Difference between revisions of "Aelfgarad"

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====[[Members of the Aelfgarad Council of the Arts|Aelfgarad Council of the Arts]]====
 
====[[Members of the Aelfgarad Council of the Arts|Aelfgarad Council of the Arts]]====
 
=====[[First Councilor of Aelfgarad|First Councilor]]=====
 
=====[[First Councilor of Aelfgarad|First Councilor]]=====
=====Councilor of Aesthetic Advancement=====
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=====Councilor of Aesthetics=====
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=====Councilor of Emerging Culture=====
 
=====Councilor of Emerging Culture=====
 
=====Councilor of Foreign Affairs=====
 
=====Councilor of Foreign Affairs=====
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====Military====
 
====Military====
[[Aelfgarad]]'s military might is divided into three branches which are unsurprisingly titled 'councils'.  The [[Council of Arms]] is the country's ground forces.  They engage in more traditional warfare employing the close-quartered infantry, world-class archers, and a cavalry with various [[Aelf]]en twists.  During peacetime, most of [[Aelfgarad]]'s ground forces are called up on a 'reserve' basis, which is rarely and only when needed to quell outbreaks of internal threats.
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[[Aelfgarad]]'s military might is divided into three branches which are unsurprisingly titled 'councils'.  The [[Council of Arms]] is the country's ground forces.  They engage in more traditional warfare employing the close-quartered infantry, world-class archers, and cavalry with various [[Aelf]]en twists.  During peacetime, most of [[Aelfgarad]]'s ground forces are called upon a 'reserve' basis, which is rarely and only when needed to quell outbreaks of internal threats.
  
The [[Council of Arms]] receives limited support from the [[Council of Aerial Power]].  This, the smallest branch of [[Aelfgarad]]'s military fields knights trained to ride winged hippogryphs. Because of the skittish nature of the beasts, the [[Council of Aerial Power]] can not recover quickly from losses.  The council also employs a limited number of small airships armed with ballistas, though their primary function is to offer support and scouting information to other military councils.
+
The [[Council of Arms]] receives limited support from the [[Council of Aerial Power]].  This, the smallest branch of [[Aelfgarad]]'s military fields knights trained to ride winged hippogryphs. Because of the skittish nature of the beasts, the [[Council of Aerial Power]] can not recover quickly from losses.  The council also employs a limited number of small airships armed with ballistae, though their primary function is to offer support and scouting information to other military councils.
  
[[Aelfgarad]]'s [[Council of Naval Eminence]] is perhaps their most well funded and deadly of the nation's armed forces.  Unlike other naval forces, [[Aelfgarad]]'s "ship of the line" is a large catamaran, spiked with ballistas and with plenty of deck space for flights of archers.  Their very competent naval forces have seen the end of many pirates who have dared sail into [[Aelfgarad]] waters.
+
[[Aelfgarad]]'s [[Council of Naval Eminence]] is perhaps the most well-funded and deadly of the nation's armed forces.  Unlike other naval forces, [[Aelfgarad]]'s "ship of the line" is a large catamaran, spiked with ballistas and with plenty of deck space for flights of archers.  Their very competent naval forces have seen the end of many pirates who have dared sail into [[Aelfgarad]] waters.
  
 
===Regional Governments===
 
===Regional Governments===
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===Sports & Games===
 
===Sports & Games===
 
Ipsum Lorem
 
Ipsum Lorem
 
 
== Politics ==
 
  
  

Latest revision as of 14:00, 8 December 2024

Aelfgarad
GuideToAelfgarad.png
Capitol Bealu, Bealu Shire
Head of State Not sure
Government Feudal Monarchy
Location Northwestern Otan
Land Area 121,944 sq. miles
Population 3.4 million
Racial Mix  
Founded 1 IM
ÆlfgaradFlag.png
Flag of Aelfgarad

Aelfgarad is a country in the the northwestern corner of continental Otan. It is predominantly populated by the Friggaelf substrain of Aelfs. It is governed by a royal council, the Head Council of which also bears the title of King. Aelfgarad is also home to the slightly more mysterious Dunaelfs and their coastal areas are often demarked in the fashion of land territory as they are inhabited by the aquatic Brimaelfs

Population[edit]

Aelfgarad's 3.8 million inhabitants live mostly in the forest, despite the relatively huge size of its captital of Bealu. The inherent dangers of the deep forest are mitigated by the forest dwellers through their ability to camouflage themselves and their homes, making them difficult prey for wandering creatures, even while sleeping.

Strains[edit]

While over three million of Aelfgarad's citizens are of the Friggaelf substrain, the capital of Bealu is comparatively cosmopolitan with a large number of Dunaelfs and even the very rare Wyrmaelf and Brimaelf substrains represented. The latter are able to adapt themselves for life above the waves. Even the occasional Wodeaelf can be found in Bealu as the two primary Aelfen cultures keep regular tabs upon one another.

Language[edit]

The Aelfen language is the predominant language spoken in Aelfgarad. Unlike the dialect spoken in Aelfwode, however, the Aelfgaradian dialect is extended with a formal version of the language which is used to address strangers or people of rank. Words like 'you' and 'yours' become 'thee' and 'thine' when addressing a stranger or dignitary.

This formal dialect might fall into disuse in common haunts such as taverns, even common craftsmen such as fletchers and bowyers will address their clientele with formal pronouns and other formal manners of speech.

Religion[edit]

Aelfs are almost exclusively Wodenists. While it is undisputed by any follower of the faith that it was Woden, the All-Father who created all Aelfs, the Friggaelfs have chosen Frigg as the primary object of their worship. The Friggaelfs hold that while their creation was a magnificent act, it was superseded by the creation of love. Frigg's love, they believe, is central force that enables the continuation of the species and the formation of a viable society.

A temple of the Diocese of Frigg can be found in one form or another in every major settlement in Aelfgarad and certainly a shrine to the goddess can be found in any of Aelfgarad's smaller villages. The larger the settlement, the more likely an 'official' member of Frigg's clergy will be present to preside over her proper worship. They will organize sacrifice and other tributes to the goddess as part of their daily duties to the Diocese.

Holidays[edit]

The Aelfs of Aelfgarad celebrate many festivals, but none so completely as that of Holy Week, the last week of the Otan calendar. Holy week begins on the evening of the 30th of Jeltoskan known to Wodenists the world over as the Night of the Wild Hunt. It is said that this night, the gods collect a harvest of the beasts of the wild in anticipation of the feast.

In practice, the hunt will have been concluded during the day of the 30th and the feast begins when the Eye of Woden reaches its zenith. Commencing that evening, and for the following six days of Holy Week, the Aelfs of Aelfgarad will feast, primarily on wild game. The feast will be accompanied by sporting games, with archery being predominant among the challenges.

During Holy Week, Aelfgaradians will also hold artistic competitions where competitors will vie for prizes and fame by presenting new works of art, poetry, or music. It is common during this time for couples to announce courtships and commence plans for spring nuptials. Love, and in particular Frigg's love is central to the celebration. Mistletoe is by far the most ubiquitous décor.

Politics[edit]

Friggaelf politics are incredibly subtle. Determining whether Aelfgarad is a meritocracy, oligarchy, or a hereditary monarchy is a subject scholars could debate until the end of time. Political power in Aelfgarad originates with the larger and more influential families in the country. The brightest of the progeny from those families invariably end up being on the Magisterial Council, the body that governs the country.

The First Councilor of the Magisterial Council, ratifies all decisions of the council effectively rules in the manner of a feudal king. While this position is by no means hereditary, families who manage to elevate one of their own to the position of First Councilor of Aelfgarad, are predisposed to elevate successive family members to the same position.

National Government[edit]

Aelfgarad is governed by the Aelfgarad Council of the Arts, which makes all but a few decisions for the nation. If deemed important enough, the remainder of national policies are directed by the King (or Queen). Decisions too small for the Aelfgarad Council of the Arts are made by smaller and more specialized councils. Few decisions in Aelfgarad are made by a single individual.

In keeping with the national penchant for creating councils, the Council of the Arts is the model by which all other councils are struck. The council is headed by the First Councilor of Aelfgarad, who for all intents and purposes is the nation's regent and commonly referred to as the King (or Queen) of Aelfgarad.


Aelfgarad Council of the Arts[edit]

First Councilor[edit]
Councilor of Aesthetics[edit]
Councilor of Emerging Culture[edit]
Councilor of Foreign Affairs[edit]
Councilor of Military Affairs[edit]
Councilor of Magic and Technology[edit]
Councilor of Revenue[edit]
Councilor of Divine Affairs[edit]

International Relations[edit]

Military[edit]

Aelfgarad's military might is divided into three branches which are unsurprisingly titled 'councils'. The Council of Arms is the country's ground forces. They engage in more traditional warfare employing the close-quartered infantry, world-class archers, and cavalry with various Aelfen twists. During peacetime, most of Aelfgarad's ground forces are called upon a 'reserve' basis, which is rarely and only when needed to quell outbreaks of internal threats.

The Council of Arms receives limited support from the Council of Aerial Power. This, the smallest branch of Aelfgarad's military fields knights trained to ride winged hippogryphs. Because of the skittish nature of the beasts, the Council of Aerial Power can not recover quickly from losses. The council also employs a limited number of small airships armed with ballistae, though their primary function is to offer support and scouting information to other military councils.

Aelfgarad's Council of Naval Eminence is perhaps the most well-funded and deadly of the nation's armed forces. Unlike other naval forces, Aelfgarad's "ship of the line" is a large catamaran, spiked with ballistas and with plenty of deck space for flights of archers. Their very competent naval forces have seen the end of many pirates who have dared sail into Aelfgarad waters.

Regional Governments[edit]

Civic Governments[edit]

Rural Administration[edit]

Factions[edit]

Law and Order[edit]

Economy[edit]

Currency[edit]

Banking[edit]

Trade Guilds[edit]

Agriculture[edit]

Industry[edit]

Exports[edit]

Imports[edit]

Geography[edit]

Northern, cold, mountains, ice, lakes.

The Shires of Aelfgarad[edit]

Bealu Shire[edit]

Bealu Shire Statistics
Land mass (sq. mi.) 28,608
Rural population 666,746
Urban population 93,656
Total population 760,402

The Bealu Shire is the country's capitol region. It is also the richest region. There are three settlements including the capital:

  • Bealu (pop 78,434) - national and provincial capital
  • Gleo (pop 13,440)
  • Gehiwian (pop 1,782)


Dreame Shire[edit]

Dreame Shire Statistics
Land mass (sq. mi.) 28,124
Rural population 364,909
Urban population 979
Total population 365,888

Dreame Shire a single settlement, Dreame which is also the capital:

  • Dreame (pop 979) - Shire capital


Flitcri Shire[edit]

Flitcri Shire Statistics
Land mass (sq. mi.) 3,684
Rural population 198,109
Urban population 35,294
Total population 233,403

The Flitcri Shire has three settlements, Flitcri being the capitol:


Gealdor Shire[edit]

Gealdor Shire Statistics
Land mass (sq. mi.) 13,436
Rural population 654,260
Urban population 37,345
Total population 691,605

The Gealdor Shire has five settlements, Gealdor being the capital:


Gerim Shire[edit]

Gerim Shire Statistics
Land mass (sq. mi.) 10,692
Rural population 547,413
Urban population 26,947
Total population 574,360

Gerim Shire has three settlements, Gerim being the capital:


Leoth Shire[edit]

Leoth Shire Statistics
Land mass (sq. mi.) 37,400
Rural population 787,534
Urban population 13,760
Total population 801,294

The Boran Island has two settlements, Boran being the capitol:


Aelfgarad Landmarks[edit]

Flora and Fauna[edit]

Beneficial Wildlife[edit]

Threats[edit]

Culture[edit]

Ipsum Lorem

Architecture[edit]

Ipsum Lorem

Art[edit]

Ipsum Lorem

Beverages[edit]

Ipsum Lorem

Cuisine[edit]

Ipsum Lorem

Entertainment[edit]

Ipsum Lorem

Literature[edit]

Ipsum Lorem

Music[edit]

Ipsum Lorem

Sports & Games[edit]

Ipsum Lorem


History[edit]