Difference between revisions of "Togzhan Kuat"
Line 36: | Line 36: | ||
==Backstory== | ==Backstory== | ||
+ | |||
+ | <div class="stat-block wide"> | ||
+ | <hr class="orange-border" /> | ||
+ | <div class="section-left"> | ||
+ | <div class="creature-heading"> | ||
+ | <h1>Animated Armor</h1> | ||
+ | <h2>Medium construct, unaligned</h2> | ||
+ | </div> <!-- creature heading --> | ||
+ | <svg height="5" width="100%" class="tapered-rule"> | ||
+ | <polyline points="0,0 400,2.5 0,5"></polyline> | ||
+ | </svg> | ||
+ | <div class="top-stats"> | ||
+ | <div class="property-line first"> | ||
+ | <h4>Armor Class</h4> | ||
+ | <p>18 (natural armor)</p> | ||
+ | </div> <!-- property line --> | ||
+ | <div class="property-line"> | ||
+ | <h4>Hit Points</h4> | ||
+ | <p>33 (6d8 + 6)</p> | ||
+ | </div> <!-- property line --> | ||
+ | <div class="property-line last"> | ||
+ | <h4>Speed</h4> | ||
+ | <p>25ft.</p> | ||
+ | </div> <!-- property line --> | ||
+ | <svg height="5" width="100%" class="tapered-rule"> | ||
+ | <polyline points="0,0 400,2.5 0,5"></polyline> | ||
+ | </svg> | ||
+ | <div class="abilities"> | ||
+ | <div class="ability-strength"> | ||
+ | <h4>STR</h4> | ||
+ | <p>14 (+2)</p> | ||
+ | </div> <!-- ability strength --> | ||
+ | <div class="ability-dexterity"> | ||
+ | <h4>DEX</h4> | ||
+ | <p>11 (+0)</p> | ||
+ | </div> <!-- ability dexterity --> | ||
+ | <div class="ability-constitution"> | ||
+ | <h4>CON</h4> | ||
+ | <p>13 (+1)</p> | ||
+ | </div> <!-- ability constitution --> | ||
+ | <div class="ability-intelligence"> | ||
+ | <h4>INT</h4> | ||
+ | <p>1 (-5)</p> | ||
+ | </div> <!-- ability intelligence --> | ||
+ | <div class="ability-wisdom"> | ||
+ | <h4>WIS</h4> | ||
+ | <p>3 (-4)</p> | ||
+ | </div> <!-- ability wisdom --> | ||
+ | <div class="ability-charisma"> | ||
+ | <h4>CHA</h4> | ||
+ | <p>1 (-5)</p> | ||
+ | </div> <!-- ability charisma --> | ||
+ | </div> <!-- abilities --> | ||
+ | <svg height="5" width="100%" class="tapered-rule"> | ||
+ | <polyline points="0,0 400,2.5 0,5"></polyline> | ||
+ | </svg> | ||
+ | <div class="property-line first"> | ||
+ | <h4>Damage Immunities</h4> | ||
+ | <p>poison, psychic</p> | ||
+ | </div> <!-- property line --> | ||
+ | <div class="property-line"> | ||
+ | <h4>Condition Immunities</h4> | ||
+ | <p>blinded, charmed, deafened, exhaustion, frightened, | ||
+ | petrified, poisoned</p> | ||
+ | </div> <!-- property line --> | ||
+ | <div class="property-line"> | ||
+ | <h4>Senses</h4> | ||
+ | <p>blindsight 60ft. (blind beyond this radius), passive Perception 6</p> | ||
+ | </div> <!-- property line --> | ||
+ | <div class="property-line"> | ||
+ | <h4>Languages</h4> | ||
+ | <p>—</p> | ||
+ | </div> <!-- property line --> | ||
+ | <div class="property-line last"> | ||
+ | <h4>Challenge</h4> | ||
+ | <p>1 (200 XP)</p> | ||
+ | </div> <!-- property line --> | ||
+ | </div> <!-- top stats --> | ||
+ | <svg height="5" width="100%" class="tapered-rule"> | ||
+ | <polyline points="0,0 400,2.5 0,5"></polyline> | ||
+ | </svg> | ||
+ | <div class="property-block"> | ||
+ | <h4>Antimagic Suceptibility.</h4> | ||
+ | <p>The armor is incapacitated while in the area of an <i>antimagic | ||
+ | field</i>. If targeted by <i>dispel magic</i>, the armor must succeed | ||
+ | on a Constitution saving throw against the caster’s spell save DC or | ||
+ | fall unconscious for 1 minute.</p> | ||
+ | </div> <!-- property block --> | ||
+ | <div class="property-block"> | ||
+ | <h4>False Appearance.</h4> | ||
+ | <p>While the armor remains motionless, it is indistinguishable from a | ||
+ | normal suit of armor.</p> | ||
+ | </div> <!-- property block --> | ||
+ | </div> <!-- section left --> | ||
+ | <div class="section-right"> | ||
+ | <div class="actions"> | ||
+ | <h3>Actions</h3> | ||
+ | <div class="property-block"> | ||
+ | <h4>Multiattack.</h4> | ||
+ | <p>The armor makes two melee attacks.</p> | ||
+ | </div> <!-- property block --> | ||
+ | <div class="property-block"> | ||
+ | <h4>Slam.</h4> | ||
+ | <p><i>Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. | ||
+ | <i>Hit:</i> 5 (1d6 + 2) bludgeoning damage.</p> | ||
+ | </div> <!-- property block --> | ||
+ | </div> <!-- actions --> | ||
+ | <div class="actions"> | ||
+ | <h3>Legendary Actions</h3> | ||
+ | <div class="property-block"> | ||
+ | <h4>Multiattack.</h4> | ||
+ | <p>The armor makes two melee attacks.</p> | ||
+ | </div> <!-- property block --> | ||
+ | <div class="property-block"> | ||
+ | <h4>Slam.</h4> | ||
+ | <p><i>Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. | ||
+ | <i>Hit:</i> 5 (1d6 + 2) bludgeoning damage.</p> | ||
+ | </div> <!-- property block --> | ||
+ | </div> <!-- actions --> | ||
+ | </div> <!-- section right --> | ||
+ | <hr class="orange-border bottom" /> | ||
+ | </div> <!-- stat block --> |
Revision as of 19:43, 26 April 2021
Campaign | The Collateral Campaign |
---|---|
Player Name | Bose Ol |
Race | Half-Aydahar (half-dragonborn) |
Nationality | Aydahar Confederation |
Class (lvl) | Sorcerer |
Alignment | Chaotic Good |
Togzhan Kuat is a member of The Collateral Campaign.
About Togzhan
Personality
Special Abilities
Future Aspirations
Backstory
Animated Armor
Medium construct, unaligned
<svg height="5" width="100%" class="tapered-rule"> <polyline points="0,0 400,2.5 0,5"></polyline> </svg>
Armor Class
18 (natural armor)
Hit Points
33 (6d8 + 6)
Speed
25ft.
<svg height="5" width="100%" class="tapered-rule"> <polyline points="0,0 400,2.5 0,5"></polyline> </svg>
STR
14 (+2)
DEX
11 (+0)
CON
13 (+1)
INT
1 (-5)
WIS
3 (-4)
CHA
1 (-5)
<svg height="5" width="100%" class="tapered-rule"> <polyline points="0,0 400,2.5 0,5"></polyline> </svg>
Damage Immunities
poison, psychic
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, petrified, poisoned
Senses
blindsight 60ft. (blind beyond this radius), passive Perception 6
Languages
—
Challenge
1 (200 XP)
<svg height="5" width="100%" class="tapered-rule"> <polyline points="0,0 400,2.5 0,5"></polyline> </svg>
Antimagic Suceptibility.
The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
False Appearance.
While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Actions
Multiattack.
The armor makes two melee attacks.
Slam.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Legendary Actions
Multiattack.
The armor makes two melee attacks.
Slam.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.