Difference between revisions of "The Primordial Campaign"

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In the end, a waggon load of loot and the parchement the heros were sent to recover made its way back to town. The parchment was returned to the mayor and the deed to the keep was awarded as payment. The loot was sold and each of our heros are now faced with a dificult decision. One four hundred gold piece wench or four hundred one gold piece wenches? :-)
 
In the end, a waggon load of loot and the parchement the heros were sent to recover made its way back to town. The parchment was returned to the mayor and the deed to the keep was awarded as payment. The loot was sold and each of our heros are now faced with a dificult decision. One four hundred gold piece wench or four hundred one gold piece wenches? :-)
(feel free to edit - KK)
+
 
 +
(Edits and corrections are welcome - KK)
  
 
==Day Three==
 
==Day Three==
 
It was the day after the night before...
 
It was the day after the night before...

Revision as of 22:25, 21 February 2021

The following are the annals of the first Heroes of Otan in what is dubbed The Primordial Campaign... this according to those who were there.

Primordial Campaign Timeline

The following sections are expressly for party use. The DM will fill in the basics, however all the gory details will remain for the party to fill in as they wish. Creation of other pages, adding in of conjecture, questions to be answered or theories about what anything encountered might mean are highly encouraged.

Day One

The party, not yet a party, find themselves congregated at the door of The Stuffed Kobold in Balagash, where they find a notice calling for adventurers needed to perform a service for the town governor, Irimshik Akimi. Those who would eventually become the party joined Balagash's Captain of the Guard Anasha Bastiga for a pint of ale and to hear out the wishes of the governor.

Anasha Bastiga explained the gist of the desired services as follows: The governor's son built a small keep north of Balagash which proved to be indefensible and has since been abandoned. Locked within the keep is a piece of parchment, for which directions for finding it will be given. Return of the parchment will grant the party a prize of 150 gold per person... a hefty sum. If the parchment is returned in perfect shape... the governor could further reward the party with as large a prize as the deed to the keep itself.

Anasha, not expecting the party of total noobs to survive a day's walk, much less any violent encounter, granted the party the use of a half-dead mule and a cart, presumably so the remaining survivor could return with the corpses of the brave noobs for burial. He also provided the party with a rough map to, and of the keep.

First Blood

Half a day out of town, the party ranger Rayjok sensed and upcoming ambush; kobolds! The party ambushed the ambushers and killed them all, surviving their first ever encounter.

Day Two

At the end of their first day of travel, the party left the road, set up their watches and camped out in the woods.

First Watch Shenanigans

The ranger Rayjok sensed overhead flippy flapping and got a good sight of a Dragonwrought Kobold, also known as an Urd. He chased it out to it's landing spot. Much fighting when a second one arrived and attacked the cleric Greef Roake. Greef's armor proved too much for the beast and the day was won.

Discovering the Keep

The party discovered the keep about 1/2 a day's ride further up the road. It was crawling with kobolds and urds... and a few armored tough looking kobolds of unknown might.

Laying the Trap

The party laid various snare traps to the north side of the keep opposite the keep's main gate. Additionally, they built a large signal fire to lure out kobolds, leaving Panamon Cree on the southern end of the keep prepared to infiltrate.

Forest Gumping to Victory

The signal fire did not burn well and was not noticed at all by the Urd lookouts, who can't see very well in the midday sun. When Obsidian Black started lighting up trees, however, the Kobolds acted sending a contingent of kobolds and urds out to investigate via an escape tunnel. They engaged the party from the rear, nearly overwhelming them, but Matteo and Greef held their own and slowly the tables turned.

Meanwhile, Panamon Cree kazzert'd a kobold and engaged another Urd during his 'infiltration' of the keep and escaped over the north wall. Cree rejoined Rayjok (who was struggling with an Urd he had lured down from the keep tower) and Black (who appeard from the woods just in time to vaporize said Urd) and the trio returned to the woods north of the keep (near the tunnel egress) as the remainder of the sleeping keep inhabitants began to rouse and regroup.

From there it was a simple matter of splitting the party into two groups. Greef and Black took on the kobolds advancing in the tunnel while the rest, under the cover of sunlight, stormed the keep. It was touch and go for Panamon, Rajork, and Matteo as they hit the kobolds head on, but in the end they managed to fight their way into the keep where they met up with Greef and Black who had little trouble clearing the tunnel. In fact, it was Greef Roake who broke the spirit of the kobold's leaders and forced them to flee.

In the end, a waggon load of loot and the parchement the heros were sent to recover made its way back to town. The parchment was returned to the mayor and the deed to the keep was awarded as payment. The loot was sold and each of our heros are now faced with a dificult decision. One four hundred gold piece wench or four hundred one gold piece wenches? :-)

(Edits and corrections are welcome - KK)

Day Three

It was the day after the night before...