Difference between revisions of "Sharip"
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== Defenses == | == Defenses == | ||
[[Sharip]] has local defenses which include: | [[Sharip]] has local defenses which include: | ||
+ | * [[Sharip Citadel]] - Sharip Citael is the city's main land defense. | ||
+ | * [[Port Sharip]] - Port Sharip: Facilities to moor deep-draft vessels. | ||
* [[Sharip City Gates]] - Sharip City Gates: In the case of a walled city, there will be city gates. Residents and city guards may restrict access or levy taxes as they see appropriate. | * [[Sharip City Gates]] - Sharip City Gates: In the case of a walled city, there will be city gates. Residents and city guards may restrict access or levy taxes as they see appropriate. | ||
− | + | ||
− | |||
== Amenities == | == Amenities == | ||
[[Sharip]] has a number of various hospitality venues which include: | [[Sharip]] has a number of various hospitality venues which include: |
Revision as of 09:40, 15 July 2021
Sharip
A Map of Sharip
Country | Protectorate of Araldar |
---|---|
Region | Kit Barony |
Leader | Dildar Tursynbay |
Government | Governor |
Controlled by | Protectorate of Araldar |
Population | 18,856 |
Features | Coastal port, City walls |
Sharip is a settlement of 18,856 souls in the Kit Barony region in the Protectorate of Araldar.
Government
Dildar Tursynbay has been appointed to the position of Governor of Sharip. The Governor of Sharip is appointed by the Grand Admiral of Araldar. The Governor of Sharip is appointed by the Grand Admiral of Araldar.
Geography
Sharip is a settlement of 18,856 souls in the Kit Barony region in the Protectorate of Araldar.
Defenses
Sharip has local defenses which include:
- Sharip Citadel - Sharip Citael is the city's main land defense.
- Port Sharip - Port Sharip: Facilities to moor deep-draft vessels.
- Sharip City Gates - Sharip City Gates: In the case of a walled city, there will be city gates. Residents and city guards may restrict access or levy taxes as they see appropriate.
Amenities
Sharip has a number of various hospitality venues which include:
- The Captain's Quarters - Sharip Upscale Hotel #1: Location with combination of Inn, Tavern and Stable.
- The Luffing Jib - Sharip Adventurer Inn and Tavern #1: Location with combination of Inn, Tavern and Stable.
- The Reefed Mainsail - Sharip Adventurer Inn and Tavern #2: Location with combination of Inn, Tavern and Stable.
- The Rusty Mangonel - Sharip Budget Inn and Tavern #1: Location with combination of Inn, Tavern and Stable.
- The Plugged Scupper - Sharip Budget Inn and Tavern #2: Location with combination of Inn, Tavern and Stable.
Shops
Sharip has man places to shop. Venues include:
- Sharip Alchemist #1 - Sharip Alchemist #1: A general store for magical potions.
- Sharip Calligrapher #1 - Sharip Calligrapher #1: A general store for magical scrolls.
- Sharip Jeweller - Sharip Jeweller: A place to buy/sell gems and jewelry, including magical jewelry.
- Sharip Cartographer - Sharip Cartographer: An establishment that provides charts for local bays and waters. They may have charts for other waters as well.
- Sharip Tatoo Parlor1 - Sharip Tatoo Parlor1:
- Sharip Breeder #1 - Breeder of fine riding and warhorses.
- Sharip Breeder #2 - Breeder of dogs, riding, guard, etc.
- Sharip Blacksmith #1 - Sharip Blacksmith #1: Location to shoe riding animals, purchase typically non-magical arms and armor.
- Sharip Stable #1 - Sharip Stable #1: Location for putting up riding animals. Often with a blacksmith/farrier.
- Sharip Blacksmith #2 - Sharip Blacksmith #2: Location to shoe riding animals, purchase typically non-magical arms and armor.
- Sharip Stable #2 - Sharip Stable #2: Location for putting up riding animals. Often with a blacksmith/farrier.
- Port Sharip Shipyard - Port Sharip Shipyard: Capable of building, refitting and repairing ships with up to 19ft beam.
- Sharip Armorsmith #1 - Sharip Armorsmith #1: Place to purchase armor, specialty, magical and non-magical.
- Sharip Weaponsmith #1 - Sharip Weaponsmith #1: Place to purchase weapons, specialty, magical and non-magical.
- Sharip Fletcher #1 - Sharip Fletcher #1:
- Sharip Magic Shop #1 - Sharip Magic Shop #1: A general store for magical items. Quality / quantity may vary.
Local Factions and Personalities
Factions
- Sharip Admiralty - The Sharip Admiralty is responsible for protecting the citizens of the settlement from threats within and without, from sea and land.
Personalities
- Zhenis Dilnaz - Zhenis Dilnaz has been appointed to the position of Admiral of Kit Barony. Admiral of Kit Barony is a position that is granted by the Grand Admiral of Araldar.
- Zhanat Zhannur - Zhanat Zhannur has been appointed to the position of Baron of Kit Barony. Baron of Kit Barony is a position that is granted by the Grand Admiral of Araldar.
- Dildar Tursynbay - Dildar Tursynbay has been appointed to the position of Governor of Sharip. The Governor of Sharip is appointed by the Grand Admiral of Araldar.
- Lyazzat Mansiya - Lyazzat Mansiya has been appointed to the position of Commodore of Sharip. Commodore of Sharip is a position that may either be granted by the Admiral or Governor of Sharip or by the Grand Admiral of Araldar. The Commodore is responsible for protecting the citizens of the settlement from threats within and without. The Commodore will command the the port, city guards and any naval vessels attached to the city.
- Erke Erik - Erke Erik has been appointed to the position of Rear Admiral of Sharip. Rear Admiral of Sharip is a position that is appointed by the Grand Admiral of Araldar. The Rear Admiral is responsible for protecting the citizens of the settlement from threats from sea. The Rear Admiral will directly engage hostile enemies at sea on the naval vessels attached to the city. The Rear Admiral will appoint a Commodore to command the city' port, walls and ground forces.
- Asylkhan Gaukhar - Asylkhan Gaukhar has been appointed to the position of High Priest of the Sharip Temple of Woden. High Priest of the Sharip Temple of Woden is responsible for maintaining the words and deeds of Woden.
Player Notes
References
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