Difference between revisions of "Kuulik"
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| title = Kuulik | | title = Kuulik | ||
| image = Kuulik.png | | image = Kuulik.png | ||
− | | caption = A Kuulik | + | | caption = A Kuulik Trader - Original Art by Robyn Blaber (2024) |
| race = Kuulik | | race = Kuulik | ||
| subraces = [[Uris]] | | subraces = [[Uris]] | ||
| variants = | | variants = | ||
| patron_deity = [[Woden]] | | patron_deity = [[Woden]] | ||
− | | vision = | + | | vision = |
| active_cycle = | | active_cycle = | ||
| diet = Omnivorous | | diet = Omnivorous | ||
| lifespan = 40-80 years | | lifespan = 40-80 years | ||
− | | location = [[ | + | | location = [[Kuulik Trade Company]], coastal cities |
| language = [[Common]], [[Kuulik language|Kuulik]] | | language = [[Common]], [[Kuulik language|Kuulik]] | ||
| climate = Any | | climate = Any | ||
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| wingspan = | | wingspan = | ||
| weight = ~60 lbs. (27 kg) | | weight = ~60 lbs. (27 kg) | ||
− | | skin_color = | + | | skin_color = Green with reddish features |
| hair_color = Black, grey, white | | hair_color = Black, grey, white | ||
| feathers = | | feathers = | ||
| eye_color = Yellow to red | | eye_color = Yellow to red | ||
| build = Slight, petite | | build = Slight, petite | ||
− | | distinctions = Short, agile, | + | | distinctions = Short, agile, greenish skin, pointed ears |
| first = | | first = | ||
| based = [[wikipedia:en:goblin|goblin]], historical goblins, endless fantasy goblins | | based = [[wikipedia:en:goblin|goblin]], historical goblins, endless fantasy goblins | ||
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}} | }} | ||
− | The [[Kuulik]] ( | + | The [[Kuulik]] (🔊 Koo-oo-lihk) are a diminutive race of wize and industrious people. They are green-skinned of various shades, some with touches of red or pink and sport long pointed ears. A bullied strain, out-competed for lands by the war obsessed Grendel and dismissed as savage creatures by humans, they flipped the playing field. |
+ | |||
+ | Early [[Kuulik]] scavenged battlefields for weapons and armor, which they would in turn sell to the side they disliked least. Over time, nations began to realize that they could equip entire batallions with enough coin by contacting a single Kuulik merchant. The [[Kuulik]] became very well connected and masters of logistics, able not only to source goods, but to find the right buyer and deliver to anywhere in [[Otan]]. | ||
+ | |||
+ | In modern Otan, enmity with the [[Kuulik]] could sink an empire. Their goods and services could make or break an entire nation if denied when needed. For an individual who has wronged the [[Kuulik]], they might find themselves out of luck when dealing with local merchants, [[Kuulik]], [[Human]] or otherwise, for who would risk a vital relationship with the [[Kuulik]] by trading with one of their enemies? | ||
==Kuulik Variants== | ==Kuulik Variants== | ||
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===[[Sawdager]]=== | ===[[Sawdager]]=== | ||
[[File:Sawdager.png|left|200px|A [[Sawdager]] trader.]] | [[File:Sawdager.png|left|200px|A [[Sawdager]] trader.]] | ||
− | The [[Sawdager]] ( | + | The [[Sawdager]] (🔊 Saw-dah-gur) are perhaps among the most ambitious people in all of [[Otan]]. While even the simplest creatures understand basic trade, the [[Sawdager]] have perfected trade into an artform. A regular [[Human]] will understand that goods can be exchanged for pieces of gold, for example. A [[Sawdager]] will understand so much more. |
A [[Sawdager]] will understand that goods have a cost of production, production durations and completion schedules, cost of transport, logistics costs, insurance, and of course storage. This is only to get the goods to a wholesaler, where they must now consider distribution to retail outlets, maintain customer relations with retailers, handle special circumstances and requests, and manage the localization issues with distributing products in foreign lands. | A [[Sawdager]] will understand that goods have a cost of production, production durations and completion schedules, cost of transport, logistics costs, insurance, and of course storage. This is only to get the goods to a wholesaler, where they must now consider distribution to retail outlets, maintain customer relations with retailers, handle special circumstances and requests, and manage the localization issues with distributing products in foreign lands. | ||
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===[[Tenizi]]=== | ===[[Tenizi]]=== | ||
− | [[File: | + | [[File:Tenizi.png|left|200px|A [[Tenizi]] sailor.]] |
− | If ever a buckle was swashed, a [[Tenizi]] ( | + | If ever a buckle was swashed, a [[Tenizi]] (🔊 Teh-neet-see) a swashbuckling [[Tenizi]] probably swashed it. Their brand of [[Kuulik]]ishness made fishermen and seafarers of them all. It would be as unheard of for a [[Tenizi]] child to grow up away from the water as an [[Ungir]] child who would not play in the dirt. The [[Tenizi]] often form tight communities with their [[Sawdager]] cousins as the swashbucklers often provide a means of distribution for their trade-hungry kinfolk. |
[[Tenizi]] ambitions are somewhat different than the rest of [[Otan]] as well. While anyone from a noble [[Human]] to a revered [[Grendel]] will think about acquiring a large keep with many servants and tracts of land, a [[Tenizi]] dreams of more assets at sea. The very richest of the [[Tenizi]] create huge floating fortresses that are sometimes found circling the coastal waters of [[Otan]]. These fortresses often provide tax-free refuges for their [[Sawdager]] kinfolk and are often sought after as excellent opportunities for trade (particularly trade for rare items). | [[Tenizi]] ambitions are somewhat different than the rest of [[Otan]] as well. While anyone from a noble [[Human]] to a revered [[Grendel]] will think about acquiring a large keep with many servants and tracts of land, a [[Tenizi]] dreams of more assets at sea. The very richest of the [[Tenizi]] create huge floating fortresses that are sometimes found circling the coastal waters of [[Otan]]. These fortresses often provide tax-free refuges for their [[Sawdager]] kinfolk and are often sought after as excellent opportunities for trade (particularly trade for rare items). | ||
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===[[Uris]]=== | ===[[Uris]]=== | ||
[[File:Uris.png|left|200px|An [[Uris]] warrior.]] | [[File:Uris.png|left|200px|An [[Uris]] warrior.]] | ||
− | For anyone who's had an older sibling, they'll have some insight as to how the [[Uris]] Kuulik blend into [[Kuulik]] society. | + | For anyone who's had an older sibling, they'll have some insight as to how the [[Uris]] (🔊 Oo-riss) Kuulik blend into [[Kuulik]] society. Their unique, quick-to-anger temperment in [[Kuulik]] society is not condusive to cross-breeding, keeping the substrain relatively isolated. When not setting of the tempers of one another, their favourite past time is clobber "outsiders" who would do other [[Kuulik]] harm. They are very effective, and regularly form guilds and factions dedicated to the elimination of threats to the [[Kuulik Trade Company]]. |
<br style="clear: both;"> | <br style="clear: both;"> | ||
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==Kuulik Countries== | ==Kuulik Countries== | ||
− | [[File:KuulikiFlag. | + | [[File:KuulikiFlag.png|text-top|250px|left|link=Kuulik Trade Federation]] [[Kuulik Trade Company]], Home of the [[Kuulik]]. |
<br> | <br> | ||
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{{Copyright notice}} | {{Copyright notice}} |
Latest revision as of 00:54, 13 September 2024
Race | Kuulik |
---|---|
Subraces | Uris |
Patron Deity | Woden |
Diet | Omnivorous |
Lifespan | 40-80 years |
Location | Kuulik Trade Company, coastal cities |
Language | Common, Kuulik |
Climate | Any |
Terrain | Any near the sea |
Height | ~4' (122 cm) |
Weight | ~60 lbs. (27 kg) |
Skin Color | Green with reddish features |
Hair Color | Black, grey, white |
Eye Color | Yellow to red |
Build | Slight, petite |
Distinctions | Short, agile, greenish skin, pointed ears |
Inspired by | goblin, historical goblins, endless fantasy goblins |
The Kuulik (🔊 Koo-oo-lihk) are a diminutive race of wize and industrious people. They are green-skinned of various shades, some with touches of red or pink and sport long pointed ears. A bullied strain, out-competed for lands by the war obsessed Grendel and dismissed as savage creatures by humans, they flipped the playing field.
Early Kuulik scavenged battlefields for weapons and armor, which they would in turn sell to the side they disliked least. Over time, nations began to realize that they could equip entire batallions with enough coin by contacting a single Kuulik merchant. The Kuulik became very well connected and masters of logistics, able not only to source goods, but to find the right buyer and deliver to anywhere in Otan.
In modern Otan, enmity with the Kuulik could sink an empire. Their goods and services could make or break an entire nation if denied when needed. For an individual who has wronged the Kuulik, they might find themselves out of luck when dealing with local merchants, Kuulik, Human or otherwise, for who would risk a vital relationship with the Kuulik by trading with one of their enemies?
Kuulik Variants[edit]
Sawdager[edit]
The Sawdager (🔊 Saw-dah-gur) are perhaps among the most ambitious people in all of Otan. While even the simplest creatures understand basic trade, the Sawdager have perfected trade into an artform. A regular Human will understand that goods can be exchanged for pieces of gold, for example. A Sawdager will understand so much more.
A Sawdager will understand that goods have a cost of production, production durations and completion schedules, cost of transport, logistics costs, insurance, and of course storage. This is only to get the goods to a wholesaler, where they must now consider distribution to retail outlets, maintain customer relations with retailers, handle special circumstances and requests, and manage the localization issues with distributing products in foreign lands.
Tenizi[edit]
If ever a buckle was swashed, a Tenizi (🔊 Teh-neet-see) a swashbuckling Tenizi probably swashed it. Their brand of Kuulikishness made fishermen and seafarers of them all. It would be as unheard of for a Tenizi child to grow up away from the water as an Ungir child who would not play in the dirt. The Tenizi often form tight communities with their Sawdager cousins as the swashbucklers often provide a means of distribution for their trade-hungry kinfolk.
Tenizi ambitions are somewhat different than the rest of Otan as well. While anyone from a noble Human to a revered Grendel will think about acquiring a large keep with many servants and tracts of land, a Tenizi dreams of more assets at sea. The very richest of the Tenizi create huge floating fortresses that are sometimes found circling the coastal waters of Otan. These fortresses often provide tax-free refuges for their Sawdager kinfolk and are often sought after as excellent opportunities for trade (particularly trade for rare items).
Uris[edit]
For anyone who's had an older sibling, they'll have some insight as to how the Uris (🔊 Oo-riss) Kuulik blend into Kuulik society. Their unique, quick-to-anger temperment in Kuulik society is not condusive to cross-breeding, keeping the substrain relatively isolated. When not setting of the tempers of one another, their favourite past time is clobber "outsiders" who would do other Kuulik harm. They are very effective, and regularly form guilds and factions dedicated to the elimination of threats to the Kuulik Trade Company.
Half-Kuulik[edit]
Kuulik Countries[edit]
Kuulik Trade Company, Home of the Kuulik.
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