Difference between revisions of "Aydahar"

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{{Infobox race
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{{Infobox strain
 
   | title                = Aydahar
 
   | title                = Aydahar
 
   | image                = Aydahar.png
 
   | image                = Aydahar.png
   | caption              = A White Aydahar military Captain<br>in traditional dragonscale mail.
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   | caption              = A Kizil Aydahar military Captain<br>in traditional dragonscale mail
   | race                  = Aydahar
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   | strain                = [[Aydahar]]
   | subraces              = 11 Subraces
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   | pronunciation        = 🔊 AY-duh-HAR or 🔊 EYE-duh-HARRR
   | variants              =  
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   | scientific            = Homo Draconus
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  | plural                = Aydahar
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  | possessive            = Aydahari
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  | substrains            = [[Altin Aydahar]], [[Aq Aydahar]], [[Jasil Aydahar]], [[Kara Aydahar]], [[Kizil Aydahar]], [[Koke Aydahar]]
 
   | patron_deity          = [[Wodenism]] ([[Jormungandr]])
 
   | patron_deity          = [[Wodenism]] ([[Jormungandr]])
   | vision                =  
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   | eyesight              = [[Lowlight]]
   | active_cycle          =  
+
   | hearing              =  
   | diet                  =  
+
   | smell                =  
   | lifespan              = 80-100 years
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   | lifespan              = 100 years
   | location              = [[Aydahar Confederation]]
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   | location              = [[Altinqor]]
   | language              = [[Otani language|Otani]], [[Aydahari language|Adahari]]
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   | language              = [[Otani language|Common]], [[Aydahar language|Aydahar]]
 
   | climate              = Various
 
   | climate              = Various
 
   | terrain              = Forests, Hills, Mountains, Cities
 
   | terrain              = Forests, Hills, Mountains, Cities
   | height                = 6′2″‒6′8″ (1.9‒2 m)
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   | height                = 12-14 [[Kol]] (1.9‒2 m)
   | length               =  
+
   | weight               = 10-14 [[Tas]] (200+ kg)
 
   | wingspan              =  
 
   | wingspan              =  
  | weight                =
+
   | skin_color            = Variable
   | skin_color            = Varies with Subrace
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   | hair_color            = Variable
   | hair_color            =  
 
 
   | feathers              =  
 
   | feathers              =  
   | eye_color            = Various
+
   | eye_color            = Variable
 
   | build                = Tall and muscular
 
   | build                = Tall and muscular
   | distinctions          =  
+
   | distinctions          = Lizardine Snout, Scales, Tail, Talon Feet
  | first                =
+
   | dispositions          =  
  | based                = Dragonborn (D&D), Greek Draconians
 
  | 5e_equivalence        = [https://forgottenrealms.fandom.com/wiki/Dragonborn Dragonborn]
 
   | alignment            = Any
 
 
}}
 
}}
 +
The Aydahar (🔊 AY-duh-HAR or 🔊 EYE-duh-HARRR) are a race of draconic-infused humans originally of human origin, but whose ancestors are of a draconic lineage.
  
The Aydahar are a race of humans who have been mixed with draconic blood. When it was learned that dragons and humans could produce offspring, the races of the Aydahari and the similarly draconic blooded Ungirsi soon came into being. The Aydahari eventually banished their Ungirsi cousins from their land, choosing to cohabit and comingle with their full-blooded dragon cousins... at least those dragons who are gregarious enough to put up with others.
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==Overview==
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The [[Aydahar]] are a strain of humans infected with the "seed" of [[Dragon]]s. An [[Aydahar]] comes into this world through the union of a [[Dragon]] and a humanoid strain, or by the union of two [[Aydahar]]. Outside of their appearance, [[Aydaha]]r life is essentially the same as that of the remainder of humanity.
  
==Racial Variants==
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The [[Aydahar]] territory, the country of [[Altinqor]], is the homeland of most of the [[Dragon]]s of [[Otan]] and for good reason.  [[Dragon]]s, who are normally quite aggressive toward anything but other Dragons, share a symbiosis with the [[Aydahar]].  As repayment for their kindness and protection, the [[Aydahar]] are often seen in the service of [[Dragon]]s, cleaning their nests and tending to their various needs.
There are a dozen variants of the Aydahar race, most of which are determined by the nature of their draconic ancestors.  
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In other regards, the [[Aydahar]] conduct themselves as everyone else.  They seek power.  They often seek adventure and they are more than willing to leave their home country if adventure calls.
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 +
==Physical Characteristics==
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[[Aydahar]] physiology is surprisingly similar to humans.  Despite their reptilian appearance, they are mammalian.  Females produce milk after pregnancy and their ovulation and gestation periods are also identical to Humans.  After birth, however, changes begin rapidly.  Human-looking babies begin to develop elongated jawlines and the snout, typical of all Aydhar.
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As the Aydahar age, their skin develops scales, much as humans develop hair.  Their heads, rather than a coif of hair tend to produce a distinct pair of horns, though they may produce as many as a dozen horns.  It is still possible for them to sprout human hair, and females in particular pride themselves in the ability to grow long locks if it is possible for them.
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[[Aydahar]] hands and feet also undergo a significant translation, particularly the feet, which take on a nearly talon-like form.  Their hands bear claws far more substantial in density than Human fingernails. 
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Lastly, the Aydahar can grow tails and in rarer cases wings.  The latter two mutations, undoubtedly constructed entirely from the "dragon seed," can become quite advanced.  The tails can become prehensile, with the ability to carry items and even wield weapons.  The wings, fully formed, will enable the Aydahar to fly, given the proper training.
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==Natural and Latent Abilities==
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Aydahar naturally grow scales in the place of hair, giving them a slight advantage to damage resistance.  This resistance may be extended for certain types of damage depending on the type of Aydahar.  A Koke Aydahar, for example, might have enhanced resistance to electrical damage.
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Additionally, the Aydahar almost always have tails; however, in some cases, these tails are prehensile.  In these cases, the tails can provide balance and support, or even carry items and weapons.
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Lastly, in rare cases, the Aydahar may take on one of the most coveted of draconic features: the ability to fly. Not all Aydahar with wings can fly as this requires training and a lot of patience.  This skill can only be learned well from an expert with the same condition.  Possibly a winged Ungir might be persuaded to train a winged Aydahar, should they be unable to find a native trainer.
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==Society and Culture==
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[[File:Aydahar2.png|right|300px]]
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The [[Aydahar]] strain is divided into six substrains and from this, their society has manifested six major cultural divisions.  Independent of these six subcultures, however, there is a set of striking similarities.  All six of the divisions have a progenitor type; the [[Altin Aydahar]] from the [[Metal Dragon]], [[Kizil Aydahar]] from Fire, etc.
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[[Aydahar]] share their own unique language.  To the uninitiated, the [[Aydahari language]] sounds like a pack of hungry dogs eating, but to the trained ear, the Aydahari language has grammar and inflections that are not too distant from the common Otani tongue.
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Like other humanoids, the [[Aydahar]] are diurnal, though they can adapt to a nocturnal schedule without any trouble, as they must do for their most notable cultural similarity.  All six varieties of Aydahar tend to their draconic progenitors. [[Dragon]]s living with or near Aydahar will have their lairs serviced and cleaned by Aydhar of their type.
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Some [[Aydahar]] go on to make a career of tending to Dragon needs, but nearly all of their kind will have spent at least some time in the company of a Dragon tending to one need or another.
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==History==
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The [[Aydahar]] are the only strain truly bothered by the Great Erasure.  When the collective memories of all the history of [[Otan]] was erased, there were ripples in the [[Aydahar]] leadership.  They "sensed" a past that other strains could not, possibly due to their draconic essence.
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Since the [[Great Erasure]], the borders of [[Atinqor]] territory have remained unchanged.  There have been various incisions into [[Alinqor]], repeated by the Garis every few years.  The only major incursion was during the [[Garis war]] in which the Aydahar took sides against the humans led by the [[Ortalyk]] Tzar and the Wizard [[Nikar]].
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When a peace accord was struck between the warring nations, the [[Alinqor]] borders returned to their original lines, the [[Aydahar]] having neither gained nor conceded any territory.
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==Aydahar Substrains==
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Because of the numerous varieties of dragon, there are also numerous varieties of [[Aydahar]].  At least a dozen known variants of the [[Aydahar]] race exist on [[Otan]], most of which are identified by the nature of their draconic ancestors.  
  
 
===[[Altin Aydahar]]===
 
===[[Altin Aydahar]]===
[[File:AltinAydahar.png|thumb|left|200px|An [[Altin Aydahar]] cleric.]]
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[[File:AltinAydahar.png|left|250px|An [[Altin Aydahar]] cleric.]]
The [[Altin Aydahar]] of the [[Altin Aydahar Region]], the ''gold dragon'' and capitol region of the [[Aydahar Confederation]]. The [[Altin Aydahar]] have golden colored skin and features similar to that of their draconic ancestors. They also feature two golden, white-tipped horns that are swept back from the side of their heads similar to the [[Kizil Aydahar]] variant.
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The Altin Aydahar (🔊 ALL-tin AY-duh-HAR) inhabit and administer the Altin Aydahar Region, the capital district of the Altinqor Confederation.
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The [[Altin Aydahar]] have metallic-colored scales and features similar to that of their [[Metal Dragon]] relatives and progenitors. They typically sport two metallic horns that are swept back from the tops of their heads. In addition to the standard [[Aydahar]]i traits, the [[Altin Aydahar]] have a close relationship with metal, though not necessarily gold as the name suggests (altin being the old-Otani name for gold).  
  
In addition to the standard [[Aydahar]]i traits, the [[Altin Aydahar]] have a close relationship with fire.  Their bodies contain an organ enabling them to produce and spit a fiery blast, much in the same way as a dragon does. This ability also makes the [[Altin Aydahar]] naturally resistant to fire.
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The [[Altin Aydahar]] possess an organ enabling them to absorb and digest metals, which they excrete into their scales as a form of protection. They do this by employing the same biological technique as a [[Metal Dragon]]. This unusual trait, if applied often, can make the [[Altin Aydahar]] naturally resistant to cuts and scrapes from slashing weapons.
 
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===[[Aq Aydahar]]===
 
===[[Aq Aydahar]]===
[[File:AqAydahar.png|thumb|left|200px|An [[Aq Aydahar]] sorceress.]]
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[[File:AqAydahar.png|left|250px|An [[Aq Aydahar]] sorceress.]]
The [[Aq Aydahar]] of the ''white dragon'' or [[Koke Aydahar Region]] have a white coloring to their skin and features that match those of their draconic ancestors. In addition to two bulky swept back horns on each side of their head, they have a central ridge of horns on the top of their skulls and going all the way to the back of their heads. 
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The Aq Aydahar (🔊 ACK AY-duh-HAR) of the [[Aq Aydahar Region]] have a white coloring to their skin and features that match those of their [[Ice Dragon]] ancestors.
  
Like their draconic progenitors, the [[Aq Aydahar]] love the cold and prefer to live in cold climates.  Unfortunately the [[Aydahar Confederation]] is confined to a warmer climate, but it is not unusual for an adult white dragon to leave [[Aq Aydahar]] for mountains in [[Otan]]'s interior.
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Like their draconic progenitors, the [[Ice Dragon]]s, the [[Aq Aydahar]] thrive in cold weather and prefer to live in the coldest settings possible.  Unfortunately, [[Altinqor]] boasts a temperate climate.  To combat the heat, the [[Aq Aydahar]] will often inhabit the mountainous regions in [[Altinqor]]'s north, at the highest altitudes they can find.   
 
 
The [[Aq Aydahar]] are so inclined toward the cold that they are able to generate an entropic anomaly that drains heat from their breaths, creating a frost breath which they can use to attack an enemyThis ability combined with the various other physical attributes of the [[Aq Aydahar]] also gives them a natural resistance to the cold.
 
  
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[[Aq Aydahar]]s or even [[Ice Dragon]]s for that matter, will sometimes leave [[Altinqor]] for the mountains in [[Otan]]'s northern interior.  The [[Aq Aydahar]] are so inclined toward the cold that they can generate an entropic anomaly that drains heat from their breaths, creating a frost breath that they can use to attack a foe.  This ability, if trained and combined with the various other physical attributes of the [[Aq Aydahar]] gives them a natural resistance to the cold.
 
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===[[Jasil Aydahar]]===
 
===[[Jasil Aydahar]]===
[[File:JasilAydahar.png|thumb|left|200px|A [[Jasil Aydahar]] wizard.]]
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[[File:JasilAydahar.png|left|250px|A [[Jasil Aydahar]] wizard.]]
 
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The Jasil Aydahar (🔊 JAH-zill AY-duh-HAR) are native to the [[Jasil Aydahar Region]] of [[Altinqor]]. They inherit their genetic makeup from their [[Water Dragon]] ancestors or possibly even an adult (or older) Water Dragon parent.
The [[Jasil Aydahar]] are native to the [[Jasil Aydahar Region]] of the [[Aydahar Confederation]]. They inherit their genetic makeup from ''green dragon'' ancestors or possibly even an adult (or older) ''green dragon'' parent. They can be distinguished by other [[Aydahar]] by their greenish coloring and a dorsal fin that starts from the top of their heads and proceeds down their backs. 
 
  
In addition to the usual [[Aydahar]] traits, the [[Jasil Aydahar]] have a close relationship with poison.  They are able to eat and metabolize foods that contain a deadly poison for most other creaturesThe [[Jasil Aydahar]] are able to spit this poison in a cloud to repel their enemies.  Because of their high capacity for poison use, they are also naturally resistant to poisons of any type.
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The [[Jasil Aydahar]] can be distinguished by other [[Aydahar]] by their greenish or aquamarine coloring.  They may also feature a dorsal fin, webbed hands, webbed feet, and even visible gills.  In addition to the usual [[Aydahar]] traits, the [[Jasil Aydahar]] have a close relationship with the water.  They are often able to spend an indefinite amount of time underwater in both ocean and lake water.   
  
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The [[Jasil Aydahar]] are able to conduct life normally underwater, from activities like eating to regular activities pertaining to their archetype, such as studying or training.  Because of their high capacity for working in low-oxygen environments, they can also show resistance to breathable poisons.
 
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===Jez Aydahar===
 
  
 
===[[Kara Aydahar]]===
 
===[[Kara Aydahar]]===
[[File:KaraAydahar.png|thumb|left|200px|A [[Kara Aydahar]]]]
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[[File:KaraAydahar.png|left|250px|A [[Kara Aydahar]]]]
Native to the [[Kara Aydahar Region]] of the [[Aydahar Confederation]], the [[Kara Aydahar]] share their genetic makeup with ''black dragon'' ancestors.  A [[Kara Aydahar]] individual may actually have a draconic parent.  They can be distinguished by other [[Aydahar]] by their dark coloring and white forward swept horns.
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The [[Kara Aydahar]] (🔊 CAR-ruh AY-duh-HAR) are native to the [[Kara Aydahar Region]] of the [[Altinqor]] Confederation. They share their genetic makeup with their [[Rock Dragon]] progenitors.
  
In addition to the standard [[Aydahar]] traits, the [[Kara Aydahar]] have a close relationship with acid.  Their bodies contain an organ enabling them to produce and spit an acidic gel. This ability also makes the [[Kara Aydahar]] naturally resistant to acid.
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The [[Kara Aydahar]] are sometimes referred to as Black Aydahar or Rock Aydahar because of their relationship with [[Rock Dragon]]s. Like [[Rock Dragon]]s, a [[Kara Aydahar]] individual may end up the color of any rock found in nature, but the ancient word for black, "kara" stuck with them. They can be distinguished from other [[Aydahar]] by their gritty rock-like coloring and often high-contrast swept-back horns.
  
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In addition to the standard [[Aydahar]] traits, the [[Kara Aydahar]] have a close relationship with the type of stone with which they have the most contact. This stone, in particular, provides them with most of their color. [[Kara Aydahar]] bodies contain an organ enabling them to excrete liquefied stone from their pores, which hardens to form their outer scales. This innate ability can make the Kara Aydahar naturally resistant to acid, slashing, and piercing weapon attacks.
 
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===[[Kizil Aydahar]]r===
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===[[Kizil Aydahar]]===
[[File:KizilAydahar.png|thumb|left|200px|A [[Kizil Aydahar]]]]
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[[File:KizilAydahar.png|left|250px|A [[Kizil Aydahar]]]]
The [[Kizil Aydahar Region]] of the [[Aydahar Confederation]] is home to the hot blooded [[Kizil Aydahar]], who share their genetic makeup with ''red dragon'' ancestors.  A [[Kizil Aydahar]] individual may actually have a red dragon parent as dragon DNA can fertilize human eggs.
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The [[Kizil Aydahar]] (🔊 KIH-zhil AY-duh-HAR) are the keepers of the [[Kizil Aydahar Region]] of the [[Altinqor]] Confederation. They share their genetic makeup with their [[Fire Dragon]] progenitors.
  
[[Kizil Aydahar]] can be distinguished by other [[Aydahar]] by their red coloring and white-tipped backward swept horns. In addition to the standard [[Aydahar]]i traits, the [[Kizil Aydahar]] have a close relationship with fire. Their bodies contain an organ enabling them to produce and spit a fiery blast, much in the same way as a dragon does.  This ability also makes the [[Kizil Aydahar]] naturally resistant to fire.
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The [[Kizil Aydahar Region]] of the Altinqor is home to the hot-blooded [[Kizil Aydahar]]. A [[Kizil Aydahar]] individual may have an actual [[Fire Dragon]] as a parent. This would have involved a tense moment for the individual's mother when a full-grown Dragon would have infected her with its "essence".
  
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[[Kizil Aydahar]] can be distinguished from other [[Aydahar]] by their red coloring and white-tipped backward-swept horns. In addition to the standard [[Aydahar]]i traits, the [[Kizil Aydahar]] have a close relationship with fire. Their bodies contain an organ enabling them to produce and spit a fiery blast, much in the same way a [[Fire Dragon]] can. If trained, this ability will also grant the [[Kizil Aydahar]] a natural resistance to fire.
 
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===[[Koke Aydahar]]===
 
===[[Koke Aydahar]]===
[[File:KokeAydahar.png|thumb|left|200px|A [[Koke Aydahar]]]]
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[[File:KokeAydahar.png|left|250px|A [[Koke Aydahar]]]]
The [[Koke Aydahar]] of the [[Koke Aydahar Region]] have a blue coloring like that of their draconic ancestors.  They can also be distinguished by the rhinoceros like horn on their snoutsCulturally, the blue Aydahar seem to love the color blue, using it in their art and decorating entire cities with the color.
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The [[Koke Aydahar]] of the [[Koke Aydahar Region]] are most often noted for their blue coloring, which can range from light blue to a nearly black navy.  The scales may appear metallic in nature, though they possess no metals. Like that of their [[Lightning Dragon]] ancestors, they can also be distinguished by a propensity for creating and/or attracting lightningIf developed, their natural ability to generate large electrical charge gives them a natural resistance to electrical shock.
  
Physically the [[Koke Aydahar]] are unique in their ability to generate an electrical charge and spit lighting. Their natural ability to generate large amounts of electricity also gives them a natural resistance to electrical damage.
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Culturally, the [[Koke Aydahar]] do not just appear to be blue, but they come with a neverending love for the color blue. They will use blue in their clothing, their art and their architecture. The entire city of [[Koke]] is often referred to as "The Blue City" as it is well coated in blue pigments.
 
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===Kola Aydahar===
 
 
===Kumis Aydahar===
 
 
===Mis Aydahar===
 
  
 
===[[Half-Aydahar]]===
 
===[[Half-Aydahar]]===
[[File:HalfAydahar.png|thumb|left|200px|A [[Half-Aydahar]]]]
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[[File:HalfAydahar.png|left|250px|A [[Half-Aydahar]]]]
[[Half-Aydahar]] can be found throughout much of the [[Aydahar Confederation]] and the [[Free States]].  They can live in any country on [[Otan]] more or less safely, however they prefer to be near others who share draconic blood.  [[Half-Aydahar]]s will have 1/4 or less draconic blood, taking them a degree away from full [[Aydahar]] integration.   
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[[Half-Aydahar]] can be found throughout much of the [[Altinqor]] and the [[Free States]].  They can live in any country on [[Otan]] more or less safely, however they prefer to be near others who share draconic blood.  [[Half-Aydahar]]s will have 1/4 or less draconic blood, taking them a degree away from full [[Aydahar]] integration.   
  
 
In [[Aydahar]], the [[Half-Aydahar]] are treated fairly and they participate in government just as do any other citizens.  If their bloodline is diluted enough that they appear to be regular humans, however, life in Aydahar can become difficult.  For this reason many [[Half-Aydahar]] will migrate to the [[Free States]] where bloodlines are not considered to be very important by anyone.   
 
In [[Aydahar]], the [[Half-Aydahar]] are treated fairly and they participate in government just as do any other citizens.  If their bloodline is diluted enough that they appear to be regular humans, however, life in Aydahar can become difficult.  For this reason many [[Half-Aydahar]] will migrate to the [[Free States]] where bloodlines are not considered to be very important by anyone.   
  
[[[Half-Aydahar]] have a very wide range of appearances.  On one side, they can be indistinguishable from a full [[Aydahar]] and on the other, they can be indistinguishable from a [[Human]].  Their faces tend to look more human, but it is not unusual for them to retain the horns of their draconic ancestors.  They will likely also possess the draconic sac enabling them to spit one manner of damage or another.  They will also have resistance to that chose type of damage.
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[[Half-Aydahar]] have a very wide range of appearances.  On one side, they can be indistinguishable from a full [[Aydahar]] and on the other, they can be indistinguishable from a [[Human]].  Their faces tend to look more human, but it is not unusual for them to retain the horns of their draconic ancestors.  They will likely also possess the draconic sac enabling them to spit one manner of damage or another.  They will also have resistance to that chose type of damage.
  
 
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==Aydahar Countries==
 
==Aydahar Countries==
===[[Aydahar Confederation]]===
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===[[Altinqor]]===
 
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[[File:AydaharFlag.png|text-top|250px|left|link=Altinqor]] [[Altinqor]] is a country populated by the draconic-blooded [[Aydahar]] and every manner of dragon on [[Otan]].  The country is made up of ten regions, five of which roughly represent a chromatic dragon (red, blue, etc.) and five which represent metallic dragons (gold, silver, etc.).  About 80% of the Aydahar people bear the strong features and colors of their dragon progenitors. The rest of the country is made up of mixed colors, and features of varied and interesting combinations. 
==5e Equivalence==
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When translating the [[Aydahar]] to be played in Dungeons & Dragons, a playable Dragonborn race and racial variants following those in this Wiki can be found in the Player's Handbook.  
 
  
== Player Notes ==
 
[[Aydahar]]... what's up with those guys.
 
  
 
{{Copyright notice}}
 
{{Copyright notice}}

Latest revision as of 12:30, 24 September 2025

Aydahar
Aydahar.png
A Kizil Aydahar military Captain
in traditional dragonscale mail
Strain Aydahar
Pronunciation 🔊 AY-duh-HAR or 🔊 EYE-duh-HARRR
Scientific name Homo Draconus
Plural Aydahar
Possessive Aydahari
Substrains Altin Aydahar, Aq Aydahar, Jasil Aydahar, Kara Aydahar, Kizil Aydahar, Koke Aydahar
Patron Deity Wodenism (Jormungandr)
Eyesight Lowlight
Lifespan 100 years
Location Altinqor
Language Common, Aydahar
Climate Various
Terrain Forests, Hills, Mountains, Cities
Height 12-14 Kol (1.9‒2 m)
Weight 10-14 Tas (200+ kg)
Skin Color Variable
Hair Color Variable
Eye Color Variable
Build Tall and muscular
Distinctions Lizardine Snout, Scales, Tail, Talon Feet

The Aydahar (🔊 AY-duh-HAR or 🔊 EYE-duh-HARRR) are a race of draconic-infused humans originally of human origin, but whose ancestors are of a draconic lineage.

Overview[edit]

The Aydahar are a strain of humans infected with the "seed" of Dragons. An Aydahar comes into this world through the union of a Dragon and a humanoid strain, or by the union of two Aydahar. Outside of their appearance, Aydahar life is essentially the same as that of the remainder of humanity.

The Aydahar territory, the country of Altinqor, is the homeland of most of the Dragons of Otan and for good reason. Dragons, who are normally quite aggressive toward anything but other Dragons, share a symbiosis with the Aydahar. As repayment for their kindness and protection, the Aydahar are often seen in the service of Dragons, cleaning their nests and tending to their various needs.

In other regards, the Aydahar conduct themselves as everyone else. They seek power. They often seek adventure and they are more than willing to leave their home country if adventure calls.

Physical Characteristics[edit]

Aydahar physiology is surprisingly similar to humans. Despite their reptilian appearance, they are mammalian. Females produce milk after pregnancy and their ovulation and gestation periods are also identical to Humans. After birth, however, changes begin rapidly. Human-looking babies begin to develop elongated jawlines and the snout, typical of all Aydhar.

As the Aydahar age, their skin develops scales, much as humans develop hair. Their heads, rather than a coif of hair tend to produce a distinct pair of horns, though they may produce as many as a dozen horns. It is still possible for them to sprout human hair, and females in particular pride themselves in the ability to grow long locks if it is possible for them.

Aydahar hands and feet also undergo a significant translation, particularly the feet, which take on a nearly talon-like form. Their hands bear claws far more substantial in density than Human fingernails.

Lastly, the Aydahar can grow tails and in rarer cases wings. The latter two mutations, undoubtedly constructed entirely from the "dragon seed," can become quite advanced. The tails can become prehensile, with the ability to carry items and even wield weapons. The wings, fully formed, will enable the Aydahar to fly, given the proper training.

Natural and Latent Abilities[edit]

Aydahar naturally grow scales in the place of hair, giving them a slight advantage to damage resistance. This resistance may be extended for certain types of damage depending on the type of Aydahar. A Koke Aydahar, for example, might have enhanced resistance to electrical damage.

Additionally, the Aydahar almost always have tails; however, in some cases, these tails are prehensile. In these cases, the tails can provide balance and support, or even carry items and weapons.

Lastly, in rare cases, the Aydahar may take on one of the most coveted of draconic features: the ability to fly. Not all Aydahar with wings can fly as this requires training and a lot of patience. This skill can only be learned well from an expert with the same condition. Possibly a winged Ungir might be persuaded to train a winged Aydahar, should they be unable to find a native trainer.

Society and Culture[edit]

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The Aydahar strain is divided into six substrains and from this, their society has manifested six major cultural divisions. Independent of these six subcultures, however, there is a set of striking similarities. All six of the divisions have a progenitor type; the Altin Aydahar from the Metal Dragon, Kizil Aydahar from Fire, etc.

Aydahar share their own unique language. To the uninitiated, the Aydahari language sounds like a pack of hungry dogs eating, but to the trained ear, the Aydahari language has grammar and inflections that are not too distant from the common Otani tongue.

Like other humanoids, the Aydahar are diurnal, though they can adapt to a nocturnal schedule without any trouble, as they must do for their most notable cultural similarity. All six varieties of Aydahar tend to their draconic progenitors. Dragons living with or near Aydahar will have their lairs serviced and cleaned by Aydhar of their type.

Some Aydahar go on to make a career of tending to Dragon needs, but nearly all of their kind will have spent at least some time in the company of a Dragon tending to one need or another.

History[edit]

The Aydahar are the only strain truly bothered by the Great Erasure. When the collective memories of all the history of Otan was erased, there were ripples in the Aydahar leadership. They "sensed" a past that other strains could not, possibly due to their draconic essence.

Since the Great Erasure, the borders of Atinqor territory have remained unchanged. There have been various incisions into Alinqor, repeated by the Garis every few years. The only major incursion was during the Garis war in which the Aydahar took sides against the humans led by the Ortalyk Tzar and the Wizard Nikar.

When a peace accord was struck between the warring nations, the Alinqor borders returned to their original lines, the Aydahar having neither gained nor conceded any territory.

Aydahar Substrains[edit]

Because of the numerous varieties of dragon, there are also numerous varieties of Aydahar. At least a dozen known variants of the Aydahar race exist on Otan, most of which are identified by the nature of their draconic ancestors.

Altin Aydahar[edit]

An Altin Aydahar cleric.

The Altin Aydahar (🔊 ALL-tin AY-duh-HAR) inhabit and administer the Altin Aydahar Region, the capital district of the Altinqor Confederation.

The Altin Aydahar have metallic-colored scales and features similar to that of their Metal Dragon relatives and progenitors. They typically sport two metallic horns that are swept back from the tops of their heads. In addition to the standard Aydahari traits, the Altin Aydahar have a close relationship with metal, though not necessarily gold as the name suggests (altin being the old-Otani name for gold).

The Altin Aydahar possess an organ enabling them to absorb and digest metals, which they excrete into their scales as a form of protection. They do this by employing the same biological technique as a Metal Dragon. This unusual trait, if applied often, can make the Altin Aydahar naturally resistant to cuts and scrapes from slashing weapons.

Aq Aydahar[edit]

An Aq Aydahar sorceress.

The Aq Aydahar (🔊 ACK AY-duh-HAR) of the Aq Aydahar Region have a white coloring to their skin and features that match those of their Ice Dragon ancestors.

Like their draconic progenitors, the Ice Dragons, the Aq Aydahar thrive in cold weather and prefer to live in the coldest settings possible. Unfortunately, Altinqor boasts a temperate climate. To combat the heat, the Aq Aydahar will often inhabit the mountainous regions in Altinqor's north, at the highest altitudes they can find.

Aq Aydahars or even Ice Dragons for that matter, will sometimes leave Altinqor for the mountains in Otan's northern interior. The Aq Aydahar are so inclined toward the cold that they can generate an entropic anomaly that drains heat from their breaths, creating a frost breath that they can use to attack a foe. This ability, if trained and combined with the various other physical attributes of the Aq Aydahar gives them a natural resistance to the cold.

Jasil Aydahar[edit]

A Jasil Aydahar wizard.

The Jasil Aydahar (🔊 JAH-zill AY-duh-HAR) are native to the Jasil Aydahar Region of Altinqor. They inherit their genetic makeup from their Water Dragon ancestors or possibly even an adult (or older) Water Dragon parent.

The Jasil Aydahar can be distinguished by other Aydahar by their greenish or aquamarine coloring. They may also feature a dorsal fin, webbed hands, webbed feet, and even visible gills. In addition to the usual Aydahar traits, the Jasil Aydahar have a close relationship with the water. They are often able to spend an indefinite amount of time underwater in both ocean and lake water.

The Jasil Aydahar are able to conduct life normally underwater, from activities like eating to regular activities pertaining to their archetype, such as studying or training. Because of their high capacity for working in low-oxygen environments, they can also show resistance to breathable poisons.

Kara Aydahar[edit]

A Kara Aydahar

The Kara Aydahar (🔊 CAR-ruh AY-duh-HAR) are native to the Kara Aydahar Region of the Altinqor Confederation. They share their genetic makeup with their Rock Dragon progenitors.

The Kara Aydahar are sometimes referred to as Black Aydahar or Rock Aydahar because of their relationship with Rock Dragons. Like Rock Dragons, a Kara Aydahar individual may end up the color of any rock found in nature, but the ancient word for black, "kara" stuck with them. They can be distinguished from other Aydahar by their gritty rock-like coloring and often high-contrast swept-back horns.

In addition to the standard Aydahar traits, the Kara Aydahar have a close relationship with the type of stone with which they have the most contact. This stone, in particular, provides them with most of their color. Kara Aydahar bodies contain an organ enabling them to excrete liquefied stone from their pores, which hardens to form their outer scales. This innate ability can make the Kara Aydahar naturally resistant to acid, slashing, and piercing weapon attacks.

Kizil Aydahar[edit]

A Kizil Aydahar

The Kizil Aydahar (🔊 KIH-zhil AY-duh-HAR) are the keepers of the Kizil Aydahar Region of the Altinqor Confederation. They share their genetic makeup with their Fire Dragon progenitors.

The Kizil Aydahar Region of the Altinqor is home to the hot-blooded Kizil Aydahar. A Kizil Aydahar individual may have an actual Fire Dragon as a parent. This would have involved a tense moment for the individual's mother when a full-grown Dragon would have infected her with its "essence".

Kizil Aydahar can be distinguished from other Aydahar by their red coloring and white-tipped backward-swept horns. In addition to the standard Aydahari traits, the Kizil Aydahar have a close relationship with fire. Their bodies contain an organ enabling them to produce and spit a fiery blast, much in the same way a Fire Dragon can. If trained, this ability will also grant the Kizil Aydahar a natural resistance to fire.

Koke Aydahar[edit]

A Koke Aydahar

The Koke Aydahar of the Koke Aydahar Region are most often noted for their blue coloring, which can range from light blue to a nearly black navy. The scales may appear metallic in nature, though they possess no metals. Like that of their Lightning Dragon ancestors, they can also be distinguished by a propensity for creating and/or attracting lightning. If developed, their natural ability to generate large electrical charge gives them a natural resistance to electrical shock.

Culturally, the Koke Aydahar do not just appear to be blue, but they come with a neverending love for the color blue. They will use blue in their clothing, their art and their architecture. The entire city of Koke is often referred to as "The Blue City" as it is well coated in blue pigments.

Half-Aydahar[edit]

A Half-Aydahar

Half-Aydahar can be found throughout much of the Altinqor and the Free States. They can live in any country on Otan more or less safely, however they prefer to be near others who share draconic blood. Half-Aydahars will have 1/4 or less draconic blood, taking them a degree away from full Aydahar integration.

In Aydahar, the Half-Aydahar are treated fairly and they participate in government just as do any other citizens. If their bloodline is diluted enough that they appear to be regular humans, however, life in Aydahar can become difficult. For this reason many Half-Aydahar will migrate to the Free States where bloodlines are not considered to be very important by anyone.

Half-Aydahar have a very wide range of appearances. On one side, they can be indistinguishable from a full Aydahar and on the other, they can be indistinguishable from a Human. Their faces tend to look more human, but it is not unusual for them to retain the horns of their draconic ancestors. They will likely also possess the draconic sac enabling them to spit one manner of damage or another. They will also have resistance to that chose type of damage.


Aydahar Countries[edit]

Altinqor[edit]

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Altinqor is a country populated by the draconic-blooded Aydahar and every manner of dragon on Otan. The country is made up of ten regions, five of which roughly represent a chromatic dragon (red, blue, etc.) and five which represent metallic dragons (gold, silver, etc.). About 80% of the Aydahar people bear the strong features and colors of their dragon progenitors. The rest of the country is made up of mixed colors, and features of varied and interesting combinations.