Difference between revisions of "First Session"
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+ | ==The Door of Destiny== | ||
When we began the [[First Session]], the party, not yet a party, find themselves congregated at the door of [[The Stuffed Kobold]]. This is a small in and tavern in [[Balagash]], where they find a notice calling for adventurers needed to perform a service for the town governor, [[Irimshik Akimi]]. Those who would eventually become the party joined [[Balagash]]'s Captain of the Guard [[Anasha Bastiga]] for a pint of ale and to hear out the wishes of the governor. | When we began the [[First Session]], the party, not yet a party, find themselves congregated at the door of [[The Stuffed Kobold]]. This is a small in and tavern in [[Balagash]], where they find a notice calling for adventurers needed to perform a service for the town governor, [[Irimshik Akimi]]. Those who would eventually become the party joined [[Balagash]]'s Captain of the Guard [[Anasha Bastiga]] for a pint of ale and to hear out the wishes of the governor. | ||
+ | ==A Party is Joined== | ||
[[Anasha Bastiga]] explained the gist of the desired services as follows: | [[Anasha Bastiga]] explained the gist of the desired services as follows: | ||
The governor's son built a small keep north of [[Balagash]] which proved to be indefensible and has since been abandoned. | The governor's son built a small keep north of [[Balagash]] which proved to be indefensible and has since been abandoned. | ||
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[[Anasha Bastiga|Anasha]], not expecting the party of total noobs to survive a day's walk, much less any violent encounter, granted the party the use of a half-dead mule and a cart, presumably so the remaining survivor could return with the corpses of the brave noobs for burial. He also provided the party with a rough map to, and of the keep. | [[Anasha Bastiga|Anasha]], not expecting the party of total noobs to survive a day's walk, much less any violent encounter, granted the party the use of a half-dead mule and a cart, presumably so the remaining survivor could return with the corpses of the brave noobs for burial. He also provided the party with a rough map to, and of the keep. | ||
− | + | ==First Blood== | |
Half a day out of town, the party ranger [[Rayjok]] sensed and upcoming ambush; [[kobold|kobolds]]! The party ambushed the ambushers and killed them all, surviving their first ever encounter. | Half a day out of town, the party ranger [[Rayjok]] sensed and upcoming ambush; [[kobold|kobolds]]! The party ambushed the ambushers and killed them all, surviving their first ever encounter. |
Revision as of 22:34, 8 March 2021
Campaign | The Primordial Campaign |
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Start Date | Sawir 26, 621 IM |
Start Location | The Stuffed Kobold, Balagash, Ortalyk |
Ending Date | Sawir 27, 621 IM |
Ending Location | 20 miles west of Balagash, Ortalyk |
The Door of Destiny
When we began the First Session, the party, not yet a party, find themselves congregated at the door of The Stuffed Kobold. This is a small in and tavern in Balagash, where they find a notice calling for adventurers needed to perform a service for the town governor, Irimshik Akimi. Those who would eventually become the party joined Balagash's Captain of the Guard Anasha Bastiga for a pint of ale and to hear out the wishes of the governor.
A Party is Joined
Anasha Bastiga explained the gist of the desired services as follows: The governor's son built a small keep north of Balagash which proved to be indefensible and has since been abandoned. Locked within the keep is a piece of parchment, for which directions for finding it will be given. Return of the parchment will grant the party a prize of 150 gold per person... a hefty sum. If the parchment is returned in perfect shape... the governor could further reward the party with as large a prize as the deed to the keep itself.
Anasha, not expecting the party of total noobs to survive a day's walk, much less any violent encounter, granted the party the use of a half-dead mule and a cart, presumably so the remaining survivor could return with the corpses of the brave noobs for burial. He also provided the party with a rough map to, and of the keep.
First Blood
Half a day out of town, the party ranger Rayjok sensed and upcoming ambush; kobolds! The party ambushed the ambushers and killed them all, surviving their first ever encounter.