Difference between revisions of "Asylzhan"
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== Amenities == | == Amenities == | ||
[[Asylzhan]] has a number of various hospitality venues which include: | [[Asylzhan]] has a number of various hospitality venues which include: | ||
− | * [[ | + | * [[The West Wing]] - Asylzhan High End Hotel #1: |
− | * [[ | + | * [[The Elder's Lair]] - Asylzhan High End Hotel #2: |
− | * [[Asylzhan | + | * [[Asylzhan's Finest]] - Asylzhan Upscale Hotel #1: |
− | * [[ | + | * [[The Governor's Inn]] - Asylzhan Upscale Hotel #2: |
− | * [[ | + | * [[The Lion and Unicorn]] - Asylzhan Adventurer Inn and Tavern #1: |
− | * [[ | + | * [[The Fel Steed]] - Asylzhan Adventurer Inn and Tavern #2: |
− | * [[ | + | * [[The Barnacle]] - Asylzhan Budget Inn and Tavern #1: |
− | * [[ | + | * [[The Grog and Chum]] - Asylzhan Budget Inn and Tavern #2: |
− | * [[ | + | * [[Beetle Juicers]] - Asylzhan Specialty Tavern #1: Location with food and drink, but no sleeping facilities. |
− | * [[ | + | * [[The Magic Cauldron]] - Asylzhan Specialty Tavern #2: Location with food and drink, but no sleeping facilities. |
− | + | ||
== Shops == | == Shops == | ||
[[Asylzhan]] has many places to trade goods. Merchants include: | [[Asylzhan]] has many places to trade goods. Merchants include: |
Latest revision as of 17:20, 29 August 2021
Asylzhan
A Map of Asylzhan
Country | Free States |
---|---|
Leader | Saulet Nurken |
Government | Governor |
Controlled by | Free States |
Population | 68,964 |
Features | Coastal port, River port, City walls, Citadel, Market, Temple, Shanty town |
Asylzhan is a settlement of 68,964 souls in the [[]] region in the Free States.
Government[edit]
Saulet Nurken has ascended to the position of Governor of Asylzhan. The Governor of Asylzhan can be awarded the title through verious means, appointed by the previous governor, or even elections. The Governor of Asylzhan can be awarded the title through verious means, appointed by the previous governor, or even elections.
Geography[edit]
Asylzhan is a settlement of 68,964 souls in the [[]] region in the Free States.
Defenses[edit]
Asylzhan has local defenses which include:
- Asylzhan Citadel - Asylzhan Citadel: Walled fortress with complete living facilities within. Often defended by armed troopes.
- Asylzhan City Gates - Asylzhan City Gates: In the case of a walled city, there will be city gates. Residents and city guards may restrict access or levy taxes as they see appropriate.
- Port Asylzhan - Port Asylzhan: Facilities to moor deep-draft vessels.
Amenities[edit]
Asylzhan has a number of various hospitality venues which include:
- The West Wing - Asylzhan High End Hotel #1:
- The Elder's Lair - Asylzhan High End Hotel #2:
- Asylzhan's Finest - Asylzhan Upscale Hotel #1:
- The Governor's Inn - Asylzhan Upscale Hotel #2:
- The Lion and Unicorn - Asylzhan Adventurer Inn and Tavern #1:
- The Fel Steed - Asylzhan Adventurer Inn and Tavern #2:
- The Barnacle - Asylzhan Budget Inn and Tavern #1:
- The Grog and Chum - Asylzhan Budget Inn and Tavern #2:
- Beetle Juicers - Asylzhan Specialty Tavern #1: Location with food and drink, but no sleeping facilities.
- The Magic Cauldron - Asylzhan Specialty Tavern #2: Location with food and drink, but no sleeping facilities.
Shops[edit]
Asylzhan has many places to trade goods. Merchants include:
- Asylzhan Armorsmith #1 - Asylzhan Armorsmith #1: Place to purchase armor, specialty, magical and non-magical.
- Asylzhan Armorsmith #2 - Asylzhan Armorsmith #2: Place to purchase armor, specialty, magical and non-magical.
- Asylzhan Weaponsmith #1 - Asylzhan Weaponsmith #1: Place to purchase weapons, specialty, magical and non-magical.
- Asylzhan Weaponsmith #2 - Asylzhan Weaponsmith #2: Place to purchase weapons, specialty, magical and non-magical.
- Asylzhan Fletcher #1 - Asylzhan Fletcher #1:
- Asylzhan Fletcher #2 - Asylzhan Fletcher #2:
- Asylzhan Magic Shop #1 - Asylzhan Magic Shop #1: A general store for magical items. Quality / quantity may vary.
- Asylzhan Magic Shop #2 - Asylzhan Magic Shop #2: A general store for magical items. Quality / quantity may vary.
- Asylzhan Alchemist #1 - Asylzhan Alchemist #1: A general store for magical potions.
- Asylzhan Alchemist #2 - Asylzhan Alchemist #2: A general store for magical potions.
- Asylzhan Calligrapher #1 - Asylzhan Calligrapher #1: A general store for magical scrolls.
- Asylzhan Calligrapher #2 - Asylzhan Calligrapher #2: A general store for magical scrolls.
- Asylzhan Jeweller - Asylzhan Jeweller: A place to buy/sell gems and jewelry, including magical jewelry.
- Asylzhan Cartographer - Asylzhan Cartographer: An establishment that provides charts for local bays and waters. They may have charts for other waters as well.
- Asylzhan Tatoo Parlor1 - Asylzhan Tatoo Parlor1:
- Asylzhan Tatoo Parlor2 - Asylzhan Tatoo Parlor2:
- Asylzhan Breeder #1 - Asylzhan Breeder #1: Breeds a specific type of riding mount or adventuring companion. In rare cases, may breed 2 types.
- Asylzhan Breeder #2 - Asylzhan Breeder #2: Breeds a specific type of riding mount or adventuring companion. In rare cases, may breed 2 types.
- Asylzhan Exotic Breeder #1 - Asylzhan Exotic Breeder #1: Breeds a specific type of riding mount or adventuring companion. In rare cases, may breed 2 types.
- Asylzhan Exotic Breeder #2 - Asylzhan Exotic Breeder #2: Breeds a specific type of riding mount or adventuring companion. In rare cases, may breed 2 types.
- Asylzhan Market - Asylzhan Market: Open market to buy trade goods, typically non-magical though magical wares may be present.
- Asylzhan Blacksmith #1 - Asylzhan Blacksmith #1: Location to shoe riding animals, purchase typically non-magical arms and armor.
- Asylzhan Stable #1 - Asylzhan Stable #1: Location for putting up riding animals. Often with a blacksmith/farrier.
- Asylzhan Blacksmith #2 - Asylzhan Blacksmith #2: Location to shoe riding animals, purchase typically non-magical arms and armor.
- Asylzhan Stable #2 - Asylzhan Stable #2: Location for putting up riding animals. Often with a blacksmith/farrier.
- Port Asylzhan Shipyard - Port Asylzhan Shipyard:
- Asylzhan Docks - Asylzhan Docks: Facilities to moor shallow draft ships.
Local Factions and Personalities[edit]
Factions[edit]
Personalities[edit]
- Saulet Nurken - Saulet Nurken has ascended to the position of Governor of Asylzhan. The Governor of Asylzhan can be awarded the title through verious means, appointed by the previous governor, or even elections.
- Symbat Tamerlan - Symbat Tamerlan has ascended to the position of Lord Protector of Asylzhan. Captain of the Guard of Asylzhan is a position that may either be granted by the Governor of Asylzhan. The Captain of the Guard is responsible for protecting the citizens of the settlement from threats within and without.
- Mereke Imanbek - Mereke Imanbek has ascended to the position of High Priest of the Asylzhan Temple of Woden. High Priest of the Asylzhan Temple of Woden is responsible for maintaining the words and deeds of Woden.
Player Notes[edit]
References[edit]
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