Difference between revisions of "Sharip"

From OtanWiki
(Created page with "{{Infobox settlement | title = Sharip | image = Sharip.png | caption = A Map of Sharip | native_name = | country = Protectorate...")
 
Line 25: Line 25:
 
== Defenses ==
 
== Defenses ==
 
[[Sharip]] has local defenses which include:  
 
[[Sharip]] has local defenses which include:  
 +
* [[Sharip Citadel]] - Sharip Citael is the city's main land defense.
 +
* [[Port Sharip]] - Port Sharip: Facilities to moor deep-draft vessels.
 
* [[Sharip City Gates]] - Sharip City Gates: In the case of a walled city, there will be city gates.  Residents and city guards may restrict access or levy taxes as they see appropriate.
 
* [[Sharip City Gates]] - Sharip City Gates: In the case of a walled city, there will be city gates.  Residents and city guards may restrict access or levy taxes as they see appropriate.
* [[Port Sharip]] - Port Sharip: Facilities to moor deep-draft vessels.
+
 
 
 
== Amenities ==
 
== Amenities ==
 
[[Sharip]] has a number of various hospitality venues which include:  
 
[[Sharip]] has a number of various hospitality venues which include:  

Revision as of 09:40, 15 July 2021

Sharip
Sharip.png
A Map of Sharip
Country Protectorate of Araldar
Region Kit Barony
Leader Dildar Tursynbay
Government Governor
Controlled by Protectorate of Araldar
Population 18,856
Features Coastal port, City walls

Sharip is a settlement of 18,856 souls in the Kit Barony region in the Protectorate of Araldar.

Government

Dildar Tursynbay has been appointed to the position of Governor of Sharip. The Governor of Sharip is appointed by the Grand Admiral of Araldar. The Governor of Sharip is appointed by the Grand Admiral of Araldar.

Geography

Sharip and surroundings.

Sharip is a settlement of 18,856 souls in the Kit Barony region in the Protectorate of Araldar.

Defenses

Sharip has local defenses which include:

  • Sharip Citadel - Sharip Citael is the city's main land defense.
  • Port Sharip - Port Sharip: Facilities to moor deep-draft vessels.
  • Sharip City Gates - Sharip City Gates: In the case of a walled city, there will be city gates. Residents and city guards may restrict access or levy taxes as they see appropriate.

Amenities

Sharip has a number of various hospitality venues which include:

  • The Captain's Quarters - Sharip Upscale Hotel #1: Location with combination of Inn, Tavern and Stable.
  • The Luffing Jib - Sharip Adventurer Inn and Tavern #1: Location with combination of Inn, Tavern and Stable.
  • The Reefed Mainsail - Sharip Adventurer Inn and Tavern #2: Location with combination of Inn, Tavern and Stable.
  • The Rusty Mangonel - Sharip Budget Inn and Tavern #1: Location with combination of Inn, Tavern and Stable.
  • The Plugged Scupper - Sharip Budget Inn and Tavern #2: Location with combination of Inn, Tavern and Stable.

Shops

Sharip has man places to shop. Venues include:

  • Sharip Alchemist #1 - Sharip Alchemist #1: A general store for magical potions.
  • Sharip Calligrapher #1 - Sharip Calligrapher #1: A general store for magical scrolls.
  • Sharip Jeweller - Sharip Jeweller: A place to buy/sell gems and jewelry, including magical jewelry.
  • Sharip Cartographer - Sharip Cartographer: An establishment that provides charts for local bays and waters. They may have charts for other waters as well.
  • Sharip Tatoo Parlor1 - Sharip Tatoo Parlor1:
  • Sharip Breeder #1 - Breeder of fine riding and warhorses.
  • Sharip Breeder #2 - Breeder of dogs, riding, guard, etc.
  • Sharip Blacksmith #1 - Sharip Blacksmith #1: Location to shoe riding animals, purchase typically non-magical arms and armor.
  • Sharip Stable #1 - Sharip Stable #1: Location for putting up riding animals. Often with a blacksmith/farrier.
  • Sharip Blacksmith #2 - Sharip Blacksmith #2: Location to shoe riding animals, purchase typically non-magical arms and armor.
  • Sharip Stable #2 - Sharip Stable #2: Location for putting up riding animals. Often with a blacksmith/farrier.
  • Port Sharip Shipyard - Port Sharip Shipyard: Capable of building, refitting and repairing ships with up to 19ft beam.
  • Sharip Armorsmith #1 - Sharip Armorsmith #1: Place to purchase armor, specialty, magical and non-magical.
  • Sharip Weaponsmith #1 - Sharip Weaponsmith #1: Place to purchase weapons, specialty, magical and non-magical.
  • Sharip Fletcher #1 - Sharip Fletcher #1:
  • Sharip Magic Shop #1 - Sharip Magic Shop #1: A general store for magical items. Quality / quantity may vary.

Local Factions and Personalities

Factions

Personalities


Player Notes

References