath - As an action, you can cause spectral vines to spring up and reach for a creature within 10 ft. of you that you can see. The creature must succeed on a STR or DEX saving throw (its choice, DC 15) or be restrained. It can repeat the saving throw at the end of each of its turns, freeing itself (the vines disappear) on success. | ||
+ | |||
+ | Turn the Faithless - As an action, you present your holy symbol, and each fey or fiend within 30 ft. of you that can hear you must make a WIS saving throw (DC 15). On failure, the creature is turned for 1 minute or until it takes damage. | ||
+ | |||
+ | Channel Divinity: Nature's Wrath | ||
+ | Channel Divinity: Turn the Faithless | ||
+ | |||
+ | Oath SpellsPHB, pg. 87 | ||
+ | You gain oath spells based on your level that are always prepared and don't count against your daily number of prepared spells. | ||
+ | |||
+ | Ability Score ImprovementPHB, pg. 85 | ||
+ | Feat | ||
+ | Mobile | ||
+ | Extra AttackPHB, pg. 85 | ||
+ | You can attack twice, instead of once, whenever you take the Attack action on your turn. | ||
+ | |||
+ | Extra Attack: (No Action) | ||
+ | RACIAL TRAITS | ||
+ | DarkvisionBR, pg. 43 | ||
+ | You can see in darkness (shades of gray) up to 60 ft. | ||
+ | |||
+ | Hellish ResistanceBR, pg. 43 | ||
+ | You have resistance to fire damage. | ||
+ | |||
+ | Legacy of MalbolgeMToF, pg. 22 | ||
+ | You know the minor illusion cantrip. [3rd] You can cast disguise self (2nd) once per long rest. [5th] You can cast invisibility once per long rest. CHA is your spellcasting ability. | ||
+ | |||
+ | Minor Illusion(Cantrip) | ||
+ | Disguise Self(1st) | ||
+ | / | ||
+ | Long Rest | ||
+ | Invisibility(2nd) | ||
+ | / | ||
+ | Long Rest | ||
+ | FEATS | ||
+ | Manage Feats | ||
+ | MobilePHB, pg. 168 | ||
+ | Your speed increases by 10 feet. When you use the Dash action, difficult terrain doesn't cost you extra movement on that turn. When you make a melee attack against a creature, you don't provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not. | ||
==Future Aspirations== | ==Future Aspirations== |
Revision as of 21:13, 18 May 2021
Campaign | The Primordial Campaign |
---|---|
Player Name | Austin a.k.a. Trash |
Race | Hellspawn (tiefling) |
Nationality | Shuwalu |
Class (lvl) | Paladin |
Alignment | Chaotic Good |
Religion | Wodenism (Loki) |
Home | Temple of Loki, Negizi Ungir, Shuwalu |
Birthdate/Place | 234, Negizi Ungir, Shuwalu |
Factions | Paladin of the Temple of Loki |
Parents | Unknown |
Associates | Sarani Devalinth(Childhood Friend) |
Barron Jetesiz is a member of The Primordial Campaign.
About Barron
Barron Jetesiz is a devout follower of the God of Mischief Loki and a proud companion and protector (not that she needs it) of Sarani Devalinth. He is 27 years old, and weighs 170 lbs. Barron is usually found alongside a lifelong friend Sarani Devalinth, believing he owes her more than he could ever repay.
While out adventuring with the party, a pack of ghosts attacked. In the fight that happened, Barron seemed to age 10 years as the ghost's horrifying visage was too much to handle. Seeking the help from a senior follower of Jormungandr who restored his youth.
Personality
Barron Jetesiz loves to make people smile, both through playful banter as well as small acts of kindness to those he feels are down on their luck. Through Barron's eyes, he will always see Sarani Devalinth as the stronger one, not fully believing in himself or his capabilities. With that, he always pushes himself to be better and hopes one day he can repay an unpayable debt he has.
Special Abilities
Paladin Features Hit PointsPHB, pg. 84 ProficienciesPHB, pg. 84 Athletics Persuasion Divine SensePHB, pg. 84 As an action, you can detect good and evil. Until the end of your next turn, you can sense anything affected by the hallow spell or know the location of any celestial, fiend, undead within 60 ft. that is not behind total cover. You can use this feature 5 times per long rest.
Divine Sense: 1 Action
Lay on HandsPHB, pg. 84 You have a pool of healing power that can restore 25 HP per long rest. As an action, you can touch a creature to restore any number of HP remaining in the pool, or 5 HP to either cure a disease or neutralize a poison affecting the creature.
Lay on Hands Pool: 1 Action
Fighting Style PHB, pg. 84 You adopt a style of fighting as your specialty.
Blessed WarriorTCoE52 Guidance(Cantrip) Mending(Cantrip) SpellcastingPHB, pg. 84
Divine SmitePHB, pg. 85 When you hit with a melee weapon attack, you can expend one spell slot to deal 2d8 extra radiant damage to the target plus 1d8 for each spell level higher than 1st (max 5d8) and plus 1d8 against undead or fiends (max 6d8 total).
Divine HealthPHB, pg. 85 You are immune to disease.
Sacred OathPHB, pg. 85 Oath of the Ancients Channel Divinity
Channel DivinityPHB, pg. 87 You gain two Channel Divinity options:
Nature's Wrath - As an action, you can cause spectral vines to spring up and reach for a creature within 10 ft. of you that you can see. The creature must succeed on a STR or DEX saving throw (its choice, DC 15) or be restrained. It can repeat the saving throw at the end of each of its turns, freeing itself (the vines disappear) on success.
Turn the Faithless - As an action, you present your holy symbol, and each fey or fiend within 30 ft. of you that can hear you must make a WIS saving throw (DC 15). On failure, the creature is turned for 1 minute or until it takes damage.
Channel Divinity: Nature's Wrath Channel Divinity: Turn the Faithless
Oath SpellsPHB, pg. 87 You gain oath spells based on your level that are always prepared and don't count against your daily number of prepared spells.
Ability Score ImprovementPHB, pg. 85 Feat Mobile Extra AttackPHB, pg. 85 You can attack twice, instead of once, whenever you take the Attack action on your turn.
Extra Attack: (No Action) RACIAL TRAITS DarkvisionBR, pg. 43 You can see in darkness (shades of gray) up to 60 ft.
Hellish ResistanceBR, pg. 43 You have resistance to fire damage.
Legacy of MalbolgeMToF, pg. 22 You know the minor illusion cantrip. [3rd] You can cast disguise self (2nd) once per long rest. [5th] You can cast invisibility once per long rest. CHA is your spellcasting ability.
Minor Illusion(Cantrip) Disguise Self(1st) / Long Rest Invisibility(2nd) / Long Rest FEATS Manage Feats MobilePHB, pg. 168 Your speed increases by 10 feet. When you use the Dash action, difficult terrain doesn't cost you extra movement on that turn. When you make a melee attack against a creature, you don't provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.
Future Aspirations
Paying back the debt he believes he owes to Sarani Devalinth
Backstory
Barron was born to his mother Olethia, a housemaid to a wealthy aristocrat family. While working there she and the Lord of the house began to have an affair. Olethia became pregnant and never told the Lord. She had the baby in secret and went to him after Barron was born. When she told the Lord, he became enraged and killed her. That night, for whatever mercy he had, instead of killing the boy he dropped him off at an orphanage and spared his life. At the age of 7, Barron ran away from the orphanage and found himself at a temple of Loki where he met Sarani Devalinth for the first time. That night, she brought Barron in and began showing him the teachings of Loki.