Difference between revisions of "Ungir"

From OtanWiki
m (OtanSysop moved page Kobold to Ungir)
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{{Infobox creature
 
{{Infobox creature
   | title                = Kobold
+
   | title                = Ungir
   | image                = Kobold.png
+
   | image                = Ungir.png
   | caption              = A typical kobold
+
   | caption              = A typical Ungir
 
   | type                  = [[Humanoid]]
 
   | type                  = [[Humanoid]]
   | subtype              = Kobold
+
   | subtype              = Ungir
 
   | alignment            = Lawful Evil
 
   | alignment            = Lawful Evil
 
   | challenge            = 1d8
 
   | challenge            = 1d8
Line 15: Line 15:
 
   | location              =  
 
   | location              =  
 
   | language              = [[Common]], [[Draconic language|Draconic]]
 
   | language              = [[Common]], [[Draconic language|Draconic]]
   | subraces              = [[Dragonwrought kobold]]
+
   | subraces              = [[Draconic Ungir]]
 
   | climate              = Temperate
 
   | climate              = Temperate
 
   | terrain              = Forests
 
   | terrain              = Forests
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   | first                =  
 
   | first                =  
 
   | based                =  
 
   | based                =  
* [[wikipedia:en:Kobold|Kobold]] (German)
+
* [[wikipedia:en:Ungir|Ungir]] (German)
* [https://forgottenrealms.fandom.com/wiki/Kobold Kobolds on Fandom]
+
* [https://forgottenrealms.fandom.com/wiki/Ungir Ungirs on Fandom]
* [https://www.dndbeyond.com/monsters/kobold Kobold - Monster Manual]
+
* [https://www.dndbeyond.com/monsters/Ungir Ungir - Monster Manual]
 
   | historical_references =  
 
   | historical_references =  
 
}}
 
}}
'''Kobolds''' are aggressive, inward, yet industrious small [[humanoid]] creatures. They were noted for their skill at building traps and preparing ambushes, and mining. They were distantly related to [[dragons]] and [[urd]]s and were often found serving as their minions.
+
'''Ungirs''' are aggressive, inward, yet industrious small [[humanoid]] creatures. They were noted for their skill at building traps and preparing ambushes, and mining. They were distantly related to [[dragons]] and [[urd]]s and were often found serving as their minions.
  
 
==Description==
 
==Description==
A kobold was a reptilian humanoid, standing between 2' and 2'6" (60cm – 75cm) tall, weighing 35 to 45 pounds (16 – 20kg), with scaled skin between reddish brown and black in color and burnt orange to red eyes. Their legs were sinewy and digitigrade. They had long, clawed fingers and a jaw like a [[crocodile]].<ref name="RotD-p39" /> Small white or tan horns protruded from their head, and they had rat-like tails. They would often smell of wet dog and stagnant water. Kobolds liked to wear red or orange garments, which were usually ragged.
+
A Ungir was a reptilian humanoid, standing between 2' and 2'6" (60cm – 75cm) tall, weighing 35 to 45 pounds (16 – 20kg), with scaled skin between reddish brown and black in color and burnt orange to red eyes. Their legs were sinewy and digitigrade. They had long, clawed fingers and a jaw like a [[crocodile]].<ref name="RotD-p39" /> Small white or tan horns protruded from their head, and they had rat-like tails. They would often smell of wet dog and stagnant water. Ungirs liked to wear red or orange garments, which were usually ragged.
  
 
===Subraces===
 
===Subraces===
* [[Dragonwrought kobold]]
+
* [[Draconic Ungir]]
  
==Kobolds in Otan==
+
==Ungirs in Otan==
Kobolds are a species of Dragonborn creature, intelligent and humanoid.  Perhaps due to their diminutive size, they lacked the authoritative nature of their [[Dragonborn]] cousins.  Finding it difficult to live in and amongst them, they broke with the Dragonborn nation of [[Aydahar]] and sought lands to the north, where they formed their own federation of Kobolds known as the [[Ungirsi Federation]]
+
Ungirs are a species of Dragonborn creature, intelligent and humanoid.  Perhaps due to their diminutive size, they lacked the authoritative nature of their [[Dragonborn]] cousins.  Finding it difficult to live in and amongst them, they broke with the Dragonborn nation of [[Aydahar]] and sought lands to the north, where they formed their own federation of Ungirs known as the [[Ungirsi Federation]]
  
 
===Geography===
 
===Geography===
Line 54: Line 54:
  
 
===History===
 
===History===
[[file:KoboldRaid.png|thumb|600px|Kobols after a successful looting]]
+
[[file:UngirRaid.png|thumb|600px|Kobols after a successful looting]]
 
For most of the [[In Memoriam|IM]] Era kobols of the Ungirsi Federation have been at war with humans, elves, and the other 'soft skinned' humanoids, largely under the direction of [[Zoranthar]], currently of the [[Council of Nine]].
 
For most of the [[In Memoriam|IM]] Era kobols of the Ungirsi Federation have been at war with humans, elves, and the other 'soft skinned' humanoids, largely under the direction of [[Zoranthar]], currently of the [[Council of Nine]].
  
Before the council, [[Zoranthar]] had concluded that orcs, kobolds goblins and the like had been unfairly oppressed by their humanoid brethren and even marked for extermination.  Far from accepting this genocide, [[Zoranthar]] imagined he could turn the tables and bring about a renaissance for the orc (and kobold) kind.
+
Before the council, [[Zoranthar]] had concluded that orcs, Ungirs goblins and the like had been unfairly oppressed by their humanoid brethren and even marked for extermination.  Far from accepting this genocide, [[Zoranthar]] imagined he could turn the tables and bring about a renaissance for the orc (and Ungir) kind.
  
 
===Relations===
 
===Relations===
Kobolds hold a deep racial hatred for nearly all other [[humanoid]] races and enjoy killing and torturing them, in particular [[brownie]]s, [[gnome]]s, [[pixie]]s and [[sprite]]s.
+
Ungirs hold a deep racial hatred for nearly all other [[humanoid]] races and enjoy killing and torturing them, in particular [[brownie]]s, [[gnome]]s, [[pixie]]s and [[sprite]]s.
  
Kobolds were known to use dire weasels as mounts.
+
Ungirs were known to use dire weasels as mounts.
  
===Notable Kobolds===
+
===Notable Ungirs===
  
 
==Personality==
 
==Personality==
Kobolds were resentful of their short stature and hated members of other races who poked fun at them for this. Most felt as though they ought to compensate for their small size in other ways, such as humor or aggression. They would naturally tend to hate larger creatures, and although they would show respect and obedience if required, they always looked for ways to display their resentment.
+
Ungirs were resentful of their short stature and hated members of other races who poked fun at them for this. Most felt as though they ought to compensate for their small size in other ways, such as humor or aggression. They would naturally tend to hate larger creatures, and although they would show respect and obedience if required, they always looked for ways to display their resentment.
  
The ultimate goal of the kobold race was to conquer as much land as possible. They would plan and dig mines industriously, while laying cruel traps for interlopers, preferring an ambush to direct confrontation. If they ever confronted an enemy, they would try to overwhelm foes with sheer numbers. Among the monstrous humanoids, they were known for cunning plans, and unlike many others, would also share those plans among the entire tribe. General plans and goals would be common knowledge, and detailed plans were shared with all who asked to allow them to work fruitfully for the good of the tribe. Their society was influenced by their [[lawful evil]] alignment.
+
The ultimate goal of the Ungir race was to conquer as much land as possible. They would plan and dig mines industriously, while laying cruel traps for interlopers, preferring an ambush to direct confrontation. If they ever confronted an enemy, they would try to overwhelm foes with sheer numbers. Among the monstrous humanoids, they were known for cunning plans, and unlike many others, would also share those plans among the entire tribe. General plans and goals would be common knowledge, and detailed plans were shared with all who asked to allow them to work fruitfully for the good of the tribe. Their society was influenced by their [[lawful evil]] alignment.
  
Kobolds were confident and happy to remain separated from the other races. A kobold saying stated:
+
Ungirs were confident and happy to remain separated from the other races. A Ungir saying stated:
  
 
<blockquote>The dragon scale toughens our skin. The dragon bone adorns our skull. The dragon heart flames our sorcery. We are the dragon, and for the dragon we live. Long live the dragon.</blockquote>
 
<blockquote>The dragon scale toughens our skin. The dragon bone adorns our skull. The dragon heart flames our sorcery. We are the dragon, and for the dragon we live. Long live the dragon.</blockquote>
  
Where other races considered heroes to be those who enact great feats of strength or military prowess, kobold heroes were those who showed great prowess in trap setting, torture and ambush.
+
Where other races considered heroes to be those who enact great feats of strength or military prowess, Ungir heroes were those who showed great prowess in trap setting, torture and ambush.
  
 
==Biology==
 
==Biology==
 
===Reproduction===
 
===Reproduction===
Kobolds were extremely fecund egg-layers, having the highest birth rate among humanoids.  A pregnant female would lay her egg within two weeks. About one in ten pregnancies led to two eggs. An egg needed incubation for about two months, but the newly hatched kobold could walk in just hours. The eggs were particularly sturdy, and the young inside could survive even if the egg broke as much as fifteen days early.  Kobold young matured quickly, having reached young adulthood in six years. They often laid eggs in a common nest, with specialized foster parents watching over the eggs and [[wyrmling]]s.
+
Ungirs were extremely fecund egg-layers, having the highest birth rate among humanoids.  A pregnant female would lay her egg within two weeks. About one in ten pregnancies led to two eggs. An egg needed incubation for about two months, but the newly hatched Ungir could walk in just hours. The eggs were particularly sturdy, and the young inside could survive even if the egg broke as much as fifteen days early.  Ungir young matured quickly, having reached young adulthood in six years. They often laid eggs in a common nest, with specialized foster parents watching over the eggs and [[wyrmling]]s.
  
Some rare kobold children were [[Dragonwrought kobold|dragonwrought]], and it was possible to tell this because the egg would be speckled with flecks of the dragon's color, which became more numerous throughout the incubation period. These kobolds possessed wings like those of a [[dragon]], and some were of enough use to allow flight. Ritual demanded that the egg be taken to a sacred hatching place, and dragonwrought kobolds would be raised above ground if they were able to fly, so that they could learn to use their wings.
+
Some rare Ungir children were [[Dragonwrought Ungir|dragonwrought]], and it was possible to tell this because the egg would be speckled with flecks of the dragon's color, which became more numerous throughout the incubation period. These Ungirs possessed wings like those of a [[dragon]], and some were of enough use to allow flight. Ritual demanded that the egg be taken to a sacred hatching place, and dragonwrought Ungirs would be raised above ground if they were able to fly, so that they could learn to use their wings.
 
===Shedding===
 
===Shedding===
Like other reptiles, kobolds shed their skin periodically. A growing kobold might do this as frequently as weekly, but a developed one usually shed once per season. Unlike snakes, kobolds did not shed their entire skin at once; they instead shed portions of it over a period of time, much like lizards do. The process was usually accelerated by rubbing. [[Bitterleaf]] was often applied after shedding to help the new scales acquire strength and shine.
+
Like other reptiles, Ungirs shed their skin periodically. A growing Ungir might do this as frequently as weekly, but a developed one usually shed once per season. Unlike snakes, Ungirs did not shed their entire skin at once; they instead shed portions of it over a period of time, much like lizards do. The process was usually accelerated by rubbing. [[Bitterleaf]] was often applied after shedding to help the new scales acquire strength and shine.
  
  
 
==Combat==
 
==Combat==
Kobolds used their cunning and sheer weight of numbers to defeat enemies. They preferred to lay traps or ambushes, and would only engage a foe directly after it was weakened. If their numbers were diminished such that they had less than a two-to-one advantage, the group would usually flee. Kobold traps included spike pits, tripwires, flaming oil, and poisonous vermin. They disliked gnomes to such an extent that they would attack on sight.
+
Ungirs used their cunning and sheer weight of numbers to defeat enemies. They preferred to lay traps or ambushes, and would only engage a foe directly after it was weakened. If their numbers were diminished such that they had less than a two-to-one advantage, the group would usually flee. Ungir traps included spike pits, tripwires, flaming oil, and poisonous vermin. They disliked gnomes to such an extent that they would attack on sight.
  
Kobolds would usually loot what treasure they could carry from their defeated enemies, who were usually killed. Occasionally, kobolds would enslave their foes, who then might be sold on, unless they were gnomes, which kobolds would always kill, but never eat.
+
Ungirs would usually loot what treasure they could carry from their defeated enemies, who were usually killed. Occasionally, Ungirs would enslave their foes, who then might be sold on, unless they were gnomes, which Ungirs would always kill, but never eat.
  
 
==Society==
 
==Society==
Kobolds lived in the dark, ideally underground or thick forest, in tribal societies. Their lairs were often overcrowded, although when one tribe became too numerous, it split into numerous smaller ones. The overcrowding eliminated the concept of privacy, so kobolds slept in communal areas where nudity was not regarded as shameful or offensive, even to the opposite sex. Kobolds wore clothing for function or ritual, but not to prevent nudity. The common overcrowding often led to conflict, and two kobolds would fight to settle their differences, although these fights were not usually lethal. This led to a lack of deep-rooted divisions or grievances in kobold society.
+
Ungirs lived in the dark, ideally underground or thick forest, in tribal societies. Their lairs were often overcrowded, although when one tribe became too numerous, it split into numerous smaller ones. The overcrowding eliminated the concept of privacy, so Ungirs slept in communal areas where nudity was not regarded as shameful or offensive, even to the opposite sex. Ungirs wore clothing for function or ritual, but not to prevent nudity. The common overcrowding often led to conflict, and two Ungirs would fight to settle their differences, although these fights were not usually lethal. This led to a lack of deep-rooted divisions or grievances in Ungir society.
  
 
They were respectful of authority figures, and would obey diligently, particularly when their ruler was of [[lawful evil]] alignment.
 
They were respectful of authority figures, and would obey diligently, particularly when their ruler was of [[lawful evil]] alignment.
  
Kobolds had specialized laborers, yet the majority of kobolds were miners. They possessed [[darkvision]] and were particularly sensitive to bright light. Kobolds preferred exile to execution, and in some disputes, kobolds would split tribes in order to spread their kind over a larger region.{{fact}} Kobolds had natural tendencies towards sorcery. They could live up to 135 years,  and [[Dragonwrought kobold|dragonwrought]] even longer. Kobolds were similar to dragons, but while dragons had warm blood, kobolds were cold-blooded. Due to this, they were susceptible to cold, especially if it was brought on quickly. They enjoyed swimming and would gather to bathe together, especially after shedding (see below). Kobolds would take a lot of care maintaining their claws and teeth, using smooth stones to polish claws and chewing roots to clean teeth.
+
Ungirs had specialized laborers, yet the majority of Ungirs were miners. They possessed [[darkvision]] and were particularly sensitive to bright light. Ungirs preferred exile to execution, and in some disputes, Ungirs would split tribes in order to spread their kind over a larger region.{{fact}} Ungirs had natural tendencies towards sorcery. They could live up to 135 years,  and [[Dragonwrought Ungir|dragonwrought]] even longer. Ungirs were similar to dragons, but while dragons had warm blood, Ungirs were cold-blooded. Due to this, they were susceptible to cold, especially if it was brought on quickly. They enjoyed swimming and would gather to bathe together, especially after shedding (see below). Ungirs would take a lot of care maintaining their claws and teeth, using smooth stones to polish claws and chewing roots to clean teeth.
  
It was unknown how kobolds were of dragon heritage. While each kobold valued its own life, the tribe came first. They considered the success of their tribe to be their own success.
+
It was unknown how Ungirs were of dragon heritage. While each Ungir valued its own life, the tribe came first. They considered the success of their tribe to be their own success.
  
 
===Mating===
 
===Mating===
Kobolds did not maintain monogamous relationships, and due to the importance they placed on propagation, they chose mates by practical measures rather than love or other emotions. Mating was an impersonal act for kobolds.
+
Ungirs did not maintain monogamous relationships, and due to the importance they placed on propagation, they chose mates by practical measures rather than love or other emotions. Mating was an impersonal act for Ungirs.
  
 
===Language===
 
===Language===
Kobolds spoke [[Yipyak]], a version of the [[Draconic language]], with a yipping accent. Some could also speak [[Undercommon]]. According to [[Monster Manual 1st edition]] D&D kobolds could speak [[goblin language|goblin]] and [[orcish]], as they were considered a [[goblinoid]] race. Over the past few editions it has gradually taken on more reptilian characteristics until [[Monster Manual 3rd edition]] stated definitively that they are indeed reptilian subtype.  
+
Ungirs spoke [[Yipyak]], a version of the [[Draconic language]], with a yipping accent. Some could also speak [[Undercommon]]. According to [[Monster Manual 1st edition]] D&D Ungirs could speak [[goblin language|goblin]] and [[orcish]], as they were considered a [[goblinoid]] race. Over the past few editions it has gradually taken on more reptilian characteristics until [[Monster Manual 3rd edition]] stated definitively that they are indeed reptilian subtype.  
  
 
===Mining===
 
===Mining===
Kobolds often created their lairs by mining them from the rock. Mining was a meticulously planned and conducted process where nothing was left to chance. [[Divination]] magic was used to locate ore and mineral deposits. A high proportion of a kobold tribe were miners. Each family group was expected to cut its own room, the walls of which they would adorn with a pictorial history of the family.
+
Ungirs often created their lairs by mining them from the rock. Mining was a meticulously planned and conducted process where nothing was left to chance. [[Divination]] magic was used to locate ore and mineral deposits. A high proportion of a Ungir tribe were miners. Each family group was expected to cut its own room, the walls of which they would adorn with a pictorial history of the family.
  
 
===Crafting===
 
===Crafting===
The greatest art for kobolds was trapmaking. The use of invention and cunning in traps was the mark of a good trapmaker. The other art form was the pictorial representation of the tribe's history, created on the walls of a specially created room in every lair. Kobolds enjoyed making jewelry from the gems and precious metals they encountered while mining. They could be possessive about their personal jewelry collections, and much effort was put into crafting beautiful jewelry, unlike other items, which were functional rather than aesthetically pleasing.
+
The greatest art for Ungirs was trapmaking. The use of invention and cunning in traps was the mark of a good trapmaker. The other art form was the pictorial representation of the tribe's history, created on the walls of a specially created room in every lair. Ungirs enjoyed making jewelry from the gems and precious metals they encountered while mining. They could be possessive about their personal jewelry collections, and much effort was put into crafting beautiful jewelry, unlike other items, which were functional rather than aesthetically pleasing.
  
 
===Fashion===
 
===Fashion===
Most kobolds were miners and so dressed in sleeveless tunics and [[breeches]]; but kobolds enjoyed dressing in more elegant clothing for festivities. These included clothes made from silk or leather, but tailored clothes were only common among leaders. Garments were often made to compliment the wearer's eyes, which involved the use of orange or red dyes. Other garments might be dyed to demonstrate the wearer's affinity to a particular kind of dragon. Kobolds required the dexterity in their feet too often to wear footwear, and the soles of their feet were hard enough to cope with most surfaces. Due to the amount of time kobolds spend mining, gemstones were readily available, and they used these to adorn their clothing, and to make jewelry.
+
Most Ungirs were miners and so dressed in sleeveless tunics and [[breeches]]; but Ungirs enjoyed dressing in more elegant clothing for festivities. These included clothes made from silk or leather, but tailored clothes were only common among leaders. Garments were often made to compliment the wearer's eyes, which involved the use of orange or red dyes. Other garments might be dyed to demonstrate the wearer's affinity to a particular kind of dragon. Ungirs required the dexterity in their feet too often to wear footwear, and the soles of their feet were hard enough to cope with most surfaces. Due to the amount of time Ungirs spend mining, gemstones were readily available, and they used these to adorn their clothing, and to make jewelry.
  
 
===Religion===
 
===Religion===
The main deity of the kobolds was [[Kurtulmak]], the god of war and mining, who hates all living things besides their kin. A main part of their religion was to seek out magic items that they believed may help free Kurtulmak from his eternal prison. The other main god worshiped by the kobolds was [[Gaknulak]], the god of protection, stealth, trickery and traps. A lesser-known kobold demigod was [[Dakarnok]]. The remainder of the kobold pantheon was comprised of deified kobold heroes.
+
The main deity of the Ungirs was [[Kurtulmak]], the god of war and mining, who hates all living things besides their kin. A main part of their religion was to seek out magic items that they believed may help free Kurtulmak from his eternal prison. The other main god worshiped by the Ungirs was [[Gaknulak]], the god of protection, stealth, trickery and traps. A lesser-known Ungir demigod was [[Dakarnok]]. The remainder of the Ungir pantheon was comprised of deified Ungir heroes.
  
Kobolds were also known for serving dragons and praising them as gods. A kobold tribe would present a dragon with tributes and sacrifices and whatever they thought it may like; they might have even seen it as a great honor to be devoured by the creature. If a kobold tribe was not accepted by a dragon they might start working for it in secret. Once a tribe settled to serve a dragon, their entire existence was to serve their god in every way.
+
Ungirs were also known for serving dragons and praising them as gods. A Ungir tribe would present a dragon with tributes and sacrifices and whatever they thought it may like; they might have even seen it as a great honor to be devoured by the creature. If a Ungir tribe was not accepted by a dragon they might start working for it in secret. Once a tribe settled to serve a dragon, their entire existence was to serve their god in every way.
  
 
===Diet===
 
===Diet===
Kobolds were omnivorous, eating plants and animals, but would not refuse to eat intelligent creatures if the opportunity presented itself. They were able to eat just about anything when the situation became desperate, even tree bark or bone. Due to their cold-blooded nature, kobolds that had spent time in a warm place would not need to eat for days.
+
Ungirs were omnivorous, eating plants and animals, but would not refuse to eat intelligent creatures if the opportunity presented itself. They were able to eat just about anything when the situation became desperate, even tree bark or bone. Due to their cold-blooded nature, Ungirs that had spent time in a warm place would not need to eat for days.
  
 
==Appendix==
 
==Appendix==
Line 127: Line 127:
 
* [[Lizardfolk]]
 
* [[Lizardfolk]]
 
* [[Troglodyte]]
 
* [[Troglodyte]]
* [[Urd]]: A distant, winged relative of kobolds.
+
* [[Urd]]: A distant, winged relative of Ungirs.
  
 
=== Player Notes ===
 
=== Player Notes ===
Kobolds... I hate 'em.
+
Ungirs... I hate 'em.
  
 
{{Copyright notice}}
 
{{Copyright notice}}
  
[[Category:Kobolds]]
+
[[Category:Ungirs]]
 
[[Category:Humanoids]]
 
[[Category:Humanoids]]
 
[[Category:Creatures of lawful evil alignment]]
 
[[Category:Creatures of lawful evil alignment]]

Revision as of 15:04, 13 March 2021

Ungir
A typical Ungir
Type Humanoid
Subtype Ungir
Challenge 1d8
Patron Deity Kurtulmak (official)
Vision Darkvision
Diet Omnivorous
Lifespan Usually up to 50 years, max 120 years
Language Common, Draconic
Subraces Draconic Ungir
Climate Temperate
Terrain Forests
Height 2' – 2'5" ( 60 – 74 cm)
Weight 35–45 lb (16–20 kg)
Skin Color Variable, often reddish brown
Eye Color Burnt orange, red
Distinctions Small, aggressive, physically durable, industrious, nimble, stealthy

Ungirs are aggressive, inward, yet industrious small humanoid creatures. They were noted for their skill at building traps and preparing ambushes, and mining. They were distantly related to dragons and urds and were often found serving as their minions.

Description

A Ungir was a reptilian humanoid, standing between 2' and 2'6" (60cm – 75cm) tall, weighing 35 to 45 pounds (16 – 20kg), with scaled skin between reddish brown and black in color and burnt orange to red eyes. Their legs were sinewy and digitigrade. They had long, clawed fingers and a jaw like a crocodile.<ref name="RotD-p39" /> Small white or tan horns protruded from their head, and they had rat-like tails. They would often smell of wet dog and stagnant water. Ungirs liked to wear red or orange garments, which were usually ragged.

Subraces

Ungirs in Otan

Ungirs are a species of Dragonborn creature, intelligent and humanoid. Perhaps due to their diminutive size, they lacked the authoritative nature of their Dragonborn cousins. Finding it difficult to live in and amongst them, they broke with the Dragonborn nation of Aydahar and sought lands to the north, where they formed their own federation of Ungirs known as the Ungirsi Federation

Geography

The Ungirsi Federation is a nearly landlocked nation bordered to the northwest by the elven nation of ???, to the northeast by the Orcish nation of Aliptar and the south by the human nation of Ortalyk.

The capitol, Negizi Ungir is near the short stretch of Ungirsi coast that separates the human and orc nations.

A map of the Ungirsi Federation

History

File:UngirRaid.png
Kobols after a successful looting

For most of the IM Era kobols of the Ungirsi Federation have been at war with humans, elves, and the other 'soft skinned' humanoids, largely under the direction of Zoranthar, currently of the Council of Nine.

Before the council, Zoranthar had concluded that orcs, Ungirs goblins and the like had been unfairly oppressed by their humanoid brethren and even marked for extermination. Far from accepting this genocide, Zoranthar imagined he could turn the tables and bring about a renaissance for the orc (and Ungir) kind.

Relations

Ungirs hold a deep racial hatred for nearly all other humanoid races and enjoy killing and torturing them, in particular brownies, gnomes, pixies and sprites.

Ungirs were known to use dire weasels as mounts.

Notable Ungirs

Personality

Ungirs were resentful of their short stature and hated members of other races who poked fun at them for this. Most felt as though they ought to compensate for their small size in other ways, such as humor or aggression. They would naturally tend to hate larger creatures, and although they would show respect and obedience if required, they always looked for ways to display their resentment.

The ultimate goal of the Ungir race was to conquer as much land as possible. They would plan and dig mines industriously, while laying cruel traps for interlopers, preferring an ambush to direct confrontation. If they ever confronted an enemy, they would try to overwhelm foes with sheer numbers. Among the monstrous humanoids, they were known for cunning plans, and unlike many others, would also share those plans among the entire tribe. General plans and goals would be common knowledge, and detailed plans were shared with all who asked to allow them to work fruitfully for the good of the tribe. Their society was influenced by their lawful evil alignment.

Ungirs were confident and happy to remain separated from the other races. A Ungir saying stated:

The dragon scale toughens our skin. The dragon bone adorns our skull. The dragon heart flames our sorcery. We are the dragon, and for the dragon we live. Long live the dragon.

Where other races considered heroes to be those who enact great feats of strength or military prowess, Ungir heroes were those who showed great prowess in trap setting, torture and ambush.

Biology

Reproduction

Ungirs were extremely fecund egg-layers, having the highest birth rate among humanoids. A pregnant female would lay her egg within two weeks. About one in ten pregnancies led to two eggs. An egg needed incubation for about two months, but the newly hatched Ungir could walk in just hours. The eggs were particularly sturdy, and the young inside could survive even if the egg broke as much as fifteen days early. Ungir young matured quickly, having reached young adulthood in six years. They often laid eggs in a common nest, with specialized foster parents watching over the eggs and wyrmlings.

Some rare Ungir children were dragonwrought, and it was possible to tell this because the egg would be speckled with flecks of the dragon's color, which became more numerous throughout the incubation period. These Ungirs possessed wings like those of a dragon, and some were of enough use to allow flight. Ritual demanded that the egg be taken to a sacred hatching place, and dragonwrought Ungirs would be raised above ground if they were able to fly, so that they could learn to use their wings.

Shedding

Like other reptiles, Ungirs shed their skin periodically. A growing Ungir might do this as frequently as weekly, but a developed one usually shed once per season. Unlike snakes, Ungirs did not shed their entire skin at once; they instead shed portions of it over a period of time, much like lizards do. The process was usually accelerated by rubbing. Bitterleaf was often applied after shedding to help the new scales acquire strength and shine.


Combat

Ungirs used their cunning and sheer weight of numbers to defeat enemies. They preferred to lay traps or ambushes, and would only engage a foe directly after it was weakened. If their numbers were diminished such that they had less than a two-to-one advantage, the group would usually flee. Ungir traps included spike pits, tripwires, flaming oil, and poisonous vermin. They disliked gnomes to such an extent that they would attack on sight.

Ungirs would usually loot what treasure they could carry from their defeated enemies, who were usually killed. Occasionally, Ungirs would enslave their foes, who then might be sold on, unless they were gnomes, which Ungirs would always kill, but never eat.

Society

Ungirs lived in the dark, ideally underground or thick forest, in tribal societies. Their lairs were often overcrowded, although when one tribe became too numerous, it split into numerous smaller ones. The overcrowding eliminated the concept of privacy, so Ungirs slept in communal areas where nudity was not regarded as shameful or offensive, even to the opposite sex. Ungirs wore clothing for function or ritual, but not to prevent nudity. The common overcrowding often led to conflict, and two Ungirs would fight to settle their differences, although these fights were not usually lethal. This led to a lack of deep-rooted divisions or grievances in Ungir society.

They were respectful of authority figures, and would obey diligently, particularly when their ruler was of lawful evil alignment.

Ungirs had specialized laborers, yet the majority of Ungirs were miners. They possessed darkvision and were particularly sensitive to bright light. Ungirs preferred exile to execution, and in some disputes, Ungirs would split tribes in order to spread their kind over a larger region.Template:Fact Ungirs had natural tendencies towards sorcery. They could live up to 135 years, and dragonwrought even longer. Ungirs were similar to dragons, but while dragons had warm blood, Ungirs were cold-blooded. Due to this, they were susceptible to cold, especially if it was brought on quickly. They enjoyed swimming and would gather to bathe together, especially after shedding (see below). Ungirs would take a lot of care maintaining their claws and teeth, using smooth stones to polish claws and chewing roots to clean teeth.

It was unknown how Ungirs were of dragon heritage. While each Ungir valued its own life, the tribe came first. They considered the success of their tribe to be their own success.

Mating

Ungirs did not maintain monogamous relationships, and due to the importance they placed on propagation, they chose mates by practical measures rather than love or other emotions. Mating was an impersonal act for Ungirs.

Language

Ungirs spoke Yipyak, a version of the Draconic language, with a yipping accent. Some could also speak Undercommon. According to Monster Manual 1st edition D&D Ungirs could speak goblin and orcish, as they were considered a goblinoid race. Over the past few editions it has gradually taken on more reptilian characteristics until Monster Manual 3rd edition stated definitively that they are indeed reptilian subtype.

Mining

Ungirs often created their lairs by mining them from the rock. Mining was a meticulously planned and conducted process where nothing was left to chance. Divination magic was used to locate ore and mineral deposits. A high proportion of a Ungir tribe were miners. Each family group was expected to cut its own room, the walls of which they would adorn with a pictorial history of the family.

Crafting

The greatest art for Ungirs was trapmaking. The use of invention and cunning in traps was the mark of a good trapmaker. The other art form was the pictorial representation of the tribe's history, created on the walls of a specially created room in every lair. Ungirs enjoyed making jewelry from the gems and precious metals they encountered while mining. They could be possessive about their personal jewelry collections, and much effort was put into crafting beautiful jewelry, unlike other items, which were functional rather than aesthetically pleasing.

Fashion

Most Ungirs were miners and so dressed in sleeveless tunics and breeches; but Ungirs enjoyed dressing in more elegant clothing for festivities. These included clothes made from silk or leather, but tailored clothes were only common among leaders. Garments were often made to compliment the wearer's eyes, which involved the use of orange or red dyes. Other garments might be dyed to demonstrate the wearer's affinity to a particular kind of dragon. Ungirs required the dexterity in their feet too often to wear footwear, and the soles of their feet were hard enough to cope with most surfaces. Due to the amount of time Ungirs spend mining, gemstones were readily available, and they used these to adorn their clothing, and to make jewelry.

Religion

The main deity of the Ungirs was Kurtulmak, the god of war and mining, who hates all living things besides their kin. A main part of their religion was to seek out magic items that they believed may help free Kurtulmak from his eternal prison. The other main god worshiped by the Ungirs was Gaknulak, the god of protection, stealth, trickery and traps. A lesser-known Ungir demigod was Dakarnok. The remainder of the Ungir pantheon was comprised of deified Ungir heroes.

Ungirs were also known for serving dragons and praising them as gods. A Ungir tribe would present a dragon with tributes and sacrifices and whatever they thought it may like; they might have even seen it as a great honor to be devoured by the creature. If a Ungir tribe was not accepted by a dragon they might start working for it in secret. Once a tribe settled to serve a dragon, their entire existence was to serve their god in every way.

Diet

Ungirs were omnivorous, eating plants and animals, but would not refuse to eat intelligent creatures if the opportunity presented itself. They were able to eat just about anything when the situation became desperate, even tree bark or bone. Due to their cold-blooded nature, Ungirs that had spent time in a warm place would not need to eat for days.

Appendix

See Also

Player Notes

Ungirs... I hate 'em.