Difference between revisions of "Council of Nine"
Line 15: | Line 15: | ||
| founded_date = | | founded_date = | ||
| founded_by = | | founded_by = | ||
− | | luminaries = [[Nickar]], [[Zoranthar]] | + | | luminaries = [[Nickar Nurzat]], [[Zoranthar Zhanat]] |
}} | }} | ||
The Council of Nine are an organization of powerful spellcasters who most agree are central to the control and stability of the entire world of Otan. They certainly possess a powerful influence in [[Ortalyk]], where their apparent principal headquarters reside, the [[Towers of Eriquat]]. | The Council of Nine are an organization of powerful spellcasters who most agree are central to the control and stability of the entire world of Otan. They certainly possess a powerful influence in [[Ortalyk]], where their apparent principal headquarters reside, the [[Towers of Eriquat]]. | ||
Line 22: | Line 22: | ||
As the name suggests, there are nine principal members of the council, however six of them are shrouded in secret. The three incredibly powerful spellcasters who's exploits are known throughout the world. The three known principals are: | As the name suggests, there are nine principal members of the council, however six of them are shrouded in secret. The three incredibly powerful spellcasters who's exploits are known throughout the world. The three known principals are: | ||
* [[Shardenzar]], a sorcerer and the apparent Grand Vizier of the Nine | * [[Shardenzar]], a sorcerer and the apparent Grand Vizier of the Nine | ||
− | * [[Nickar]], a wizard of global renown | + | * [[Nickar Nurzat]], a wizard of global renown |
* [[Zoranthar Zhanat]], a warlock of legendary infamy | * [[Zoranthar Zhanat]], a warlock of legendary infamy | ||
== History == | == History == | ||
− | Before the creation of the council, several wars had raged in Otan, most notably the [[Grendel War]], with [[Nickar]] and [[Zoranthar Zhanat]] on opposite sides of the conflict. Regardless of the intent of either side, the constant state of war threatened to bring extinction to all of Otan. It was [[Shardenzar]] who intervened to bring about the [[Concord of Kala Astanals]], in which [[Nickar]], [[Zoranthar]] and leaders of the | + | Before the creation of the council, several wars had raged in Otan, most notably the [[Grendel War]], with [[Nickar Nurzat]] and [[Zoranthar Zhanat]] on opposite sides of the conflict. Regardless of the intent of either side, the constant state of war threatened to bring extinction to all of Otan. It was [[Shardenzar]] who intervened to bring about the [[Concord of Kala Astanals]], in which [[Nickar]], [[Zoranthar]] and leaders of the warring countries of Otan agreed to cease all major conflict. |
{{Copyright notice}} | {{Copyright notice}} |
Revision as of 08:32, 24 May 2021
Country | Ortalyk |
---|---|
Region | Eastern Ortalyk Mountains |
Leader | Shardenzar |
Location | Towers of Eriquat |
The Council of Nine are an organization of powerful spellcasters who most agree are central to the control and stability of the entire world of Otan. They certainly possess a powerful influence in Ortalyk, where their apparent principal headquarters reside, the Towers of Eriquat.
Membership
As the name suggests, there are nine principal members of the council, however six of them are shrouded in secret. The three incredibly powerful spellcasters who's exploits are known throughout the world. The three known principals are:
- Shardenzar, a sorcerer and the apparent Grand Vizier of the Nine
- Nickar Nurzat, a wizard of global renown
- Zoranthar Zhanat, a warlock of legendary infamy
History
Before the creation of the council, several wars had raged in Otan, most notably the Grendel War, with Nickar Nurzat and Zoranthar Zhanat on opposite sides of the conflict. Regardless of the intent of either side, the constant state of war threatened to bring extinction to all of Otan. It was Shardenzar who intervened to bring about the Concord of Kala Astanals, in which Nickar, Zoranthar and leaders of the warring countries of Otan agreed to cease all major conflict.
Copyright © 2021-2024 by Robyn Blaber and Will to Power Games. All rights reserved. Content on this website may not be reproduced without written permission of the copyright owner. |