Difference between revisions of "Eighth Farthing Session"

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   | start_date        = [[Silde]] 14th, [[261 IM]]
 
   | start_date        = [[Silde]] 14th, [[261 IM]]
 
   | start_location    = A bay several knots past [[Shokan]], [[Araldar]]
 
   | start_location    = A bay several knots past [[Shokan]], [[Araldar]]
   | end_date          = some weeks later.
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   | end_date          = [[Tamiz]] 14th, [[261 IM]]
   | end_location      =  
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   | end_location      = [[Aidyn]], [[Araldar]]
 
   | absentees        =  
 
   | absentees        =  
 
   | guests            =  
 
   | guests            =  
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The [[Eighth Farthing Session]] started with fresh ships and crew headed to an island where they might create an ambush for the [[Ælfgarad navy]].  They had finished their magical research, having created a [[Sewoch alarm]] and a [[Holo-navi]].  The former to alert them from four armed bastards, the latter to help them to navigate deep water.
 
The [[Eighth Farthing Session]] started with fresh ships and crew headed to an island where they might create an ambush for the [[Ælfgarad navy]].  They had finished their magical research, having created a [[Sewoch alarm]] and a [[Holo-navi]].  The former to alert them from four armed bastards, the latter to help them to navigate deep water.
  
==Four-Armed Bastard==
+
==Four-Armed Bastards==
 
Of course there was one and the party defeated it, securing another [[Sunstone]].
 
Of course there was one and the party defeated it, securing another [[Sunstone]].
  
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Much danger, much excitement!
 
Much danger, much excitement!
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 +
<br><br><br>
  
 
==Party Notes==
 
==Party Notes==

Latest revision as of 10:45, 18 October 2021

Seventh Farthing Session
AqqwZhakyp.png
A Portrait of Aqqw Zhakyp
Campaign The Farthing Campaign
Game Date Thursday, July 22nd, 2021
Start Date Silde 14th, 261 IM
Start Location A bay several knots past Shokan, Araldar
Ending Date Tamiz 14th, 261 IM
Ending Location Aidyn, Araldar
Prev Session Seventh Farthing Session
Next Session Ninth Farthing Session

The Eighth Farthing Session started with fresh ships and crew headed to an island where they might create an ambush for the Ælfgarad navy. They had finished their magical research, having created a Sewoch alarm and a Holo-navi. The former to alert them from four armed bastards, the latter to help them to navigate deep water.

Four-Armed Bastards[edit]

Of course there was one and the party defeated it, securing another Sunstone.

Ambush![edit]

The battle begins!

The hidden cave was found and the party managed to make some repairs within it after the Sewochi attack. It had room, just barely for all four of the party's small fleet.

This time the party mounted an ambush on two Ælfgarad warships. Their four ships in a line and the party lurking underwater in the hopes of catching the Ælfgarad warships unawares as they sailed overhead.

Much danger, much excitement!




Party Notes[edit]

Hey gang!  If I left anything out, and I know I have, please make a note of it here so I can add it in.